| ImperatorK |
When does flat-footedness end in the surprise round? When the opponent gets aware of me or when he acts?
I'm asking because I'm making a Rogue whose shtick is to make a full attack in the surprise round and I don't know if all his attacks will get Sneak damage or only the first.
Does Uncanny Dodge make you immune to surprise round flat-footedness?
| Tilnar |
A character is normally considered flat-footed until he acts in combat (which means no dex to AC, and cannot make AoO's).
So, technically, the target is flat-footed against your attack in the surprise round, and if you win initiative, also in round 1.
However -- You can't make a full attack in a surprise round, since a full attack is a full-round action, and you can only do a move or standard (or charge) in a surprise round.
And yes, uncanny dodge makes it so that you cannot be caught flat-footed - not even in a surprise round by an invisible attacker.
| Grick |
When does flat-footedness end in the surprise round?
Flat-Footed: "At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. You can't use your Dexterity bonus to AC (if any) while flat-footed. Barbarians and rogues of high enough level have the uncanny dodge extraordinary ability, which means that they cannot be caught flat-footed. Characters with uncanny dodge retain their Dexterity bonus to their AC and can make attacks of opportunity before they have acted in the first round of combat. A flat-footed character can't make attacks of opportunity, unless he has the Combat Reflexes feat."
When the opponent gets aware of me or when he acts?
The Surprise Round: "If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs."
Does Uncanny Dodge make you immune to surprise round flat-footedness?
(Rogue) Uncanny Dodge (Ex): "Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her."
| KahnyaGnorc |
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While not flat footed, does surprise at least deny the target their dex bonus?
I am presently sneaking up on a quickling with a level 2 char and that 20 ac is daunting... but 13 ac without dex bonus looks a lot safer to try taking a shot at.
No, the surprise round isn't what denies their Dex bonus; it is flat-footedness. The surprise round makes it MORE likely they are denied Dex bonus(and possibly two of your turns being denied Dex bonus), but doesn't grant denial of Dex bonus.
| Kayerloth |
Reminds me of the absolute worst (*cough* best) set of guards I ever ran into albeit way back in AD&D times.
1 Stone Giant (a really big brute, i.e. not going to KO in one shot)
1 Quickling (Insane MV rate, Spd was 96" iirc)
1 Ice Devil (never surprised plus teleport)
Talk about friggin hard to deal with without the alarm getting out to the general population. An extremely high level party (for 2E) ended up using Power Word Kill to stop the Quickling (all 2 HD or so of creature).