Howie23 |
What, if anything, would be different in your view of your characters, of the chronicles your characters have, and how we might perceive what would be good to see on chronicles or boons, if this were different:
Think of those things in a chronicle stack as cards in a CCG. What if some sorts of upgrades could be traded between characters or players? What if combinations of chronicles in a stack gave additional benefits or penalties? Would this benefit convention play, gamestore play, or both?
Dragnmoon |
What if some sorts of upgrades could be traded between characters or players?
So "Convention" Boon can already be traded between players, or given away for free.
What if combinations of chronicles in a stack gave additional benefits or penalties?
This is also already being done with getting boons when you play certain scenarios in a row or all the parts.
Would this benefit convention play, gamestore play, or both?
According to Mike "Convention" Boon are already doing just this.
Howie23 |
Howie23 wrote:What if some sorts of upgrades could be traded between characters or players?So "Convention" Boon can already be traded between players, or given away for free.
Howie23 wrote:What if combinations of chronicles in a stack gave additional benefits or penalties?This is also already being done with getting boons when you play certain scenarios in a row or all the parts.
Howie23 wrote:Would this benefit convention play, gamestore play, or both?According to Mike "Convention" Boon are already doing just this.
I'm just brainstorming a bit and seek to think outside the box. Some chronicles can be traded and then applied. After they are applied, they can no longer be traded. What if they could? What if the combinations were not necessarily related to a single adventure path?
Does this make things too abstract and gamist, or does it open opportunities for play that are not open now?
If these ideas don't provide new acceptable play opportunities, are there other ideas that do?
Mike Mistele |
Does this make things too abstract and gamist
For me, it does. I like to cling to the fiction that the things my characters gain during the campaign (via purchases, via chronicles, via boons, whatever) happened for some sort of in-game reason. For example, my pirate PC has a ship (purchased with PP) -- I like to think that it was a gift to her from Sczarni leadership for services rendered.
Such a fiction is often harder to follow in an OP campaign than it is in a home campaign (and some OP campaigns make it even harder than others), but if it's still at least possible, it helps with my feeling of verisimilitude in the campaign (which is important to me).
If these sort of items become completely tradeable and transferable, it would seriously disrupt that feeling for me. One of my first OP experiences was in the old Living City campaign, where "certed" magic items were freely transferable. Within a couple of games, I'd made friends with players who had very high-level characters, who gave me tons of lower-level magic items -- certed items for which their characters no longer had any use, but which were very useful to me. However, in retrospect, I can see how this really broke (or at least) seriously bent the game, to have a 1st or 2nd level bard walking around with 15,000 gp worth of magic items.
IMO, making "items" more transferable just gives an avenue for abuse. Is there a particular goal you're wanting to achieve via this, or a particular problem you see with the current system? If so, it might be helpful if you were to spell this out here.