New Story of Monk Greatness


Campaign Journals


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So tonight, the party came across a village that provided sacrifices to the dragon they just killed and magic to the orcs. There were slaves about town and evidence of human sacrifice, so they decided to take their five 7-8th level bad selves and wipe out the armed free men and druid. Well, having heard about the dragon dying, everyone in town basically just flees into the woods from certain death, morale already broken.

The town druid goes and grabs his werewolf friends and sends them after the party (who free 15 people and had a bunch of men at arms wondering around with them). It isn't hard for 4 werewolves to track some 36 people and 8 horses.

For the werewolves, I used the these guys with a few minor differences. I raised their CR one, added a bite, got rid of the sword, changed the element of the quickened energy projection, added pounce, removed the resistances, added Fast Healing 5 / Silver, kept size, reduced reach, removed fire damage... so really in the end they weren't too similar, though the stat line and powers were about right. Technically the wolves have something better than planeshift - side step, which doesn't miss and lets them travel through a parallel universe that looks about the same.

So these nasty, nasty creatures jumped the party while they were camped, two on each of the PCs on guard. They slapped the rifle out of the gunslingers hands and beat him down a cliff. Imagine two werewolves, 9' tall, clawing, biting, and throwing energy projection as a swift action. After just 5 or so rounds pretty much the whole party was down (well, the cleric turned invisible and ran off, the gunslinger was awake again but playing dead, and the wizard and ranger were both out). So the monk takes off running to the top of the cliff and all four follow, yelling that the chase is on.

The monk isn't able to out grapple these things and he can't do enough damage for it to matter, so against his usual nature he takes off running, giving the cleric time to restore the party.

I let him make contested Reflex saves, which he is good at, to reflect his attempt to outrun them (which he does really well) and acrobatics checks (to ignore the difficult terrain in the forest and hills) which he almost always beats the 20 I arbitrarily set the DC at.

After a few minutes of running, one has broken off and side stepped into the Umbra, two are falling behind by more than a round, and the third which has gotten a few swings in, has fallen a step behind. I give the monk a choice at this point: he sees a wide open field he can run faster through, or a creak leading to a rift in the ground he can crawl into. He goes for the rift and climbs in. It is too narrow for the wolf in full glory, so it changes into its direwolf form and proceeds after him into the hole.

Sure enough, the lowered CMD is hittable for the monk. He bides his time, wins initiative, and manages to pin the direwolf in one round. The wolf tries to change back into its full form, despite the cramped space, so that he can crush the monk and dig his claws in. The monk takes an AoO for the form changing and manages to tie it up.

In exchange for the beasts life, he gets it to promise to call off the hunt. It honors it, and after much snarling, snapping, and arguing, the other wolves in the creak (who didn't see their leader tied up) agree to withdraw and side step, not to be seen again.


Congrats to the monk he hit a situation built for his class and got to shine.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Well played!

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