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My advice to GMs for this one would be to include some minimal information or a warning about a tyrannical beast in the opening encounter from the ratfolk if the PCs succeed in negotiating with the ratfolk guards. It's still not a guarantee that the PCs will defeat the dragon, but it is, at least, a necessary clue to choose combat over diplomacy vs. auto-failing the manufactured secondary success condition. The scenario offers no other clues to the supposed hundreds of years of tyranny over the ratfolk and need to kill the dragon. That info really sounds like something the ratfolk would offer to their new friends as a warning (or request for aid).

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I still don't understand how people are saying that the PCs are reaching frightened during the fight with Xiangnuer. Frightful Presence would make them shaken for 5d6 rounds if they fail their save because they are above 4 HD. In order to reach frightened without taking a separate fear-related action, there's got to be more.
Are people making the party shaken on the first round (or surprise attack) and then having them save again against the same frightful presence ability on the second round to get to shaken? That seems wrong, but it's the only way it is making sense in my head.