
BltzKrg242 |

With as many optimizers on the boards i would have thought this had been done but I don't see any threads on how to maximize every BP.
Any suggestions for the start? What buildings are instrumental to success and which lead to ruin?
Tips, tricks, and advice appreciated.
I'm a week out from getting my initial starting allotment from Brevoy and I don't want to doom my city before it starts...
We will be using the Book of the River Nations, by Jon Brazer Enterprises (and available here at the Paizo site). for rules.

Rickmeister |

So you're going to MINMAX your kingdom, really?
Instant-kingdom, simply add water?
There is not that much that you can do wrong anyway, as long as you keep an eye on things. Buildings should be build logically, not because some Guide says so...
That's just taking the fun out of the game, in my humble opinion. :s

BltzKrg242 |

So you're going to MINMAX your kingdom, really?
Instant-kingdom, simply add water?There is not that much that you can do wrong anyway, as long as you keep an eye on things. Buildings should be build logically, not because some Guide says so...
That's just taking the fun out of the game, in my humble opinion. :s
Not min-max, but from other folks, if you don't have any idea how the system works, there is a pretty good likelihood that your kingdom will fail. Have you played Kingmaker? It seems like you haven't.
I would HOPE that the folks who are running my government in real life take the time to learn what the hell they are doing before but spending money willy-nilly. I am asking for advice on what works for the betterment of my future Kingdom.

tonyz |

Two basic rules to keep your kingdom from crashing early.
First, don't overextend. Try and keep your Economy and Stability bonuses at or above your Control DC. Loyalty is not so important at first -- it becomes so later on. Build lots of small buildings at first.
Second, always fix unrest. Never do things that cause it.
Follow those, and from small roots a mighty kingdom will grow.

Quantum Steve |

Rickmeister wrote:So you're going to MINMAX your kingdom, really?
Instant-kingdom, simply add water?There is not that much that you can do wrong anyway, as long as you keep an eye on things. Buildings should be build logically, not because some Guide says so...
That's just taking the fun out of the game, in my humble opinion. :sNot min-max, but from other folks, if you don't have any idea how the system works, there is a pretty good likelihood that your kingdom will fail. Have you played Kingmaker? It seems like you haven't.
I would HOPE that the folks who are running my government in real life take the time to learn what the hell they are doing before but spending money willy-nilly. I am asking for advice on what works for the betterment of my future Kingdom.
So, first, you seem to take offense to the term min-max, yet you specifically ask how to maximize BP if your OP.
Second, your assumption that if you don't know how the system works your kingdom will fail is false. The Kingdom building rules are incredibility forgive. Building a Kingdom is not even remotely challenging, by design. A fact Rickmeister was attempting to point out.
You may have just wanted advice, but what you ASKED for was a "optimization" guide on how to "maximize" your kingdom. Those were your words.
It's actually quite difficult for your Kingdom to fail unintentionally. You don't NEED to take time to learn what the hell you're doing to build a successful kingdom, the learning curve is built in.
What Rickmeister was trying to tell you that figuring out the finer points of Kingdom building while building your Kingdom is pretty much ALL there is to the system. If you follow a point-by-point guide, thereby robbing yourself of that experience, the only thing left to do is succeed at a few rolls.
As far as general advice goes, I don't think I can give you any better than tonyz: don't over extend and watch out for unrest. That's really all you need to know to build a successful kingdom.

BltzKrg242 |

I'm not offended by min-max. I was put off a bit by the snark of the reply.
So my first thoughts were to Fix the Stag Lords keep as our base of operations and then build a shrine or temple to Iomedae (My paladin's goddess) but that pretty well cleans out the coffers, and doesn't leave much in the way of growth potential so my gut reaction was kinda shoddy.
If I have a master plan (like a master plan community) then I have to do less tear down and the city grows on a set path. Creates less jumble over the long run.
So let me re-iterate as the title of the thread seems to have failed. When I said Pimp my kingdom, what I was specifically looking for were tips, tricks, and strategies that will not lead to ruin (which my first instinct for buildings would have done).
Should I take the opportunity to grow every month or will I not be able to sustain if I do?

BltzKrg242 |

You may have just wanted advice, but what you ASKED for was a "optimization" guide on how to "maximize" your kingdom. Those were your words.
You may want to re-read my posts.
I have never asked for "Optimization" or to "maximize"What I said was that I expected those threads to have been built.
What I asked for was:
Any suggestions for the start? What buildings are instrumental to success and which lead to ruin?
Tips, tricks, and advice appreciated."

Quantum Steve |

For starters, claim a few hexes and build farms to keep you consumption neutral. Try to always keep your consumption neutral.
The most important thing is not to claim hexes faster than you raise you Kingdom stats. Claiming hexes en masse and setting an impossible Control DC early on is pretty much the only way to crash and burn with your Kingdom.
You can build a big building like a Castle or Temple right away, but you have to be careful. 50 BP is a big buffer to get a feel for the system, but if you spend a whack of it right away, your buffer is smaller, so you have to be extra careful.
You don't really need to worry what building goes where or in which city. You don't have to make cities dedicated to certain things like in other simulation games. As long as you don't claim hexes too fast, especially at first, you'll be just fine.
Even if you do claim hexes to fast, you can just take a breath and focus on raising stability and economy until things get back under control.
Really, the Kingdom rules are very forgiving, so you don't really need a master plan, just sit back and have fun.

![]() |

/agree with Quantum Steve.
I set it up so my players took Oleg's as their first kingdom hex and then the adjacent three hexes to the east, which they built farms on. They claimed hexes heading down towards the Stag Lord's fort which eventually became their capitol.
When they were still exploring, Kesten and his men acted as a security blanket of sorts, patrolling around Oleg's and keeping their base safe. I had to do this because they were afraid to venture too far away even later in Book 1. When they explored the three hexes to the east of Oleg's they found farms and farmsteading families already settled there. Kesten and the PCs ended up protecting them against predators, bandits, and evil fey on several occasions before the Stag Lord was finally killed. It seemed the obvious choice to claim these 3 hexes since they were already protecting them, and I gave them the farms there for half cost, which set them up for a good beginning to their kingdom.
Any GMs concerned about their players starting kingdom might consider working some local farms into their storylines so it becomes a no-brainer to add them early on.

BltzKrg242 |

So our GM swapped out the Stag Lord's castle for a 3rd party castle and there was a little town around it... how does one adopt a town? It says I can in the Book of the River Nations, by Jon Brazer Enterprises but I'm not seeing the rules for it?
I think he's going to offer the buildings to us at half cost but is there an actual mechanic I'm not seeing?
There are a stable, Tavern, Inn, Smith and 8 houses I think? plus the castle so I don't think we have the BP to pick it all up to start (50 from Brevoy)