Kingdom building rules in other AP's


Pathfinder Adventure Path General Discussion


Besides the obvious Kingmaker and Rise of the Runelords is there any other AP where a modified kingdom building rules would fit? My players want to modify the rules and try them again.


Neither of these are so much during the APs themselves as potential continuations after their respective sixth installment, but:

Spoilers for a recent and a not-so-recent AP:
Both Curse of the Crimson Throne and Jade Regent conclude in ways that have the PCs very close to the new rulers of Korvosa/Minkai, or possibly even being those rulers themselves. The kingdom building rules could be used to represent the rebuilding and expansion of the new Korvosan order, or the reassertion of imperial authority in Minkai. Of course, the obvious downside to either of these is that it changes the kingdom building rules from a fixture of the main campaign into more of an endgame reward, so some of the player investment in building up their newly-acquired holdings might be diminished.


It also looks like Skulls and shackles may be suited for this in book 4 when they take charge of a city.


For using the kingdom building rules in established kingdoms, you might want to tweak the population per hex a bit. A low population density makes sense in kingmaker, when you're taking control of an unpopulated area, especially given that medieval population growth tends to be extremely slow. However, if you're ruling an area with an established population, the number of people per hex could range from somewhere like, 4000 to 15000. Whether this actually effects anything with regards to the rules, that depends on the DM.

RPG Superstar 2011 Top 16

There was a thread on the Legacy of Fire board where a poster was talking about how to make Kingdombuilding a meaningful part of books 1-3 of that AP.

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