You roll a three...


Advice

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...six times. You somehow beat the odds and managed to roll eighteen(assuming 3d6, twenty-four if 4d6) ones during character creation. That means, before racial modifiers, you've got a three in each ability score.

You decide to take this up as a challenge and try building a character that's as effective as you can build it.

How would you do it? What will you make?

This is just something that came to my mind. I was thinking the worst-case scenario could be rather interesting. Sometimes you're dealt a bad hand, but there are those who can make wonderful things with it.


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Monk.


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Pathfinder Rulebook Subscriber

...and that, ladies and gentlemen, is why I prefer point buy.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Commoner. Just run into the front line of combat, get yourself killed, and roll a new character as soon as possible.

Edit: Preferably with point buy, like Dabbler said.

Shadow Lodge

Commoner.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
TOZ wrote:
Commoner.

Jinx. Owe me a coke.

Shadow Lodge

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Pure uncut Colombian?


Best bet would probably be a syntheist summoner or a druid. Or something with a big starting gold and the trait rich parent so your death can benefit the rest of the party.


Thorkul wrote:
Just run into the front line of combat, get yourself killed, and roll a new character as soon as possible.

like our friend with 3s is running anywhere...

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
TOZ wrote:
Pure uncut Colombian?

No. Just, no.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber
hungry ghost wrote:


like our friend with 3s is running anywhere...

As long as he's not carrying anything to slow him down, he's allowed to run by the rules


I'd reroll. If it came up again, I'd figure out how to make this profitable at a casino.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
hungry ghost wrote:
Thorkull said: wrote:
Just run into the front line of combat, get yourself killed, and roll a new character as soon as possible.
like our friend with 3s is running anywhere...

It's not like he'd be wearing armor. And the club doesn't weigh much. Now that Bugromkiller has brought it up, though, I want to change my vote to "Commoner, with the Rich Parents trait."


Your character would likely not have survived to adventuring age, and if you had... well heck make it an elf to get the Con of 1.


Maybe I should've said something like "If the character dies, the character is automatically resurrected one week later".

Synthesist doesn't sound too bad, except that the changing CON values might get you killed.


TriOmegaZero wrote:
As long as he's not carrying anything to slow him down, he's allowed to run by the rules

i'd say barely:

You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running.

So he can run for three seconds before, in all likelihood, not running anymore.

edit: 18 second

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Meophist wrote:

...six times. You somehow beat the odds and managed to roll eighteen(assuming 3d6, twenty-four if 4d6) ones during character creation. That means, before racial modifiers, you've got a three in each ability score.

You decide to take this up as a challenge and try building a character that's as effective as you can build it.

No I don't, because beating my head against the wall is something I have to do too much in real life already.

You can't squeeze blood out of a stone and you can't have an effective character when there are no redeeming factors to it whatsoever.


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Oh! If you play a kobold, your strength is at -1. That means you are permanently unconscious.


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Even playing as an inbred pureblood azlanti commoner you would still suck even with straight 5s.

Grand Lodge

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Adventure Path Charter Subscriber; Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber
Meophist wrote:

Maybe I should've said something like "If the character dies, the character is automatically resurrected one week later".

Synthesist doesn't sound too bad, except that the changing CON values might get you killed.

I'm already immortal? I'll got to Absalom and take the Test of the Starstone, see if I can make it to Godhood. After all, if I fail, I can try again next week.


I have three con at level one I can only die twice before the con damage kills me in two weeks.

Shadow Lodge

Paizo Superscriber; Pathfinder Companion Subscriber; Starfinder Superscriber

Summoner. Or maybe a gnome cavalier.

And then the Eidolon/Mount is my main character, and the PC is treated like a below average familiar.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
hungry ghost wrote:
TriOmegaZero wrote:
As long as he's not carrying anything to slow him down, he's allowed to run by the rules

i'd say barely:

You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running.

So he can run for three seconds before, in all likelihood, not running anymore.

edit: 18 second

And that's a check that's being made at -4. And remember if you go below zero, death is at -3 hps for you.

RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32

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Dabbler wrote:
...and that, ladies and gentlemen, is why I prefer point buy.

Because of a hypothetical situation in which odds are something like 1 to 100,000,000,000,000 against?

Personally, I make the most deluded man alive. A guy who thinks he's capable of anything, who thinks he's the most brilliant mind in the land, and who believes that all the ladies and most of the guys want him. Whenever he is bested in anything, I have him come up with some reason why the other guy cheated. In battle, I probably have him act cowardly but come in at the end to deliver coup de graces and claim some glory.

And I give him a sick puppy to take care of. So maybe the GM will take pity on me and not kill off the character, because if he dies, who will take care of the puppy?


Meophist wrote:

...six times. You somehow beat the odds and managed to roll eighteen(assuming 3d6, twenty-four if 4d6) ones during character creation. That means, before racial modifiers, you've got a three in each ability score.

You decide to take this up as a challenge and try building a character that's as effective as you can build it.

How would you do it? What will you make?

This is just something that came to my mind. I was thinking the worst-case scenario could be rather interesting. Sometimes you're dealt a bad hand, but there are those who can make wonderful things with it.

I would say you have a severe case of "dice lice" and should check to see if someone has severely messed up your dice.

The Exchange

DM Barcas wrote:
Monk.

I would laugh so hard... You're AC is a 2...


Tirq wrote:
DM Barcas wrote:
Monk.
I would laugh so hard... You're AC is a 2...

6 + Armour. The Monk's AC Bonus gives Wisdom bonus, not modifier, to AC.


If we're going this route, it's time to dust off the 1e PHB...

Dark Archive

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Race: Human, constitution becomes +5. The extra feat should come in handy.
Class: Barbarian. Fast movement, and the highest amount of hitpoints he can get. Also rage, 1 round per day.
Skills: Stealth, Perception.
Feats: Toughness, Skill Focus (Stealth)

I think I increased his chanses of survival, the Synthesist Summoner would be a safer bet, though.


I wonce played a character similar to this. Storied him as a venerable bed ridden aasimar who made a deal with an outsider. The outsider would give him the power to get out of that bed and even return his physical strength to him for an un-named favor in the future.

Mechanically he was a sythesist summoner that I dumped all physcial stats to 7 and then added venerable to make them a 4. Mental stats got boosted to stupid high levels. I min/maxed my heart out but had a good back story writed up as to why and good role playing to back it up.

Dark Archive

Actually, the age penalties stack for a -6 total. Your Aasimar would have a 1 in his physical abilities.


Yeah I would say sythesist summoner is the only possible character.

3 + 5 inherent + 6 enhancement = 14 to your casting stat by 20th... so you would be able to at least cast your 4th level spells. With an item that boost all your stats by +6 you would at least have all 9s. Of course you would have to make it to 20th without your party dumping you or you dieing.

Shadow Lodge

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LazarX wrote:
Meophist wrote:

...six times. You somehow beat the odds and managed to roll eighteen(assuming 3d6, twenty-four if 4d6) ones during character creation. That means, before racial modifiers, you've got a three in each ability score.

You decide to take this up as a challenge and try building a character that's as effective as you can build it.

No I don't, because beating my head against the wall is something I have to do too much in real life already.

Then why are you wasting time replying to the thought experiment in the first place other than to have a place to gripe?


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I'd make a human reincarnated druid. That way I can play another race every week. Bonus stat goes to wis or cha so if I get reincarnated and the new race gets a physical stat bonus my stat total increases.

And surely I'd take eye for talent to increase my companion's int above mine. That way it's clear that the companion is the main char and the druid the pet.

On the side note: back in AD&D time we had the HR that rolling 3 1s was a 18 stat as if you rolled 3 times 6. That way I once managed to roll a PC with 2 18s (one of those was 3 times 1) and an 17.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

You've got a guy who's weak, stupid, clumsy, unlikeable, sickly, and utterly devoid of common sense?

Sounds like Aristocrat material to me!

Viscount Boris von Screwenuppen, a guy whose high starting gold, bolstered with the Rich Parents trait, mean he thinks he runs the party. Tolerated by the other PCs because he can bankroll their operations, Viscount von Screwenuppen quickly puts paid to that notion when he spends a steady stream of gold on the sedan chair he insists on being carried about in- however, the utterly stat-free fact of his nobility makes him marginally useful anyway, since he knows people in (relatively) high places. The fact that they loathe him doesn't change the fact that he comes from a good family who would feel obliged to take it personally if he were simply snubbed.

I would have fun with this character- and in fact, HAVE had fun with someone similar, albeit slightly less pathetic.


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That idea of trying Test Of The Starstone every week appeals much to me. After failing absolutely every attempt until the end of time he should ascend to godhood retroactively as a deity of utter failure and sheer incompetence.


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i'd go alchemist bomb chucker, goblin if you're allowed.

If not, Lenny of the Red Shirt ('cause that's all he wears), scion 53rd removed from the throne ... somewhere (Aristocrat), Throw Anything feat, full load of gear is his red shirt, pack of rations, water and all the oil and tindertwigs he can carry. Donkey with more. Skill is Handle Animal - if human, Skill Focus (Handle Animal). Attack dogs (annoying chihuahua optional). If he survives to 3rd, Catch Off-guard is the next feat.

Scarab Sages

Since druid has already been suggested, which would be the best option...

Human Cleric [Sun, Liberation]
+2 Cha
Extra Channeling as both feats (4/day)
Traits: Reactionary (Init of -2), Sacred Touch

Get a wand of cure light wounds ASAP.


Jal Dorak wrote:

Since druid has already been suggested, which would be the best option...

Human Cleric [Sun, Liberation]
+2 Cha
Extra Channeling as both feats (4/day)
Traits: Reactionary (Init of -2), Sacred Touch

Get a wand of cure light wounds ASAP.

Why would the druid be the best option considering it doesn't take it's physical stats from the creatures it forms into anymore? Wouldn't the synthesist summoner be the best option?

Also rolling isn't that organic at all. Considering most DM's will make you reroll if you do badly and others try to catch up others based on their statistics. Also I would like to say that originality isn't derived from a character's statistical attributes.


Disagree - rolling ability scores is an excellent way to figure out the five w's of a character. Especially if some one has a nasty habit of playing the same thing over and over and over ...


Jal Dorak wrote:

Since druid has already been suggested, which would be the best option...

Human Cleric [Sun, Liberation]
+2 Cha
Extra Channeling as both feats (4/day)
Traits: Reactionary (Init of -2), Sacred Touch

Get a wand of cure light wounds ASAP.

I've thought of something like this but looking into it, I came upon a particular problem. Rules as written, you can't get Extra Channel more than once. Not entirely sure why.


Turin the Mad wrote:
Disagree - rolling ability scores is an excellent way to figure out the five w's of a character. Especially if some one has a nasty habit of playing the same thing over and over and over ...

Actually people have tenancies to play characters with similar traits regardless of their stats. Unless you're talking about rolling in order and to which I say that doesn't sound fun at all. There are next to no benefits from rolling stats. You often end up with characters people just want to kill so they can move onto another character because of their power level. I don't want to play in a game where someone's character is better than mine just because they rolled better one time.


Robespierre wrote:
Turin the Mad wrote:
Disagree - rolling ability scores is an excellent way to figure out the five w's of a character. Especially if some one has a nasty habit of playing the same thing over and over and over ...
Actually people have tenancies to play characters with similar traits regardless of their stats. Unless you're talking about rolling in order and to which I say that doesn't sound fun at all. There are next to no benefits from rolling stats. You often end up with characters people just want to kill so they can move onto another character because of their power level. I don't want to play in a game where someone's character is better than mine just because they rolled better one time.

To paraphrase, "this group needs an enema!"

Since I usually get stuck with GMing, that very tendency to play the same character over and over is only reinforced by point-buy. Which means that I see players running the same PC over and over. It gets old fast.

Roll in order at least made a player think about the character. There is also the option of swapping ability score sets between players. Getting out of the same old same old is a good thing. Lastly, the "big bad" of the PCs often draws ire first, "like to like".

If your group ever plays Call of Cthulhu, they're going to be severely dissappointed. :)


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I would like to say that this isn't the point-buy vs rolling thread. That's this thread.

Admittedly, this thread was partially inspired by that one, but if you want to argue the pros and cons of point-buy vs rolling, that thread's probably better for it.

Also... why is this in Advice?


Turin the Mad wrote:
Since I usually get stuck with GMing, that very tendency to play the same character over and over is only reinforced by point-buy. Which means that I see players running the same PC over and over. It gets old fast.

Strange, people I play with have tendency to make different build despite point buys. Maybe it's the matter of rarely changing characters that motivates them to think of something new :P

Quote:
If your group ever plays Call of Cthulhu, they're going to be severely dissappointed. :)

Oh, the joy of rolling 4 on 3d6. On the other hand, my friend during a gaming convention saw player character with Intelligence score of 6... We still are wondering how that player managed to get 6 on 2d6+6...


I'd make a summoner, build the best monster I could, and explain that it stole my life force.


Or a gunslinger. Touch AC made men equal.


Something that would die really, really quickly so I could reroll something with useful stats :)

But as thats not terribly in line with the thread:

you could still pick a skill and be fairly good at it as you leveled up, if you were willing to really, really dump feats and stuff into it.

such as say- stealth.

with a 5 dex you'd take a -3 to stealth rolls.

With skill focus (stealth) and Stealthy you negate that and bring yourself to stealth +2, if a class skill you can bump that up to +6 at level 1.

Highlander trait can get you another +1 to it, (or Black Sheep if you prefer, pity they don't stack)

Thats +7 at level one- not bad.

You have to do something with the character, being a scout isn't the worst you could do. Just don't try to get cute and attack anything.
Scout, come back, report.

-S


I don't feel so bad about my backup character's stats now

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Sczarni

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Cheapy wrote:
I'd reroll. If it came up again, I'd figure out how to make this profitable at a casino.

Craps table "Big 6" (if you are a fool) or place the 6 on the point...

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