This is kind of a RAI question.
So, someone is trying to craft scrolls and alter them using on cast alterations.
Now, this doesnt seem like it should work but the more I think about it the more it makes sense.
You write a scroll based on your understanding of the spell.... theoretically. this is how you can add metamagics, right?
so if you have the ability to, say, extend a spell while in a specific terrain (sorcerer thing). then you have a specific understanding of a spell and how to make it work in a specific way in a specific terrain... no?
if yes, couldnt they write that into the spell when making a scroll?
Elf (Horror Adventures pg. 39): Choose a terrain type from the ranger’s favored terrain list. When casting sorcerer spells in the chosen terrain, add 1/3 to the effective caster level of the spell, for the purpose of determining the spells’ duration.
not arguing with you, it just occurred to me that I could probably present my opinion.
but yes, the wording is weird.
the reason for my interpretation is:
You can spend this boon to use the magic item creation rules to create items with the Craft skill for one day
says you use it to create items. That doesnt present a limitation. Further more, it also seems to say you use a craft skill to make the item (the standard magic item crafting method is using spell craft, right? im not 100 percent on this).
The only time it makes any possible differentiation is when it says:
"You can craft items with a cost greater than 1,000 gp by expending this boon over successive days, in the same way magic items with a cost over 1,000 gp can be crafted over multiple days."
but to me that can just be to say it still follows the same normal daily limitations for magic item crafting as normal.
Another person I asked interpreted it as such:
"the second one just allows you to craft faster but more expensively
How would you interpret:
Efficient Creator (Su) You can spend this boon to use the magic item creation rules to create items with the Craft skill for one day. When doing this, your material costs are equal to half the final value of the item crafted (rather than the normal 1/3 of the cost for using the Craft skill). You can craft items with a cost greater than 1,000 gp by expending this boon over successive days, in the same way magic items with a cost over 1,000 gp can be crafted over multiple days. You otherwise follow all the rules and options for magic item creations.
Relevant previous conversation reference:
There are a few ways to get bonuses to both raw caster level and to count as a higher caster level under certain conditions.
Conservatively, I would say one can have caster level 5 at 3rd level.
as for item caster level listed.
Craft poppet, these are small constructs that can be crafted at level 1. That is there intent and in some terms this is what the rules tell us. Some people could interpret all constructs and golems require minimum caster level 5 but craft poppet is a level 1 feat that (ANYONE can take it at level 1) gives hd 1, weak, cheap, level 1 grade constructs. The clear intent for them is level 1.
Java Man wrote:
Okay, think I'm on track now, in the OP I read "down time" so fixated on the downtime systems in ult campaign. If we are talking about basic uaes of perform skill as laid out in the CRB then I agree that DC is set by what the player declares they are attempting before they roll.
@ Java, Thank you for confirming.
@ Diego, no
Java, they are rolling performance. Performance presents tiers of 5 (10, 15, 20, 25, etc)
They had been getting like 27 and 29 so they put 25 as the dc.
for one roll, and this is how I realized what they were doing, they got 31 so they put the dc at 30.
I presented my understanding of dc as determined pre roll, always and period, they clearly presented their understanding as post roll for certain circumstances.
the question is as simple as "just in case, am I wrong? if yes, why and how with sources."
could you guys please try a little harder to understand what I am saying. it's frustrating me.
ah, while I appreciate the input I must say that unfortunately you have have missed the mark here... much like Kailas has.
I specifically asked about dc, not gold.
Currently, I am pissed off about this very same failure in reading from another thread leading to a nonesensical gang up attack so for here I am overcompensating for my mood by being more grateful than I normally would be. Please be mindful of all this.
Java Man wrote:
Most (all?) checks in the downtime system have results based on the total for the check, not a set DC.
Can You site that, java? because I didnt see that.
Kailas, its not about money. I am running a game using downtime with a home rule where people earn experience based on the skill dc. It seems to be good so far, except I always thought DC was set before the roll. Another player has the same interpretation as java, it seems.
As for Profession, the alt profession rule set helps bridge that. Using alt profession rules to look at parralel or equivalent skill checks we can see appropriate DC's for a profession roll.
Also, perform, Arguably the better way to gain money, has skill DC.
Yes, Yes, I know... performance isnt meant to be used over an extended period of days. Irrelevant to this discussion.
I would rather it be something particularly durable and hard to dispel. flying carpets, animated objects, and the such usually have low caster levels and only double digit hp where as ships and other vessels/vehicles can have upwards to 900. perhaps I can animate object a whole ship, I guess I can look into that.
there is also the peripheral benefits of flying skiff and its larger variant. flying skiff gives planeshift ones a day and flying sled gives other neat benefits.
Also, a carpet, disk, and such cant have siege or heavy weapons on it.
One of the best benefits of flying skiff is it's weapon can be directed remotely.
I am looking at putting together a board, much like a silver surfer board, that will let a char sail through the air using something like the flying skiff but more kin to a board.
Alternatively, upgrading a sailing ship so it can do a flying skiff thing would be great too... because a flying sled cant really use heavy weapons and if I am going to use a big ship (flying skiff can use one but it's just not enough) then I'd rather use one with big weapons
Ruby Sapphire of Osh-Maru (must be held)
Gloves of Arrow Snaring
Gloves of Spell Snaring
So, one of my players is doing a sort of improvised professions (performance) downtime activity and they have been setting their dc after they rolled... basically giving themselves a dc based on the max they can achieve.
This seemed to be their understanding of how profession worked (it's downtime system, I get most people dont really use it in their games so its not unreasonable).
well, I told them that a DC, difficulty challenge, is determined before the roll.... always... this has been my understanding of DC.
am I right or am I wrong? is profession a situation in which the dc scales with your roll? or is there some other answer entirely?
Irrelevant to what I said, strawman fllacy, also this is magic as was presented above.
I already said that maneuverability would depend on method of flight and descriptions of how it works.
So, this is less a question and more a guide of sorts. However, I am extending it to the question realm in that I expect I dont have the full answer.
Several times now I have searched up ways to gain feats from items, 3.5 comes up a lot but the best I've gotten for pathfinder is 'ioun stones and wayfinders'.
That's cool, but after years (on and off again) of searching I have finally started to really have a grasp of what all items give feats and so felt it was time to start putting them into a proper list.
Why this is in the rules question?
Starting off with the best option of all: Training
- Gloves of Unexpected Violence
normal - Catch off guard feat
Greater - improved improvised weapon feat
- Shieldmarshal's Pistol
-Helmet of the Golden General
- Ring of Tactical Precision
- Perfectionist Shavtoosh
More coming soon, I'm lazy so I will be editing them in. Feel free to post whatever is not on the list already though, maybe I havent actually found that item yet.
Java Man wrote:
I've probably seen cases were it's been exceeded but those were probably cases that slipped through the cracks and shouldnt have been a thing.
I'm surprised no ones asked this before.
Can gloves of improvised might make weapons enhanced to level 14?
a weapon normally can be made to up to 10 (+5 and +5 enhancement worth abilities). you can normally enhance the + number part using things like magus arcane pool and such. I'm not sure if you can stack magus arcane pool enhancement abilities on a + 5 and +5 abilities weapon though.
Or if you can use Gloves of improvised might to get a magic weapon to +5 and +9 abilities (it requires a +1, would that +1 add to the +5?)
Fly checks are really fun, pulling maneuvers in the air that you totally made yourself is most of the joy of 3d combat... and aerial combat is 3d combat.
Imagine it like jet fights, someone is chasing you and you want to reverse on them or get behind them. 'cutting the engines' is really easier here, you drop backwards to be aiming up and they are now above you... bam, take your shot... then 'turn the engines back on' and shoot up to or past them to adjust to follow.
making this about the speed itself needlessly limits that dogfight thrill and fun.
I think in cases where it doesnt say, you shouldnt consider the source. If it's a spell, look at how strong or weak it is and what it says. wind walk would probably be good maneuverability and Overland flight would probably normal since orverland flight is meant to propel you in a direction where windwalk is meant to be the same as walking.
Also, I really dislike the editors notes on paizo for overland flight... personally, I would ignore that.
Is there any way to count as a higher level alchemist for whatever reason?
Mainly, I want to get to level 10 discoveries as fast as possible.
This way I can do a dip or three in some other classes.
I know there's a monk item that helps you count as a monk 4 levels higher.
If there isnt any official or published items, could that monk item be translated to an alchemist item? how?
wrong place for that argument, no one is really abusing that.
he becomes a huge dragon, the pistol is sized for the dragon... but sometimes he is also a medium person. The pistol wont resize for that.
go take your fire arms size abuse argument somewhere else. Nevermind we are talking about dancing, he wont even actually be wielding it.
Also, in case it comes up.
there are lots of one handed, piercing, pistols
A freaking sword cane pistol... woof. one handed, light, slashing and piercing and bludgeoning and... just woof.
and for those who want to get really crazy, a spiked buckler gun...
Hell, with a beneficial bandelier you can load alchemical shots (super ranged splash weapon, ;) it wont miss ;) ) and you can use spell shots (shoots spells).
some crazy stuff, powerful, you can do here.
Notbruce, if you continue to pursue the option. you can use an effortless lace you can make it so it counts as one weapon size lighter when you wield it.
if you make a light bow, some other kind of self arming endless ammo ranged weapon, and have it dancing then you can have free ranged attacks with an oversized weapon most the time. Massive rays of light just buzzing out every round.
Firstly, as presented above, this is great anti fodder damage...
secondly, its also great against easier to hit enemies or obstacles because its doing heavy light damage.
thirdly, it may be worth to find out if it can be used for maneuvers (im not sure, probably not).
Finally, its a free extra attack. if you got stupid ammounts of money to waste then this is probably the thing to waste it on.
but there is gaps (there are always gaps).
for instance, making a construct out of living steel, it effectively is as powerful as an adamantium golem (fast heal and only is destroyed under specific conditions) since it now has a regen factor (recovers hp and any 'broken' condition can be healed).
I havent found anything showing what kind of construct I get when using living steel.
Irespan Basalt wording suggests one can make constructs out of other applicable material.
I agree, the whole fist thing would be janky cheese jank but its also, as you just demonstrated, not THAT big of a deal. a mith gaunt and an adam gaunt isnt at all hard to get and barely costs much extra in relation to the cost of the golem. Also, with a gaunt, if it gets sundered you more easily replace the gauntlet rather than having to replace a whole hand/arm.
Is there anything, specifically, that actually says you cant make constructs out of other materials?
doesnt matter, paizo is now an official core, spheres is not part of the official core. that is what I was asking (and thank you for those who answered).
I know some stuff gets made into official paizo core (plenty of AP's and rule supplements are started fan made or 3rd party and now are official paizo)
So, I just saw commanders tent and happen to know there are lots of enchanted banners out there.
what would happen if one decided to swap the commanders tent flag with one of these enchanted banners?
would you then be adding the commanders tent functions to one of the enchanted flags?
as a stated example, say I put a commanders banner on to a commanders tent. would this then allow the banner to act as a banner and then later be planted to act as a commanders tent?
Normally, combining magic items has a 50 more expense clause, would this be a specific case that circumvents that?