Samurai for my Steampunk Game


Homebrew and House Rules


This is for my game set about 1880 London. Along the same lines as the Gunslinger I posted earlier, here is the wondering Samurai I'm going to allow.

The Bushi

Hit Dice: d10
BAB: Full
Fort: Good
Ref: Poor
Will: Good

Skill Points per Level: 4 + Int Modifier

Class Skills: The Bushi’s class skills are Bluff (Cha), Climb (Str), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (Engineering, Local, Nobility, Religion) (Int), Linguistics (Int), Ride (Dex), Sense Motive (Wis), and Swim (Str).

Weapon and Armor Proficiency

The Bushi is proficient in all light, medium and heavy armor along with simple and samurai weapons. Bushi are not proficient with shields.

Class Abilities

Sword Drawing Art

At 1st level, the Bushi gains the feat, “Quick Draw,” and a +2 bonus to Initiative.

Focus

At 2st level, the Bushi can “Focus” on a specific enemy, gaining bonuses against that individual until he is dead. This ability can be used any number of times per day, however the Bushi can’t select a new target until the first one is dead. If he fails to kill the target, he may not select another one until meditating at dawn the next day. The Bushi gains a +1 bonus to strike against his target, and an additional +1 at level 6.

Perfect Technique

At 3rd level, the Bushi gains a +3 bonus to any one skill.

Honorable Blade

At 4th level, the Bushi’s blade becomes as strong as his will. As long as he has a lawful alignment, a weapon in his hands can’t be sundered. If some event were to break, damage, or adversely affect his weapon, he gains an additional Will save to negate its effect (on the blade), even if the effect normally wouldn’t allow a save.

Bonus Feat

At 4th level, the Bushi gains a bonus fighter feat.

Master of his Craft

At 5th level, the Bushi can reroll one failed skill check per day when using the skill he mastered with “Perfect Technique.”

Unshakable

At 6th level, the Bushi can no longer be dazzled, shaken, frightened, panicked, staggered or sickened.


I'm taking off the extra +2 to initiative he gets at first level. Instead, he can start with one master work weapon.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Samurai for my Steampunk Game All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules