Bladebound Kensai


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Grand Lodge

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Ive been reading/hearing about the Bladebound Kensai archtypes cropping up as a good combo, as I dont have my books readily available here at work, can someone enlighten me as to why they are so good together?


They have really good synergy. The Kensai focuses on one weapon to the exclusion of all others, and gets great benifit from doing so, and bladebound gives you a really good weapon that gets better as you level up.

Both are available online: www.d20pfsrd.com

However, I played a kensai from level 1 to 8. The diminished spell-casting hurt way to much in my opinion. I did not play bladebound.

Grand Lodge

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People like the archetypes because it's about a shirtless badass magus who does badass sword work with a Baby Stormbringer which is the bladebound archetype.

Many of them however run into the harsh reality of the cost. Diminished spell casting, armor restrictions, and coupled with the diminished arcane pool that the bladebound archetype demands.

Not that it's a bad combination, but one might want to look at the tradeoffs as well.


Because two great archetypes taste great together?

In all seriousness, though, it's the synergy between class abilities that makes this combination appealing. Kensai gives you a suite of useful abilities as long as you wield your weapon of choice. Bladebound gives you your weapon of choice for free, along with a scaling bonus and insurance against loss or damage. Pick the same sword for both archetypes, and you have a free weapon that gets incredible bonuses, can't be broken or disarmed, and can be recovered or repaired with minimal expenditure of resources.

Grand Lodge

But being a magus is more about swordplay... There's the magic side to it as well, and you take a big hit on the magic side for these archetypes, the loss in spellcasting, arcana, and some of the magus options are going to be a deal breaker for some.

The Exchange

I am in favor of this class mix, I have not played a magus of any kind though. Elf with an aldori dueling sword or scimitar could provide some nice beats and can fly.

I assume you can not enchant the blade (it gains abilities on its own) so the dex to damage enchant is out, but there is dervish dance or just go off the free upgrading sword plus your magus enhancement abilities which are great.

My concern is our ranged attack options, we probably need a good wand or something.

sample build lvl7:

Elf magus Kensai bladebound
Str 10
Dex 18
Con 12
Int 18
Wis 12
Chr 7

Favored class bonus: hp at all levels
Arcane pool 7
Hp 52
Spells 5/3/1 (1st to 3rd)

Feats:
Bonus weapon focus aldori dueling sword (assuming GM allows the Kensai class ability to count as having the exotic weapon feat)
1 Weapon finess
3 aldori dueling master
5 combat reflexes or a bump to saves
Bonus toughness
7 weapon specialization

Items:
Bracers of armor +2
Ring of protection +2
Amulet of natural armor +1
Belt of dex +2
Headband of int +2
Black blade + 2 it's arcane pool 2
Giving around 27 ac 24 touch and 13 flat footed

I didn't break it down completely but it's a start. Dervish dance and scimitar can easily be swapped in, with 2 unfortunate levels of not using your nifty black blade.


As the others have said, the two archetypes work fantastically together, provided you put in a little forward planning to compensate for your diminished spellcasting, and the loss of Spell Recall and Knowledge Pool.

Rings of Wizardry would be good investments, along with as many pearls of power as you think are neccessary (my kensai wears them as a bracelet around his wrist!)

Be careful with your spell choices and always recover your slots after a battle, and don't forget to leave 1 or 2 slots open ever day at higher levels just incase you come across a situation you weren't prepared for (it took me ages to realise that preparing spells takes less and less time as you gain levels!) without a ring of wizardry and assuming an 18 INT, it takes you less than 5 minutes to prepare a single spell at 10th level.


Like what has been said before the diminishing spell casting hurts a lot. However the two archetypes together make a very effective character.

Grand Lodge

Robespierre wrote:
Like what has been said before the diminishing spell casting hurts a lot. However the two archetypes together make a very effective character.

They can also be effective separately. A pure bladebound magus has more flexible spellcasting and armor options than one that's also a Kensai. The Kensai who's not a bladebound has a considerably higher arcane pool to work with and can obtain a magical blade of his own.


LazarX wrote:

People like the archetypes because it's about a shirtless badass magus who does badass sword work with a Baby Stormbringer which is the bladebound archetype.

Many of them however run into the harsh reality of the cost. Diminished spell casting, armor restrictions, and coupled with the diminished arcane pool that the bladebound archetype demands.

Not that it's a bad combination, but one might want to look at the tradeoffs as well.

i agree with you. starting from LV 1 is def a monster to do. but say u do a lv 17 quest (witch war legacy) and u start at 17?? i was the main damage dealer in the group. of course our paladin was a hospitaler. but man if u take them all the way its worth it. just for like 10 lvs?? would not waste my time


I've tried the aforementioned combination before. Honestly? I had much more fun as a "simple" bladebound magus. You simply sacrifice too much by combining the archetypes, and I've found that spell recall trumps any of the archetypes in UC. Now granted, I know that the same results can be achieved by carrying a fistful of pearls of power wherever you go, but I try not assuming that any particular magic item will be made available, unless I decide to invest in craft feats.


Rhumdeas wrote:
I've tried the aforementioned combination before. Honestly? I had much more fun as a "simple" bladebound magus. You simply sacrifice too much by combining the archetypes, and I've found that spell recall trumps any of the archetypes in UC. Now granted, I know that the same results can be achieved by carrying a fistful of pearls of power wherever you go, but I try not assuming that any particular magic item will be made available, unless I decide to invest in craft feats.

This times a thousand... loosing spell recall is the only reason every magus I play is not a kensai.


GeneticDrift wrote:

I am in favor of this class mix, I have not played a magus of any kind though. Elf with an aldori dueling sword or scimitar could provide some nice beats and can fly.

I assume you can not enchant the blade (it gains abilities on its own) so the dex to damage enchant is out, but there is dervish dance or just go off the free upgrading sword plus your magus enhancement abilities which are great.

My concern is our ranged attack options, we probably need a good wand or something.

** spoiler omitted **

I thought the samething however the Bladebound says that the blades are rapiers or swordcanes, and the dervish calls for the scimitar. I like the idea of the Aldori Dueling sword for the up in damage but some DM's might not go for it.


Gnomezrule wrote:
GeneticDrift wrote:

I am in favor of this class mix, I have not played a magus of any kind though. Elf with an aldori dueling sword or scimitar could provide some nice beats and can fly.

I assume you can not enchant the blade (it gains abilities on its own) so the dex to damage enchant is out, but there is dervish dance or just go off the free upgrading sword plus your magus enhancement abilities which are great.

My concern is our ranged attack options, we probably need a good wand or something.

** spoiler omitted **

I thought the samething however the Bladebound says that the blades are rapiers or swordcanes, and the dervish calls for the scimitar. I like the idea of the Aldori Dueling sword for the up in damage but some DM's might not go for it.

That's not what it says. You can select any one-handed slashing weapon or the rapier or the swordcane (both of which are piercing and otherwise would not qualify). Scimitars and even katanas (for that traditional kensai feel) are both just fine.

The Exchange

Pathfinder Rulebook Subscriber
Gnomezrule wrote:
GeneticDrift wrote:

I am in favor of this class mix, I have not played a magus of any kind though. Elf with an aldori dueling sword or scimitar could provide some nice beats and can fly.

I assume you can not enchant the blade (it gains abilities on its own) so the dex to damage enchant is out, but there is dervish dance or just go off the free upgrading sword plus your magus enhancement abilities which are great.

My concern is our ranged attack options, we probably need a good wand or something.

** spoiler omitted **

I thought the samething however the Bladebound says that the blades are rapiers or swordcanes, and the dervish calls for the scimitar. I like the idea of the Aldori Dueling sword for the up in damage but some DM's might not go for it.

Bladebound actually says, "A black blade is always a one-handed slashing weapon, a rapier, or a sword cane," so you could use an Aldori Dueling Sword if you wished

Edit: Too slow. That is what I get for opening multiple tabs.


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I have been playing this combo in a homebrew campaign and i find it to be quite powerful. I took a katana as my weapon and it makes me the partys best damage dealer. In addition, i have the best initiative and AC, dispite not wearing armor due to kensai bonuses.

The spellcasting loss is not that big a deal, i still have enough spell slots to load up useful spells like shocking grasp, but I found it beter to focus on buff spells rather than blasts. One of the best spells I found myself using was monstrous physique 1, turning into a gargoyle. It gave me improved Str, armor, extra natural attacks, and flight.

My primary Damage output came from combining the bladebound and normal magus weapon enhancing arcanas. I was level 8, yet in combat my sword would easily become a +5 keen with just a swift action. The reduced arcana points hurt some, but you also have less things to spend it on due to kensai removing some arcanas.

All together, I had a lot of fun playing as as robe wearing death dealer. (in one combat i OHKO'd a T-rex using this guy...)

The only real issue is everyone else at the table making Bleach references when i attack.


Thanatos95 wrote:

I have been playing this combo in a homebrew campaign and i find it to be quite powerful. I took a katana as my weapon and it makes me the partys best damage dealer. In addition, i have the best initiative and AC, dispite not wearing armor due to kensai bonuses.

The spellcasting loss is not that big a deal, i still have enough spell slots to load up useful spells like shocking grasp, but I found it beter to focus on buff spells rather than blasts. One of the best spells I found myself using was monstrous physique 1, turning into a gargoyle. It gave me improved Str, armor, extra natural attacks, and flight.

My primary Damage output came from combining the bladebound and normal magus weapon enhancing arcanas. I was level 8, yet in combat my sword would easily become a +5 keen with just a swift action. The reduced arcana points hurt some, but you also have less things to spend it on due to kensai removing some arcanas.

All together, I had a lot of fun playing as as robe wearing death dealer. (in one combat i OHKO'd a T-rex using this guy...)

The only real issue is everyone else at the table making Bleach references when i attack.

not sure if u have played the Suikoden series, but when i made mine i was going for "Deathblow" George Prime. i would ko creatures whil our paladin and sorcerer took twice as long. they can be epic


HappyDaze wrote:
Gnomezrule wrote:
GeneticDrift wrote:

I am in favor of this class mix, I have not played a magus of any kind though. Elf with an aldori dueling sword or scimitar could provide some nice beats and can fly.

I assume you can not enchant the blade (it gains abilities on its own) so the dex to damage enchant is out, but there is dervish dance or just go off the free upgrading sword plus your magus enhancement abilities which are great.

My concern is our ranged attack options, we probably need a good wand or something.

** spoiler omitted **

I thought the samething however the Bladebound says that the blades are rapiers or swordcanes, and the dervish calls for the scimitar. I like the idea of the Aldori Dueling sword for the up in damage but some DM's might not go for it.
That's not what it says. You can select any one-handed slashing weapon or the rapier or the swordcane (both of which are piercing and otherwise would not qualify). Scimitars and even katanas (for that traditional kensai feel) are both just fine.

You made my day . . . I feel stupid but you made my day. Now I need to kill my primary so I can roll my magus into full time use.


i personally would never play this class only because the gm would have to much control over what my character could potentially do. fighting with my sword every time i try to do something the gm may not like... isnt a fun option for me.


truesidekick wrote:
i personally would never play this class only because the gm would have to much control over what my character could potentially do. fighting with my sword every time i try to do something the gm may not like... isnt a fun option for me.

The weapon has the same alignment as you so it will often agree with whatever you're doing.


no, the gm has the baility to decide for your npc weapon what it will or will not go along with. if you do an action that goes against your alignment, the sword wont let you do it without a save.

" Each black blade has a mission,...Some black blades are very open about their missions, but most are secretive..."

that right there give a gm the ability to really nuke you if they want to. i mean a good GM wont do that, but not all GMs are good at GMing.


This character is a bladebound kensai and is fun to play. Just replace elven Thinblade with scimitar and everything is legit other than the ultimate race created aellar.


When I read these to archetypes I immeadiately thought: Pathfinder Jedi

The Exchange

It's ego is low so the save should be easy.


So you can use an adori dueling sword for you blade but only scimitar's qualify for dervish dance right?

Grand Lodge

The Kensai is initially a weaksauce melee combatant for at least the first 4 levels, its lack of AC hurts the class badly until you get to +3/+4 Int bonuses to your AC.

At the highest levels? Its potentially very good

Liberty's Edge

I had one of these is a homebrew game I played. I went dervish dance and focused on int and dex. So much damage potential when you crit with a +2 Keen shocking scimitar spellstriking with shocking grasp especially when you can drop 2 arcane points to make it a x3 multiplier... so many d6's so many.

Anyway I found the lower AC an issue in this campaign since our GM started an arms race/play ultra fast and loose with the rules with us (which as a player you can never win) and as such the game just fell apart... That's a side point. But to get around the lower AC issue I took extra arcana then spell blending (the arcana where you pick up to two lower level wizard spell and add them to your spell book as Magus spells)to learn Mage Armor and Darkvision. This brought my ac to a respectable 26 and 30 with shield.

You also get the huge boon of so much extra gold. Since you get the free automatically upgrading magic weapon an adding int to your dex for AC. You don't need to worry about buying those items and are freed up to purchase other items you've always wanted to but needed to save for upgrading arms and armor. This is a great side benefit.

With my character there were also tons of bleach references to the point where when I'd get back up after being knocked out I'd start playing number one and going nova

The Exchange

Gnome you are correct if you want dervish dance you need to use a scimitar. Also note I left out quick drawn on my feat list but there is room to add it if you want the dueling sword. Scimitar is less feat intensive.


Pathfinder Roleplaying Game Superscriber

I am about to start running a bladebound kensai magus in our pf game. Chosen weapon is a katana (he's from Minkai). Any suggestions for starting equipment for a 6th lvl character (16,000 GP allowed)?


JAF0 wrote:
I am about to start running a bladebound kensai magus in our pf game. Chosen weapon is a katana (he's from Minkai). Any suggestions for starting equipment for a 6th lvl character (16,000 GP allowed)?

Grab a few pearls of power, those will be your best friend

Grand Lodge

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Yep... +1 on that advice on pearls...

A silk armour robe +1 gives you NO penalties (even without the light armour feat) and will only set you back about 1180gp... cheaper than Bracers of Armour +2 for the same result.

Amulet of natural armour +1 isnt a bad bet - 2000k but look into what a wand of Barkskin costs instead... I like the amulet myself but if you have prep time you get a LOT of bang for your buck. You will need a decent UMD or a friend.

If you can get your UMD skill up? Wand of Mage Armour is great at 750gp! To help your UMD? Buy a masterwork tool (can be a focusing crystal or a book of common command words or whatever) at 50gp and its +2 circumstance bonus, and there is a cracked Ioun Stone that gives a bonus to +1 UMD as well. It think its either 200 or 400gp. Assuming you have 8 Cha and 6 skill ranks you have a +8. With the masterwork tool and the ioun stone its +11... Enough to make it odds on your attempt will work. It WILL clash with your silk robe but you use the highest value buff so its good for an extra +2 ac

At 4k a headband of intellect +2 may (if you can get to 20 int with it) may buffer out your level 1 spell loss, will make your AC better by 1 AND give you an extra arcane pool point.

You save INCREDIBLE money due to your BlackBlade... a real strength in low magic campaigns.

A wand of Infernal healing is good also at 750gp... you have no issues using it and its a guaranteed 10 hps per use of healing post battle.


Blade bound/kensai was going to be my current build, however the DM outlawed using 2 seperate archetypes for the same class. (I know its technically legal by RAW but this was house ruled over unfortunately due to his belief that it would be over powered) any way I chose straight kensai and while the diminished spell casting does suck, if you put your strongest ability score into intelligence and continue to work on that then your bonus spells will out weigh the 1 spell lost per level. I am having no problems keeping up with my spell casting and while I did buy 2 lvl 1 pearl of powers I find I rarely if ever have to use them. Not having to buy armor is a great help in the purchasing magical items department and if you are able to take blade bound as well, not having to buy and upgrade a weapon will help that even more. I would advise against getting mage armor as your magus arcana, just try to tough it out until you can get bracers of armor, use a wand or get a friend. I used my first magus arcana for that spell and sorely regret it now that I have bracers of armor because not only is it a useless spell in my spell book but it was a MA that I can't change out now. My party is 6th lvl and I am the heavy hitter with high ac to match, our caster who originally thought to be a damage dealer has seen that its more effective to boost me and giveI negatives toto enemies than to try and damage the opponents out right. The rogue enjoys the flanking buddy and since enemies see cloth instead of armor up front they immediately go for me first thinking to take out one of the two casters. I am finding that the 3/4 bab at these levels is starting to hurt so I am thinking about diving into eldrich knight in 2 levels to help my to hit.


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Removed some posts and replies to them. Try to be courteous to your fellow posters plz.


Pathfinder Roleplaying Game Superscriber

Joegoat - just a heads up - EK prestige class requires that you be proficient in ALL martial weapons. Kensai are only proficient in simple weapons and a SINGLE martial or exotic weapon. You'll have to take a single level dip into fighter, barb or ranger as well to get that prestige class.


Wouldn't I be able to just take martial weapon prof. As a feat instead of level dipping?


Pathfinder Roleplaying Game Superscriber

Martial Weapon Proficiency feat only gives you proficiency with a single martial weapon, unfortunately. You need that class dip to get proficiency with the entire range of martial weapons.


Pathfinder Roleplaying Game Superscriber

my bad, I think paladins get all martial weapons as well... so that gives you another class choice to dip into.


Nope, because martial weapon proficiency only gives proficiency with a single martial weapon.

Edit: Ninja'd while reading the thread.


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I used the kensai archetype because I was going for a jedi feel to it. Abilities like Arcane Redoubt and greater to use my shield spell to add to my touch AC, reflex, and evasion. I would wear no armor ever, and just rely on dex, sword with intelligence, shield, and deflection bonuses to give me AC. I even dipped into the eldritch heritage feat for the protean blood line power reality warp to stop projectiles like Neo from the matrix, lol.


Pathfinder Roleplaying Game Superscriber

I have a rules question that is likely to affect my kensai. If I use my sword, charge with flaming for example to deliver a mirror strike, assuming I hit, but roll abysmally on the flame damage and get a 1, does that mean neither opponent takes any flame damage or do they each take 1 in addition to half the weapon damage? I know 1/2 rounded down would be 0, but on damage, normally the minimum is 1 even if the result is less than 1. But this is magic so I'm just not sure.

Anyway, anyone want to chime in on this? - because knowing how I usually roll, I'll be getting lots of 1's, lol.


Pathfinder Roleplaying Game Superscriber

Another question on the magus - using shocking grasp through the magus' weapon - Do you still get the +3 to hit with your melee strike if the foe is wearing metal armor or is that only for the touch attack if you deliver the spell with your hand?


Pathfinder Roleplaying Game Superscriber

nvm the last question - got that aynswered already.


Throw in 4 levels of monk and go master of many styles. You get bonus style feats (crane being awesome for the build) and now you get to use dex, int and wis to add to your AC. You can get some really defensive builds out of that combo.


If built right you can have crazy AC at low levels.

by third level my Tiefling

<Fighter 1, Magus (Blade-bound/Kensai)2 >

I'm using Lamellar cuirass armor, gaining a +3 from dex, +3 from Int, and +2 Natural Armor (yay Tiefling feat!)

That's AC: 20 before spells..

when combat starts I cast Shield and (If I have a chance too) use my Accelerated Drinker trait to chug a shield of faith potion as a move action (heck if a target is within 5' I can step in and get an attack off)

3rd level with a 26 AC is nothing to laugh at...

ok I have to suck up a 5% chance of spell fail.. I can live with that for now..

I plan on getting Mithral Kikko armor (4,030gp) which, once I enchant it, will allow my AC to get to "stupid"... I also plan on picking up the Arcane Armor Training feat at some point.

In combat I use a Katana, Power Attack, and Furious Focus (my first attack is always two handed.. unless they assign a speed to going from one handed to two handed I'm golden)I can put out some sweet damage which only gets better once I toss in a shocking grasp.

fewer Spells? Pear of Power = Win :o)


Helaman wrote:


If you can get your UMD skill up? Wand of Mage Armour is great at 750gp! To help your UMD? Buy a masterwork tool (can be a focusing crystal or a book of common command words or whatever) at 50gp and its +2 circumstance bonus, and there is a cracked Ioun Stone that gives a bonus to +1 UMD as well. It think its either 200 or 400gp.

Ohhhh hold up.

1) what Ion stone are you talking about? oh please tell me it's PFS legal!

2) is the masterwork tool a rule listed anyplace? I'm so going to use this, but I need to make sure I can point it out to the GM.


Possibly starting a pure kensai at level 1. Wanna make it awesome.

Traits: Both Wayang Spellhunter (Frostbite) and Magical Lineage (Shocking Grasp) look good.

Str 14
Dex 16
Con 12
Int 18
Wis 9
Cha 7

My to hit won't be awesome, just ok.
AC at level 1= 10+2(Haramaki+Armored Kilt)+3(Dex)+1(Canny Defense)=16.
Lvl2=17 (2 canny)
Lvl3=18 (3 canny)
Lvl4= 20 (4 canny +1 magic armor)

So AC will be OK but not great.
First buff will have to be shield spell.

Now what feats to take?
At some point will need Arcane Accuracy to help him hit.

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