
Duna the Explorer of Indol |

Please tell me your best character that you've ever played. Tell me your build, weapons or just something awesome they did. Here's mine:
I'm a 9th level druid. I have an ally named Raptin. He used to be my animal companion until I "Awakened" him. Now he has an intelligence of 14 while I have a 16. I also have a Nightmare named Shadow. I have very little knowledge when it comes to Lord of the Rings. I wish I knew more before I put on one of the 9 Rings of Men but, I din't. I used to be able to go down to -37 hit points untouched thanks to the ring but then while my cleric was fighting an undead guy, I was too. He kept channeling positive energy, I vaporized then came back 4 minutes later starch white in black armor. Now I apparently have to kill my party to stop them from destroying me. Wish me luck, I'm gonna need it...
Now you:

UltimaGabe |

I'll try to keep this short, since I could go on for hours about this character.
I had a human barbarian named Ichi who wielded a katana. (I had a bit of a samurai kick back in high school.) He wasn't really anything out of the ordinary (he had pretty high stats, but that was pretty much it)- he was just a melee powerhouse. But over the course of the campaign, tons of ridiculously epic things happened to him (some real and some exaggerated) that made him into a legend known across all of Faerun (in our campaign, obviously).
First, he was part of a group that killed a balor at 10th level (though that was 100% on the part of the group's LE Cleric, Alistair, who managed to control a group of shadows long enough to crit-drain its strength to 0). This was part of the undead-heavy City of the Spider Queen adventure, and afterwards Ichi got the reputation of being an "undead slayer"- something that Alistair took great delight in promoting.
Second, mainly due to Alistair, Ichi received sole credit for each and every adventure the group undertook (even ones that I wasn't even present for). That way, if anyone ever came looking for the people who stole that artifact or whatever, they'd come looking for the big dumb target-on-my-chest Barbarian rather than the real brains behind the operation. (And they did, on many occasions.)
Third, while investigating a sunken ship, Ichi was attacked by two fiendish dire sharks, who played tug-of-war with them. The shark that won swallowed him and swam away (away from the rest of the party). Through amazing rolls and Ichi's ridiculous assortment of magic items, he survived and climbed out.
Fourth, he found a minor artifact that made him immune to the negative energy effects (ability drain, level drain, etc.) from Undead, allowing him to live up to his reputation as Ichi the Undead Slayer. The artifact had a curse, however, which forced him to live like a pirate (meaning he had to spend several hundred gold every time he went to a bar- which meant the local tavern was able to build several additional floors due to his business alone).
Fifth, while the DM was running a solo adventure for me, Ichi failed a save and woke up the next morning having started a war between two countries. He was imprisoned, and while his friends were breaking him out he was Coup de Grace'd by two guards. He survived, and was later found innocent.
Eventually, we wound up with several years' worth of downtime between adventures, as well as a few million gp each. (It was a high-magic campaign.) I decided that Ichi became a planar traveller, and spent a great deal (half a mil or so) making him a custom magic item that let him travel the planes all he wanted. It added a great deal of depth to the character, in my mind- it became his life's goal to go everywhere, see everything, and do everything he could.
Although that campaign ended, I try to throw subtle cameos of Ichi the Undead Slayer into every campaign I run (even if it's so minor nobody would notice it but me). I decided that, in my own personal continuity, Ichi long ago stumbled upon a treasure in his travels that was left behind by a minor deity that's existed in some form for all of eternity, known as "the Watcher". The role of the Watcher is to go everywhere, do everything, and see everything there is to see in all of existence- and as Ichi was the only person who shared the perfect set of morals and motivations, the divinity was bestowed upon him, and he became the new Watcher (thus explaining why he's been in so many different worlds that I've run). I even had a DM once allow me to play a character who was a cleric of the Watcher, though the campaign didn't last long.

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I had a Dwarven Monk named Hedgebric Hellbeard in the Rise of The Runelords campaign. He was really dumb, and even worse when it came to Charisma. INT: 7, CHA: 5. He was however one with cosmos, sitting on a 16 Wisdom score. I had an amazing DM who was always a good sport, despite us completely wrecking every enemy boss we encountered. I typically would use my grapple on bosses, while the rogue and sorc depleted their HP. Hedgebric eventually was in a position to rope-a-dope Giants, thanks to an artifact provided by the DM. The artifact was a ring worn by a infamous giant slayer. It lost power when i willingly agreed to ally with a stone giant sorceress. Hedgebric then requested buffs from our cleric and sorc. As the CG cleric asked what I needed it for, I said "nothing" much as a child would lie poorly. Hedgebric then sprinted back the stone giantess' home and punched her to death while apologizing profusely. I then returned to the party, beaten and bloody from the scrap, requesting healing. Good times.
Another favorite character was the Conductor. A worthless tiefling rogue/fighter/cleric with incredibly poor stats compared to my fellow party members. My DM made the mistake of letting him find a ring of telekinesis. After we killed a Nalfashnee, I wanted to test my new ring, so I hefted the head of the nalfashnee... then whipped it through the air. My character was new in the city, and was expecting the flying head to make it into the forest. As it turned out, it landed in the market, tumbled through killing more than a dozen people. A planetar appeared and accused me of committing murder. The conductor stated he was aware of no wrongdoing, and the Planetar was satisfied. The Planetar then requested that I be watched, to ensure I did no more evil. I, in turn requested that I be given a list of what I could and could not do. The Planetar called me insolent, and my diety intervened before I was decapitated. Later in the game, the conductor almost single-handedly killed a Balor with tree feather tokens.
Other favorite characters of note- churchwood the tiefling alchemist who used twin form, fluid body, a portable hole and a bag of holding to get rid of a tarrasque. Vanraeg- an aasimar cleric with the intimidate skill gained from APG trait. Gorath- Elven archer that sacrificed useless PC's for the good of the party. Modu- tiefling wizard who used touch of idiocy and charm person to make friends. He also carried a decanter of endless water as a primary weapon.

loaba |

The better half of Team Danger, King's Executioner, Protecter of The Green, Thegn Celduron, Lord Turin Naaldir.
He's a 12th level Elven Ranger (accept no substitutes) and his sole mission is make sure those nasty Hu-mons respect the forest and don't abuse its bounty.
Turin has personally killed the Duc (now King) two times. The first time was when the Duc was set upon by a Shambling Mound. The Elf pin-cushioned the monster, however the Duc took mortal collateral damage. Luckily a magic scroll was used to breath life back into the future monarch.
The second time the Duc took Elven arrows to the throat was when the party had been duped by an awful Hag. In this encounter, the King's Executioner not only killed the Duc (who was glamoured, so as to look like an intruder), but he also neutralized the hag and her unborn child as well. Again, as luck would have it, magical means were available to restore the Duc to land of the living.
The Elf prides himself on his deadly archery skills and is currently searching for the Horned Hunter as well as his own hag-born spawn.

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I had Doris Screaming Arrow, Catfolk Ranger/Deepwood Sniper in a 3.0/3.5 hybrid version of Return to the Temple of Elemental Evil.
She was the ultimate long range archer. Her range increment was something like 210 feet. If enemies tried to run away, she'd just casually gun them down from two battlemats over. And of course, every piece of gold she earned went straight into enhancing her bow to ridiculous proportions. And the Gm let her take a Giant Eagle as an animal companion. It was so fun.
The party went to a town where evil and good races mixed freely under the watchful eye of the super lawful mayor. There were a few mishaps, leading to the party being run out of town.
Doris vowed to gain a couple levels, put all her new skill points into Ride and Handle Animal, learn to ride her eagle, and come back through town like a hurricane. Arrows raining down with perfect accuracy from 300 feet in the air, far outside of anyone else's range, critting for something like x5.
Too bad that campaign went on long-term hiatus soon after that. :)