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Alright, there's probably an answer to this somewhere, but there's hundreds of item creation threads, and I don't have time at the moment to dig through them all:
Some classes have access to some item creation feats at very low, to lower levels than they should. (I.E. Wizard, Witch [cauldron hex], and alchemist)
My question is this: Is there an official ruling (RAW) on being able to use Item Creation feats at character creation (being able to churn out potions of extracts you know for crafting cost, for example.)
I normally allow it, but the GM in a game I'm in would like the RAW, as he's relatively new to PF.

HectorVivis |

I can only copy-paste you the advice from Ultimate Campaign.
I give you the full part because I think the overall thing is relevant to your issue, but the real interesting part is bold.
Adjusting Character Wealth by Level
You can take advantage of the item creation rules to hand-
craft most or all of your magic items. Because you’ve spent
gp equal to only half the price of these items, you could
end up with more gear than what the Character Wealth
by Level table (Core Rulebook 399) suggests for you. This
is especially the case if you’re a new character starting
above 1st level or one with the versatile Craft Wondrous
Item feat. With these advantages, you can carefully craft
optimized gear rather than acquiring GM-selected gear
over the course of a campaign. For example, a newly
created 4th-level character should have about 6,000 gp
worth of gear, but you can craft up to 12,000 gp worth of
gear with that much gold, all of it taking place before the
character enters the campaign, making the time-cost of
crafting irrelevant.
Some GMs might be tempted to reduce the amount or
value of the treasure you acquire to offset this and keep
your overall wealth in line with the Character Wealth
by Level table. Unfortunately, that has the net result of
negating the main benefit of crafting magic items—
in effect negating your choice of a feat. However, game
balance for the default campaign experience expects you
and all other PCs to be close to the listed wealth values,
so the GM shouldn’t just let you craft double the normal
amount of gear. As a guideline, allowing a crafting PC
to exceed the Character Wealth by Level guidelines by
about 25% is fair, or even up to 50% if the PC has multiple
crafting feats.
If you are creating items for other characters in the
party, the increased wealth for the other characters
should come out of your increased allotment. Not only
does this prevent you from skewing the wealth by level for
everyone in the party, but it encourages other characters
to learn item creation feats.
Example: The Character Wealth By Level table states
that an 8th-level character should have about 33,000 gp
worth of items. Using the above 25% rule, Patrick’s 8th-
level wizard with Craft Wondrous Item is allowed an
additional 8,250 gp worth of crafted wondrous items. If
he uses his feat to craft items for the rest of the party, any
excess value the other PCs have because of those items
should count toward Patrick’s additional 8,250 gp worth
of crafted items.