
Josh M. |

http://mobile.nytimes.com/2012/01/10/arts/video-games/dungeons-dragons-rema ke-uses-players-input.xml
I like how they are going to copy Paizo now.
And why wouldn't they? It was a very good idea, and worked out very well for Paizo. It just makes sense. In this day and age, communication between a company and it's consumer base is transparent and easy, no reason to develop things in a vaccuum "hoping" to know what the player wants, when said player is practically(virtually) standing right next to you. It helps build a communal aspect of the game; the players knowing they had a heavy hand in the game's development. It's that kind of community aspect WotC sorely, sorely needs right now.
I applaud them for being humble enough to take this approach.