A Brief Foray into Higher than 20th Level [Help Needed]


Homebrew and House Rules

Sovereign Court

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At the end of my player's adventure I plan to have them finish off just above 20th level (23rd at most).

While I don't feel like using the Epic Level Handbook from 3.5, I do think there's a few ideas that could be kept.

I'm setting classes at a hard cap of 20 levels, so I plan on not using the brief rules for Beyond 20th Level.

What I'd like to do is to give them two options:

Option A: Multi-class. They know ahead of time how far the campaign goes so they can plan ahead.

Option B: Take levels in a new prestige class that has exactly 3 levels. This class would be quick and simple and give them access to some epic style abilities and powers.

Epic Scion
Simple Epic Level Prestige Class

Requirements
20th level character (You can take this prestige class for your 21st level)

d10 HD
4+Int Skill Slots
Class Skills: Craft, Diplomacy, Fly, Intimidate, Knowledge (history), Knowledge (planes), Linguistics, Profession

Base Attack Bonus Progression
1st Level: +1
2nd Level: +1
3rd Level: +2

Base Saves Progression
1st Level: +1
2nd Level: +1
3rd Level: +2

Abilities Granted
1st: Paragon Talent
2nd: Paragon Talent
3rd: Paragon Talent

List of Paragon Talent Ideas
Bonus Feat: You may take any feat that you meet the requirements for. You can take this talent multiple times. Each time you do, choose a new feat.

Magic Wielder: You may choose one of the following magic item slot. You gain an additional slot of that kind. You can take this talent multiple times. Each time you do, choose a different magic item slot.

Armored Body: Your natural armor increases by 1. This does not stack with natural armor bonuses granted by magical items. You can take this talent multiple times. Its effects stack.

Blitz Runner: Increase your base land speed by 10 ft. You can take this talent multiple times.

Illustrious Skills: Choose a skill you have proficiency with and that you have at least 10 ranks in. You gain a +5 bonus to that skill. You can take this talent multiple times. Each time you do, choose a different skill.

Supreme Will: You get a +4 bonus to Will saves.

Supreme Reflexes: You get a +4 bonus to Reflex saves.

Supreme Fortitude: You get a +4 bonus to Fortitude saves.

Great Vigor: You gain an additional 20 hit points. You can take this talent multiple times.

Supreme Spellcasting: You gain the ability to cast spells of one level higher than normal for your class. You gain one spell slot of the new higher spell, plus any bonus spells you receive for having a high ability score. You can take this talent multiple times. (These slots are used for metamagic modified spells)

Vast Magic: You gain an additional 10 spell slots to use per day. You can spread this out however you want (10 1st level spells, 2 5th level spells, 1 10th level spell, etc). You can take this talent up to two times. You must have a caster level of 20 to take this talent.

Paragon Enhancement: Increase one of your ability scores by 1. You can take this talent multiple times.

Regenerative: You gain fast healing 2. You can take this talent multiple times. Each time you do, your fast healing increases by 2.

Might of Ages: Your weapon attacks deal an additional 1d6 points of damage. You can take this talent multiple times.

Linguistic Mastery: You can read and speak all languages. You must have at least 10 ranks in Linguistics to take this talent.

Spell Discovery: You learn two new spells of any level up to the maximum level of spells you can cast. You can take this talent multiple times.

Into the Fray: You get a +6 bonus to Initiative checks.

Nearing Perfection: Choose a class ability that has a set, increasing rate, such as a barbarian's damage reduction, a fighter's bonus feat and weapon training, a paladin's smite evil, or a rogue's sneak attack. Increase it to the next step. (+1d6 to a Rogue's sneak attack for example.) You can take this talent multiple times.

*New*Varied Repertoire: Choose two spells from a spell list other than your own. You may add these spells to your own spell list. You may only choose spells that are a maximum of 3 levels lower than the highest spell you can cast. (If you can cast 9th level spells, then you can't choose spells higher than 6th level spells.) You can take this talent multiple times.

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I welcome all comments and criticism as well as alternate ideas, new paragon talents, etc, etc.

RPG Superstar 2012 Top 32

For supreme spellcasting, maybe re-word it so it states "You gain the ability to cast spells of 1 level higher than normal for your class. You gain 1 spell slot of the new higher spell, plus any bonus spells you receive for having a high ability score." That way, alchemists, bards, inquisitors, maguses (magi?), paladins, rangers, and summoners can also benefit from epic spellcasting.

Sovereign Court

SmiloDan wrote:
For supreme spellcasting, maybe re-word it so it states "You gain the ability to cast spells of 1 level higher than normal for your class. You gain 1 spell slot of the new higher spell, plus any bonus spells you receive for having a high ability score." That way, alchemists, bards, inquisitors, maguses (magi?), paladins, rangers, and summoners can also benefit from epic spellcasting.

EDIT: Thank you SmiloDan, the talent has been changed. I've also added a single new one as new ideas come to me.

Sovereign Court

I'm going to bump this back up and see if anyone has any ideas on continuing this for more levels, more scion abilities, etc

Sovereign Court

Bumping up one last time.

It'd be really nice to see if anyone has any thoughts on this simple Epic Level Prestige Class.


Vast Magic is confusingly worded. I think you meant "10 new spell levels per day" not 10 new spell SLOTS per day.

For example, take a look at this bit from the Shadowcaster archetype in Inner Sea Magic:

Spoiler:
Shadow Spells (Su): At 1st level, a shadowcaster uses his shadow to prepare additional spells. He must spend his entire period of spell preparation in dim illumination to use this ability. He may prepare a number of additional spell levels of spells equal to the level of the highest level wizard spell he can cast. For example, if he can cast 6th-level wizard spells, he could prepare six 1st-level spells, two 3rd level-spells, or any similar combination that adds up to a total of six spell levels.

It adds "spell levels" rather than "spell slots".

Also, it's a little unclear whether the player can reassign these extra spell slots each day, or if they're divvied up once when the paragon talent is selected.

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