
Yuki Okano |

Yuki fires an arrow at the closest ghoul still up after Nymph's charge, moving north or south as necessary to avoid shooting around cover.
"Yup, pretty gross."
Longbow: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 7

DM Davy Jones |

Map is kinda updated. Galean, Nymph's charge ends in I12 (to keep her from being insta-surrounded because I am super nice) so the albatross is placed in H12 for the next round.
The ghoul Nymph charges (at I11) is killed by her axe, without even a chance to resist. Yuki's arrow strikes the ghoul at J10, causing deep wounds but not killing (rekilling?) the undead fiend.
The remaining ghouls swarm towards Nymph in response. Ghouls move to I, J 11
Attack (Bite): 1d20 + 3 ⇒ (2) + 3 = 5
Attack (Claws): 1d20 + 3 ⇒ (8) + 3 = 11
Attack (Claws): 1d20 + 3 ⇒ (5) + 3 = 8
They spectacularly fail to land a blow on Nymph, perhaps disconcerted by a living presence as their claws and teeth flash towards the rapidly moving ranger.

Nymph |

Happy at having something to take her frustration out on Nymph hacks at the one still up with Yuki's arrow marking it.
HP: 15/26
Attack: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
Damage: 1d10 + 3 + 3 ⇒ (6) + 3 + 3 = 12

Ayre |

Ayre moves up to K 13 and casts Burning Hands hitting all three ghouls
2d4 ⇒ (1, 1) = 2 DC 14 for half
Undead really burns me up...

Yuki Okano |

Sorry about the following indeterminate moving and targeting, but I'm not sure of the current placement of the ghouls.
Yuki moves as necessary to get within 30' of one the ghouls and avoid the cover of her friends. She then fires off another arrow at the gross undead, preferably the one she hit before.
Longbow+PBS: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

DM Davy Jones |

One is in the square left of Nymph, one is one square below that ghoul.
[ ] [ ] [ ]
[O][X][ ]
[O] [ ] [ ]
In the diagram above, if Nymph is "X", the ghouls are "O"

DM Davy Jones |

Reflex: 1d20 + 2 ⇒ (14) + 2 = 16
The ghoul Yuki attacks dies, and the one manages to catch a minimum of the fire blast from the wizard.
Map Updated

Galean "Rafter" Santiago |

Seagull RAMPAGE!: 1d20 + 4 ⇒ (2) + 4 = 6 Seagull DESTRUCTION!: 1d4 ⇒ 1
Seagull RAMPAGE!: 1d20 + 4 ⇒ (10) + 4 = 14 Seagull DESTRUCTION!: 1d4 ⇒ 4
Seagull RAMPAGE!: 1d20 + 4 ⇒ (12) + 4 = 16 Seagull DESTRUCTION!: 1d4 ⇒ 1
The seagull attempts to claw out the eyes out of the ghoul's skull, its keen instincts of a sea scavenger suggesting it where the juicy bits are.
Charge: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Confirmation: 1d20 + 5 ⇒ (8) + 5 = 13 Derp.
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Galean, seeing himself outdone by a thing, referred to by many, 'the rat of the sea, without the tasty parts', charges in J13, slashing a deep blow in the ghoul's hide, shouting, "I've haad iit with this plaaace!"

DM Davy Jones |

Galean successfully charges past the rest of the group and hits the ghoul, leaving it on its last legs.
He also managed to get the remaining muck on himself smeared on Nymph, who'd succesfully cleaned herself off after getting out of the quicksand.
Since druids love nature, Galean wouldn't be bothered by a little mud.

DM Davy Jones |

Yeesh, didn't realize the ghoul was up.
The ghoul makes a final attempt to disembowel Nymph.
Attack (Claws): 1d20 + 3 ⇒ (11) + 3 = 14
Damage (Claws): 1d6 + 1 ⇒ (2) + 1 = 3
Attack (Bite): 1d20 + 3 ⇒ (16) + 3 = 19
Damage (Claws): 1d6 + 1 ⇒ (3) + 1 = 4
If the claws hit you are paralyzed for 1d4 + 1 ⇒ (3) + 1 = 4 rounds, DC 13 Fortitude save.
If the bite hits you've got the fever - the dance fever! No, wait; the ghoul fever. DC 13 Fortitude save or take 1d3 ⇒ 3 Constitution damage and 1d3 ⇒ 3 Strength damage once per day every day until you make two consecutive Fortitude saves over two days. It has a one day onset so you're fine until tomorrow.

Nymph |

Claw misses, bite hits
HP: 14/26
Fortitude: 1d20 + 6 ⇒ (14) + 6 = 20
Attack: 1d20 + 4 - 1 ⇒ (12) + 4 - 1 = 15
Damage: 1d10 + 3 + 3 ⇒ (4) + 3 + 3 = 10
"Augh! I do the biting!" Nymph howls before stabbing at the rather rude ghoul.

DM Davy Jones |

Nymph successfully kills the last ghoul, and quiet descends on you.
What's your next move?

Nymph |

"Me! I'm the biter! Me! Not you! Not you! And not you!" Nymph continues to growl while chopping the heads of the ghouls with her handaxe to make sure they didn't get back up.

DM Davy Jones |

Well, while Nymph fulfills her berserker shark heritage, the rest of you will...?

Ayre |

Anyone need to be healed? I have a new spell that can do some, but it wont feel good

Nymph |

"Sure, why not?" Nymph responds absentmindedly while inspecting the heads before kicking them far into the brush.

Ayre |

Ayre takes out a scroll and casts Infernal Healing on Nymph
It feels as if Nymph is plunged into ice water then into fire and back and forth, but over the next minute heals 10 HP

Nymph |

Eying the scroll warily as Ayre moves it toward her she begins flailing and runs in a few circles as the magic courses through her. "Ye-ye-ye-ye-ye-yeow!"
The magic running its course Nymph stops her antics and walk over to the wind mage with a blank face before grabbing his shoulders. "I appreciate that... but could you make your healing magic feel more like Yuki's? Her's feels like taking a dip in calm waters in the moonlight or getting kissed by a pretty girl," she says flatly.
24/26

Yuki Okano |

"That's what happens when you let a wizard heal you." Yuki says with a laugh, "Let's see if they have anything valuable stored in the tent. Oh! It might be gross, but they may be wearing jewelry."
Wasting no time, she then begins searching for loot.
Perception check bodies for loot: 1d20 + 1 ⇒ (16) + 1 = 17
Perception check tent for loot: 1d20 + 1 ⇒ (11) + 1 = 12
After checking for valuables, she tries to recover the arrows she used.
1 good, 2 bad: 1d2 ⇒ 2
1 good, 2 bad: 1d2 ⇒ 1

DM Davy Jones |

The ghouls only have their clothes - not something anyone would want - but the tent itself is a treasure trove. Amongst other rotting remains of scandalously revealing clothing, to everyone but Nymph of course, you find a number of items.
A beautifully worked leather hip flask decorated with a crocodile filled with a bright reddish liquid; three very sharp, oft used daggers; in a chest you find six flasks with a green liquid that is unnaturally bright; two barrels that have corks in them - when you pop them out you smell cheap perfume; in another chest is a wedding dress inlaid with pearls and set with three tiny rubies and a whalebone corset set with mother of pearl inlays; in a wooden jewelry box you find a dozen silver hatpins set with tiny obsidian flakes and scattered in the clothes a number of minor gemstones - citrines, amethysts, garnets and a lapis lazuli.
The flask is worth 25 gp, the barrels of perfume 25 gp each, the wedding dress 400 gold and the corset another 20; the hatpins are worth 5 gp each and the gemstones could be sold for 306 gp 97 sp total. One of the daggers is a masterwork dagger.
The red liquid is a potion of cure moderate wounds.
The six flasks are alchemist's fire.

Ayre |

1d20 + 8 ⇒ (4) + 8 = 12 Spellcraft
1d20 + 8 ⇒ (19) + 8 = 27 Alchemy
1d20 + 3 ⇒ (5) + 3 = 8 appraise
Those are alchemist fire

Nymph |

"Were they friggin honeymooning or somethin?" Nymph says to no one in-particular, completely bewildered at the treasure trove.

Yuki Okano |

Appraise: 1d20 ⇒ 5
"I'm not sure how much all this stuff is worth, but we should take it back with us to sell later." Yuki suggests as she begins packing things up.
Galean, are you still keeping track of the loot?

Nymph |

"Fire always good," Nymph happily muses upon taking one of the flasks before helping Yuki pack up the rest of the valuables.

Nymph |

Continue on I guess?

Galean "Rafter" Santiago |

Loot Updated. Will also include location of where we found it for future references.
Galean takes as much as he can carry, wrapping it in pieces of the tattered tent.
"Well, it seems like they've been here for a long time. I wonder why they were here, but it's probably a sad story...", he says, waving away the seagull chewing the corpse, trying to get to the eyeballs. It disappears in a gust of wind.
"If we move faster, we probably won't be stranded. And we need to save the others.", he says, shouldering the sack and continuing onwards on the path.

DM Davy Jones |

After another hour you emerge from the swamp, having taken careful note of where the treasure was to return to pick it up later.
From the edge of the swamp you see a more welcome sight: towering palm trees stretch along a white sand beach for a mile or so, each around 50 feet high and crowned with a wide canopy of palms brimming with coconuts.
Make a Perception Check.
Shattered coconuts litter the beach beneath three of the
trees.

Nymph |

Nodding grimly to Galean Nymph takes all she can carry and moves on with him.
Auto-succeed that.
Eased at the comforting sight of the beach her eyes drift over to the base of some of the trees. "Someone's been munchin on the coconuts," she quips to the others.

Galean "Rafter" Santiago |

Auto-succeed as well.
"Yeah. I hope it's who we're looking for, we're running out of time.", he says, drawing his cutlass for good measure. "Maybe we can carry some coconuts on our way back to the ship, they're nice and tasty, and they float as well!", he says, his mind drawn on to the coconuts for some reasons.

Ayre |

Ayre looks up into the trees
Anything in the trees?
1d20 + 9 ⇒ (18) + 9 = 27 +2 to avoid surprise

DM Davy Jones |

There does appear to be something in the trees, but nothing is moving...

Nymph |

"Well climb your pretty ass up there and check it then."

Yuki Okano |

"Hey, Galean, can you summon one of your flying friends to check it out in case there's something hungry up there?"

Galean "Rafter" Santiago |

"I called enough of them for today. Don't call seagulls in vain, it's what I always say.", says Galean, looking at the palms. "I don't think something big enough to threaten us is able to climb the palm tree. Let's keep moving." He casually walks forwards, pretending not to look at the top of the trees.

DM Davy Jones |

Initiative (Ayre): 1d20 + 4 ⇒ (6) + 4 = 10
Initiative (Yuki): 1d20 + 3 ⇒ (3) + 3 = 6
Initiative (Galean): 1d20 + 1 ⇒ (19) + 1 = 20
Initiative (Nymph): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative (Monster): 1d20 + 1 ⇒ (11) + 1 = 12
Initiative (Monster): 1d20 + 1 ⇒ (14) + 1 = 15
Initiative (Monster): 1d20 + 1 ⇒ (13) + 1 = 14
As you walk up the beach, you hear the odd sound of chitin grating on palm bark, and then three crabs drop out of the trees and onto the sand, moving towards you while clacking their claws.
They win initiative. And since Galean was leading the way!
Two of them lunge forward to grab Galean and Nymph, then begin trying to crush them.
Grab: 1d20 + 8 ⇒ (20) + 8 = 28
Grab, Confirm: 1d20 + 8 ⇒ (11) + 8 = 19 Galean
Damage (Constrict): 2d4 + 4 ⇒ (2, 2) + 4 = 8
Grab: 1d20 + 8 ⇒ (12) + 8 = 20 Nymph
Damage (Constrict): 1d4 + 2 ⇒ (1) + 2 = 3
The third one tries to cut up the druid as well.
Claws: 1d20 + 4 ⇒ (8) + 4 = 12
Click clack, clickity clack!
Go!

Nymph |

HP: 21/26
Attack: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12
Damage: 1d10 + 3 + 3 ⇒ (6) + 3 + 3 = 12
"Damn you and your buzzards, Cherry boy!" Nymph growls while stabbing the pinchy crab. She wasn't all too fond of getting pinched. At least these weren't lobster eel monster thingies.

DM Davy Jones |

The crab skillfully evades by moving sideways - unlike the other monsters then don't seem to move straight.

Yuki Okano |

"I'm just saying, I have good ideas sometimes..." Yuki says with a minor shrug as she moves 5 feet to the east and shoots two arrows at the eastern crab.
Arrow 1 + PBS - RS: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Arrow 1 + PBS - RS: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Ayre |

1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12 vs touch for 1d3 ⇒ 1. Ayre tries to shock a crab

Galean "Rafter" Santiago |

"This island. Is the worst. In the entire world.", Galean mutters through gritted teeth as he swings his cutlass at the crab hit by Yuki.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

DM Davy Jones |

If that's how Galean really feels he's going to hate book 3.
Galean, you're grappled, so you can't move - do you want to count that as trying to break the grapple?
The crabs renew their attack on the lot of you. The crabs trying to kill you clack their claws and lunge.
There's only so much menace in giant crabs.
Attack: 1d20 + 3 ⇒ (6) + 3 = 9 VS. Galean
Attack: 1d20 + 3 ⇒ (3) + 3 = 6 VS. Galean
Attack: 1d20 + 3 ⇒ (17) + 3 = 20 VS. Nymph
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Nymph |

HP: 16/26
Attack: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14
Damage: 1d10 + 3 + 3 ⇒ (1) + 3 + 3 = 7
"Argh! You sonsab@*+&es are worse than me on ladies drink free night!" Nymph growls while trying to murder her crustaceaned admirer.