What excites you about PFO so far? How to make that happen?


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Goblin Squad Member

I don't post on the threads for tabletop PF because there's so much already. I can search for info/ideas and just be done with it. A lot of rules questions come down to DMing anyway. You can legitimately read the synthesist summoner several ways, for instance. I found an idea for Serpent Skull that probably saved my campaign from a rather badly written adventure path. Didn't need to post anything. If I was involved in the playtest for regular Pathfinder I probably would have been a postin' fool.

Goblin Squad Member

Ryan Dancey wrote:
Daniel Powell 318 wrote:


You are saying that paying more per month will result in a concrete mechanical advantage over a single subscription, such as having multiple characters that can compete?

Here is what I am saying:

If you pay for a subscription, you get X.

If you pay for 2 subscriptions, you get 2X.

If you pay via MTX, each MTX is a faction of X. Enough MTX equals X. Double that MTX gets you 2X.

The difference is that if you add up all the MTX costs for what a subscriber gets, it will cost more than what the subscriber pays. So you'd be better off as a subscriber. (Because we'd rather bill you monthly automatically than have you pay us incrementally when you feel like it). The difference in price will be minimal, but it will exist.

On the other hand, if you don't want to pay what a subscriber pays, you can get some benefit by paying less. As opposed to a binary choice of zero benefit and paying nothing, or full benefits and being a subscriber.

In addition there will be some content only available via MTX. So both subscribers and non-subscribers will potentially purchase and use MTX to get that content. By content I'm talking about bling mostly but it could include things like pre-packaged adventure modules. The purpose of that would be variation and fun, not a way to advance a character's power faster than otherwise. You won't be able to buy win.

And X equals the equivalent of one fully developable character?

Goblin Squad Member

Sepherum wrote:
And X equals the equivalent of one fully developable character?

Yes.

Goblin Squad Member

Ryan Dancey wrote:
Sepherum wrote:
And X equals the equivalent of one fully developable character?
Yes.

So does this little nugget of info mean that 1 sub = 1 character per server? Or are these ideas separate?

Goblin Squad Member

Mogloth wrote:


So does this little nugget of info mean that 1 sub = 1 character per server? Or are these ideas separate?

Not really.

First, we're going to try and have one server. That's our preferred solution.

Second, you could have many characters on one account. They just won't all train skills simultaneously. There's no reason you couldn't have many characters and allocate your monthly skill training between them as you saw fit. You'd advance more slowly than someone who chose to focus all training on one character but you'd have flexibility that the focused character lacks. Many people will make that tradeoff.

RyanD


It's the difference between having one max level raiding character in WoW who you spend all your time on, and having a bunch of mid level characters. Except your mid level characters are able to participate instead of being relegated to the leveling game.

Goblin Squad Member

So, that's cleared up. For the thread topic, this would mean my idea to have a Monk multiclass and a complimentery crafter/businessman go up simultaneously would mean two subscriptions. Trying to have them 'level' side-by-side with only one sub and MTX would turn out to be a little more expensive.

Goblin Squad Member

Sepherum wrote:
So, that's cleared up. For the thread topic, this would mean my idea to have a Monk multiclass and a complimentery crafter/businessman go up simultaneously would mean two subscriptions.

Or you could allocate your training between the two at some ratio you find useful. Or you could skill train one to a certain point, stop, and then focus training on the other.

You've got lots of ways to maximize the value of a month's worth of training beyond "focus all of it on one character".

RyanD

Goblin Squad Member

While we've got you here for the moment, Ryan, with the Skill System, you've said that we can only train one character at a time, or spread that 'month' of training over two or more characters.

Going into the Specifics, is it possible to make an Adventuring PC who also has one or maybe even two non-combat Skills (falling into the old Craft/Profession pitfall here, I know, but the bottom is quite comfortable, really) for flavour reasons or because they think they syngerise well with the chosen combat-skills?

IE, if a person is aiming for a full 20-badge Barbarian build with the capstone ability, does that mean that they cannot level a Crafting, Gathering or Building skill as well without effectively 'multi-classing'?

Goblin Squad Member

I expect that virtually all PCs will have skills not related directly to being an adventurer.

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