Gozer is a Kellid from the land of the Worldwound. His tribe has survived there for years predating the fall of the god Aroden and the splitting of their land. Their lives were never easy but after the catastrophic event that tore their home apart life became a never ending battle for survival. The constant attacks over the years have left his tribe smaller but extremely fierce. They have become extremely aggressive hating demons, orcs, and all manner of evil creatures that flow into their land. The fight is never ending but the tribe never turns from it. Gozer was born in the middle of the most devastating battle between goblinkind and his tribe in the memories of his grandparents. Leaving his tribe on the edge of destruction. Fortunately they survived but at the cost of most of the men and women including his mother and father. Raised by his uncle, Gozer was raised fast and brutal having to fill the void left by the battle. Eighteen years later and Gozer is one of the most brutal warriors ever raised in the Worldwound. Training with many weapons but settling on the greataxe, Gozer earned the nickname Bone Splitter for being able to swing his axe straight through even the toughest opponent, usually cleaving right through them. But now it is time for him to travel. Usually this is unheard of but his grandfather being a little more world wise than most has tasked Gozer with gathering information and fighting tactics from around the world to make their tribe even more vicious. His first task is to go to Sandpoint and if possible search for the Sandpoint Devil a vicious abomination of horse, dragon, demon, and maybe more. So Gozer has decided to take up this task and has ended up in Sandpoint looking for adventure.
Gozer stands as tall as a human can at 6'-6" and tipping the scales at 350lbs. He is all muscle with black hair (if he ever grows it out, keeping his head bald for tactical advantages) and slate grey eyes. His body is scarred from years of fighting. Each one a testament to his survival instinct and his tribal ferocity.
Gozer tends to not trust anyone he first meets, especially magic users. His tribe has had a mistrust of magic since the beginning of its formation. His distrust of magic nearly sends him into a rage. He may be untalkative most of the time reserving his thoughts for those who matter but he is not afraid to speak his mind being short and to the point if need be. Gozer is however a die-hard companion and will fight to the death to protect those he trusts. He is brutally honest, can be surprisingly kind, and never lies. He may look like an ignorant savage, but underneath his massive exterior lies a wise tactician and intelligent mind when it comes to fights.
+1 Feat at 1st Level
+1 Skill Point Every Level
Rage: For a number of rounds per day equal to 4 + constitution bonus you can rage for: +2 to your attack rolls, +2 to melee and thrown weapon damage, +2 to Fortitude and Will saves, and +2 hit points. The drawbacks of raging are -2 to your Armor Class, can't use your Bluff, Diplomacy, Disable Device, or Knowledge skills, and at the end of your rage you are fatigued for twice the number of rounds you were raging.