| Joseph Wilson |
For those who haven't heard... details?
Wes announced on his Facebook page that he has been promoted to Editor-in-Chief. He also mentioned that James Sutter has received a (unspecified) promotion as well.
As for The Minis Maniac's comment about Erik Mona, I have no idea where that came from. As far as I know he was, and still is, Publisher.
Regardless, my congrats as well to Wes and James!
| F. Wesley Schneider Contributor |
| 10 people marked this as a favorite. |
Hey, thanks everybody! Really appreciated!
Erik is fine and continues his ever-expanding role as publisher.
As for my title, we haven't had an editor-in-chief for some time and for the last three years my role has been considerably more than just "guy in charge of the editors." As the company continues to grow Erik's attentions rightly move toward exploring exciting new projects and possibilities, while I've been increasingly helming the day-to-day adventure of making sure Paizo Publishing keeps... well... publishing.
What this promotion means for me is that now all of our editing and development officially falls under my umbrella, as well as much of the organization and outlining of new products - along with the champions of our individual product lines (and others, because coming up with new books and adventures is usually fun). Pretty much, if it has to do with our print projects, assigning them, developing them, editing them, approving them, getting feedback to authors, or any of the other bits that go into making a book happen (that isn't layout or on the design team's shoulders for the three hardcovers in our Pathfinder RPG line), it's on me and my crew's shoulders. Other than that, most of the other ramifications of our internal changes are mundane (or DOUBLE SUPER TOP SECRET... if that's a thing).
What this means for folks playing the home game... is pretty much nothing. The crew that brought you everything you already love is the same crew bringing you everything you're going to love. Nothing to see here, move along.
In other news, this has meant that Fiction Editor James Sutter has stepped up to Senior Editor to take on direct oversight of the wilder-than-you'd-expect world of editing everything for the Pathfinder brand, as well as captaining the most bombproof team of editing geniuses in gaming.
Beyond this, James Jacobs continues to be our creative director, assuring elf eyes from Pathfinder Society to Pathfinder comics to Pathfinder Miniatures to Pathfinder Everything Else are appropriately shaped, continuity is maintained across our brands, ideas cleave to the highest calibers of coolness, and that his writer's callous never grows soft. Lead Designer Jason Bulmahn still heads up the design team and spends his days coming up with innovative new ways to kill characters (or is it monsters this week?). "Señor" Art Director Sarah Robinson continues her jet setting as head of the art team (She's at Spectrum Live this week, less than a week since her return from a con in Germany) and wrangler of a thousand incredibly artistic cats. And beyond that, everyone else - Andrew, Chris, Crystal, Judy, Mark, Mike, Patrick, Rob, Sean, and Stephen - got other rewards for their fantastically hard and continually awesome-under-fire work (except for Adam who just got a pat on the head and half a shiny red apple [and not even those] because he's still new; but we love him anyway).
So that's the scoop! Now back to work!
Jeremiziah
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When I typed "outdual" in, Google highlighted it in red. It likes "out-dual" better.
I made that change specifically BECAUSE I was talking to an editor! Unfortunately, trusting the technology was my downfall. :-(
Or was it? Is out-dual patently incorrect?
As the editorial intern for SGG for going on two years now, this is a major thorn in my side!
| Joana |
Jeremiziah:
du·al [doo-uhl, dyoo-] Show IPA
adjective
1.
of, pertaining to, or noting two.
2.
composed or consisting of two people, items, parts, etc., together; twofold; double: dual ownership; dual controls on a plane.
3.
having a twofold, or double, character or nature.
4.
Grammar . being or pertaining to a member of the category of number, as in Old English, Old Russian, or Arabic, that denotes two of the things in question.
du·el [doo-uhl, dyoo-] Show IPA noun, verb, du·eled, du·el·ing or ( especially British ) du·elled, du·el·ling.
noun
1.
a prearranged combat between two persons, fought with deadly weapons according to an accepted code of procedure, especially to settle a private quarrel.
2.
any contest between two persons or parties.
Two different words. Has nothing to do with whether it's compound or hyphenated.
| Liz Courts Contributor |
| Ask a Shoanti |
| 1 person marked this as a favorite. |
Man! Seems like it was just yesterday that those two were teaming up to co-author "Shut In" in Dungeon #128:
"Not all evil spawns in ancient ruins or on fiendish planes. Sometimes all corruption needs to take root is a jealous memory, cultivated bitterness, and a lonely place to bloom. . ."
Still awesome. Congrats to you both!
| F. Wesley Schneider Contributor |
Man! Seems like it was just yesterday that those two were teaming up to co-author "Shut In" in Dungeon #128:
"Not all evil spawns in ancient ruins or on fiendish planes. Sometimes all corruption needs to take root is a jealous memory, cultivated bitterness, and a lonely place to bloom. . ."
Still awesome. Congrats to you both!
Ha, awesome! Well remembered Aska. Aside from further evidence of my fear of old women, the "dungeon" in that adventure is modeled after my grandmother's old Maryland farm house. It was creepy back when I was a kid (with a basement right out of the Blair Witch Project and an attic with a 3-foot-tall dusty monkey doll and a rusty machete), so it seemed like a perfect place for a little Southern Gothic. That still makes me chuckle. :)
Gorbacz
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Man! Seems like it was just yesterday that those two were teaming up to co-author "Shut In" in Dungeon #128:
"Not all evil spawns in ancient ruins or on fiendish planes. Sometimes all corruption needs to take root is a jealous memory, cultivated bitterness, and a lonely place to bloom. . ."
Still awesome. Congrats to you both!
Man, "Shut In" is such an awesome adventure. Ran it twice, and both times I've actually managed to scare the hell out of my players, something I rarely achieve as my D&D games tend to gravitate towards action-comedy.
Plus, it's byte-sized, perfect for a one-shot evening, and requires minimum conversion work for Pathfinder.
| Elorebaen |
Ask a Shoanti wrote:Man! Seems like it was just yesterday that those two were teaming up to co-author "Shut In" in Dungeon #128:
"Not all evil spawns in ancient ruins or on fiendish planes. Sometimes all corruption needs to take root is a jealous memory, cultivated bitterness, and a lonely place to bloom. . ."
Still awesome. Congrats to you both!
Man, "Shut In" is such an awesome adventure. Ran it twice, and both times I've actually managed to scare the hell out of my players, something I rarely achieve as my D&D games tend to gravitate towards action-comedy.
Plus, it's byte-sized, perfect for a one-shot evening, and requires minimum conversion work for Pathfinder.
Because of the comments I went and added Dungeon #128 to my cart! =)
| Tom Rex |
| 2 people marked this as a favorite. |
Go Wessie!
I hope Tom Rex isn't upset that he was passed over for the post.
Here's the scoop on that!
Tom Rex isn't big on the "Indoor Jobs." The "Indoor Jobs" tend to make it tough for Tom to grab a meal on the go. Eating employees is frowned upon, Tom Rex has learned. And since Tom's at the top of the food chain as it stands, any sort of promotion at this point would involve a desk and a roof.
Tom's got no interest in that. Tom would rather be out in the field (or forest, to be honest) getting the latest scoop and maybe munching on a herd of cattle. Ones whose horns have been removed, preferably. Horns hurt.