Homebrew for Eberron-like magic tech: Potion Use


Homebrew and House Rules


The purpose of this homebrew/houserule is twofold.
1. To make the tech level of the world I made tangible, and put it into the hands of the players.
2. To make potions more accessible/useful for players.

Thoughts? Comments?

Weapon/Armor Enhancement
Masterwork quality weapons and armor can be fitted with a crystal cartridge activator. This device accepts specially prepared crystals. Upon activation, the magic effect in the cartridge triggers. You must be wielding the weapon or wearing the item with an activator in order to use it. Using the activator is a swift action that does not provoke an attack of opportunity. Cartridges can be ejected as a free action, and loaded as a move action provoking an attack of opportunity. Ejected cartridges fall to the ground. Someone else can activate one for you, but doing so takes a full-round action. Adding an activator to an item costs 500gp per maximum spell level or 100 for 0 level spells only. Only certain magic item slots can have cartridge activators, and they are each limited by a total number of spell levels. 0-level spells count as 1 level spells for the purpose of counting spell levels that fit in an activator.

Spell Level/Item Slot Table
1h Weapon 3
2h Weapon (Double) 2, 3
Armor/Body/Chest 3
Belts 2
Feet (Twin) 1*
Hands/Wrists (Twin) 1*
Shield 2
Shoulders (Twin) 1*

Twin slots allow you to split a single level two spell across both cartridges and activate the cartridges at the same time. If two different spells are in each cartridge, only one of them, chosen randomly, takes effect, but both cartridges are used.

Crystal Cartridges
Cartridges are mundane and reusable delivery systems for magic potions or oils. It takes one round to prepare a cartridge with a potion. If the process is interrupted, it fails. A used cartridge can be refilled with another potionl. Once a cartridge has been prepared with a potion, it can only be used via an activator. If you use a cartridge and the spell contained within doesn't target an object, the spell wears off at the end of the turn. If an attack with that weapon or an unarmed attack hits, the effect of the spell affects the hit target. One Crystal Cartridges cost 100gp per maximum spell level. 10 Hardness, 3 HP.

Skill
Craft (Crystaltronics)
The craft of using crystals and existing magic items to create "modern" conveniences.

Feats
Crystaltronic Engineer
Prerequisites: Brew Potion, Craft Magic Arms and Armor.
You can enchant Crystals Cartridges directly. You can enchant cartridges Special Abilities with up to a total of +1 per four caster levels. These effects last one minute per caster level, and you must be able to cast the required spells. A +1 bonus counts as a level one spell, but a +2 or higher counts as a third level spell, as though you were creating a potion of Greater Magic Weapon. You are not required to have a +1 enhancement bonus on these cartridges before placing a special ability on them. If these Special Ability Cartridges are used on a weapon on which any of the cartridge's enchantments could not be placed on, the cartridge is wasted instead.

Crystaltronic Items
Crystal Torch 175gp
essentially, permanent bull's-eye lantern via ever-burning torch.

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