Arcanemuses |
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Sorcerer/wizard Spells in Latin!!!
0-Level Sorcerer/Wizard Spells (Cantrips)
*Abjuration = Abiurant
Resistance = Resistentia
*Conjuration = Obtestor
Acid Splash = Acidum Infectum
*Divination = Divinatio
Detect Magic = Deprehendere Magicae
Detect Poison = Deprehendere Venenum
Read Magic = Legere Magicae
*Enchantment = Fascinum
Daze = Obstupefacio
*Evocation = Ciere
Dancing Lights = Saltare Luminaria
Flare = Mico
Light = Lux
Ray of Frost = Trabes Gelu
*Illusion = Illusio
Ghost Sound = Spiritum Sanitatis
*Necromancy = Necromantiae
Bleed = Caesosque
Disrupt Undead = Perturbare Immortui
Touch of Fatigue = Tactus Lassitudinem
*Transmutation = Transmutatio
Mage Hand = Magus Manu
Mending = Reficientes
Message = Nuntius
Open/Close = Aperire/Claudere
*Universal = Universalis
Arcane Mark = Arcanorum Attende
Prestidigitation = Simplex Furta
Use these to add flavor to your game :D
Hodge Podge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 32, RPG Superstar 2012 Top 16 |
Hodge Podge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 32, RPG Superstar 2012 Top 16 |
Ravingdork |
If you're looking for incantations, try this on for size.
Tandriniel |
Latin as it was spoken 2000 years ago was a different latin , namely the good latin. Mid eval scholars lacked the propoer education to speak or witemit well, even though it was their language used in the monasteries (scolars where monks, of course, like Thomas from Ocham, like In The Name of The Rose). Theybused it to study the Classical (which means Roman) scholars, whom wrote about, well everything. Hoghest in regard in middle ages monasteries was Aristotle. Latin was like english 2000 years ago, a living language connecting the world. In middle ages, where science had died in Europe, it was used to try to grasp the zenith of european civilization, a thousand years before, without much luck. The Arab world had a much better understanding at this time, both of the Classical writers as well as science.
The idea that Latin should be a magical language is entirely modern, maybe grown for a conception of Latin speakers (scholars) as people dealing with The Occult, which would be as precise as saying the same about english speakers. I understand why the above posters did not make the connection between Latin and magic.
I would prefer an artificial fantasy language for the above excersice, or maybe some reference to ancient egyptian, sanscrit, or the like, if it must be real languages. It should then be in fantasy settings that matched.
Good effort, and good direction, Latin doen't work for me in this context, good for you if it does :-).
Hodge Podge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 32, RPG Superstar 2012 Top 16 |
Set |
Some faux-Latinizations I've used;
Color Spray - Corruscatio Chromatis Scintilla
Daze – Atonitas (fluffed as the sound of reverberating thunder echoing in the skull of the subject)
Summon Monster I (celestial eagle) – Aquila Celestianis
Summon Monster I (celestial riding dog) – Canis Celestianis
Grease – Valde Lubricus
Tels |
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Personally, I envision all my spells in the old Norse Runic Alphabet. Considering they put 'magic runes' on their swords to make them more powerful (in reality, they were using Steel while everyone else was using Iron), it makes more sense to me, especially since the majority of fantasy races we play today, was inspired by Lord of the Rings, which itself was based, largely, off the old Norse Mythology.
Mark Hoover |
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Use latin for spell names, Ravingdork's thread for arcane incantations, but what about prayers for people's cleric spells, or at least naming the god(s) when casting them?
I give my players a +2 when they remember to roleplay this. Ex: Priest of Sarenrae healing a wound - "by the Dawnflower's mercy, let your wound fade in her radiance"... +2 hp healed.
I had a 3x/PF campaign using the core gods from the previous incarnation. One of the players was a necromantic priestess of Wee Jas (goddess of magic, death and law) so the PC's spells were usually dark and gothic: "Arise now, you corpses shed, by the unyielding will of Wee Jas; let your rotting flesh and lifeless bone be puppets on my strings."
And for that matter, I always though clerics and paladins should name their gods as much as possible. If you've devoted yourself to worshipping a higher power so completely that this force/being/entity actually endows you with supernatural power the least you can do is talk 'em up at a party
village elder: the ranger's companion blink dog will be dead by morning, claimed by the wicked disease afflicting the wolves you've already slain. There was once a church in hills, one that was frequented by an old order of healers; perhaps their power still resides there? But it is lost to us. How will we find it, in the dead of night, while wounded and exhausted?
Cleric PC: Have faith good sir. The teachings of Sarenrae say that her light comes to us in our darkest hour to show us our path; we need only be open to her radiance to see it.
Player rolled a natural 20 on Diplomacy AND named his god in the speech. This is how, at midnight, in the rain, 4 1st level adventurers got an ENTIRE VILLAGE to take up torches and a litter and help the party find a ruined church which they used to cure a disease and heal everyone's wounds at once. This is also why, in the village of Hauge's Rest in my homebrew world there is a statue of the cleric PC and a shrine to Sarenrae tended religiously.
Tandriniel |
Tandriniel wrote:I would prefer an artificial fantasy language for the above excersice...You wouldn't happen to be into conlanging (artificial language construction), would you? If so, we ought to start some conlanging threads somewhere on the boards!
No sorry :-). Just studied this and that... I was however thinking primarily of Lord of The rings, I believe Elvish and partly Orkish where created?