
Grumash Boneboiler |

The all caps typing is for recruitment purposes only. I will not be GMing in all caps.
PUNY HUMANS! THEY THINK THEY CAN MAKE ORCS LEAVE HOMELAND AND GO LIVE IN RESERVATIONS! ORCS NO WANT LIVE IN RESERVATIONS! WE NO GO! WE FIGHT! KILL THEM! KILL THEM ALL! THEN THEY NO MESS WITH ORCS NO MORE, BECAUSE THEN THEY DEAD!
ALL ORC GET TO IGNORE THE -2 PENALTY TO ONE THINKY ABILITY SCORE. THIS MEANS THEY ONLY GET -2 PENALTIES TO TWO THINKY ABILITY SCORES, NOT ALL THREE. THIS IS TO MAKE ORC CASTYS PLAYABLE.
YOU HAVE 5 LEVELS AND 11000 GOLD.
YOU HAVE STATS OF 25 POINTS.
YOU ARE EVIL. THERE WILL BE BURNING AND SLAUGHTERING AND MANY OTHER MEAN THINGS THAT GOOD AND NEUTRAL THINGS NOT DO.
YOU ARE A:
ALCHEMIST (RAGECHEMIST ONLY)
ANTI-PALADIN
BARBARIAN (CANNIBAL IS ALLOWED)
BARD (SAVAGE SKALD ONLY. ALL OTHER BARDS WILL BE EATEN.)
CLERIC
DRUID
FIGHTER
MONK (MARTIAL ARTIST ONLY)
RANGER
ROGUE
SORCERER
INQUISITOR
WITCH
CAVALIER
ORACLE
SHAMAN (THIRD PARTY, LISTED ON D20PFSRD)
ALL PAIZO ARCHETYPES ALLOWED IF CLASS IS LISTED AS ALLOWED AND CLASS IS NOT BARD OR ALCHEMIST OR MONK. BARD ONLY GET ARCHETYPE THAT STACK WITH SAVAGE SKALD AND ALCHEMIST ONLY ARCHETYPE THAT STACK WITH RAGECHEMIST. MONK ONLY GET ARCHETYPE THAT STACK WITH MARTIAL ARTIST. THIRD PARTY ARCHETYPES MAYBE. ASK GRUMASH.
DO NOT EXPECT PLOT OR CLEVER STORY. THIS NOT BE THINKY CAMPAIGN. THIS BE FIGHTY CAMPAIGN! EXPECT VIOLENCE AND BURNING!
DO BE ASKING GRUMASH QUESTIONS IF THEY COME TO MIND.

Irnk, Dead-Eye's Prodigal |

Gruune Ironfist wrote:No Martial Artist Monk?ORCS NOT BE HAVING MONKISH PATIENCE.
Actually, the nice thing about the Martial Artist Monk archetype is it allows a non-monkish, non-patient style of play. I made one up for my son (ADHD & I have told him on several occasions he really needs to stop playing wisdom based characters) as an alternate (mostly for that reason cited in previous box)

A.P.P.L.E. |

What world and for the love of the gods tell me you are not gonna do all caps.
This is Golarion. Grumash is doing all caps because he is pretending to be a dumb, violent orc. He will do all caps in the recruitment thread, but not while GMing. That would be very annoying, I imagine.

A.P.P.L.E. |

Grumash Boneboiler wrote:Actually, the nice thing about the Martial Artist Monk archetype is it allows a non-monkish, non-patient style of play. I made one up for my son (ADHD & I have told him on several occasions he really needs to stop playing wisdom based characters) as an alternate (mostly for that reason cited in previous box)Gruune Ironfist wrote:No Martial Artist Monk?ORCS NOT BE HAVING MONKISH PATIENCE.
I guess I'll allow it.

Morrin |

Finished with my evil Anti-Paladin Orc of Rovagug! All ready to SLAUGHTER!
GRUSHAK CR 4
Male Orc Antipaladin 3 Rogue 2
CE Medium Humanoid (Orc)
Init +2; Senses Darkvision (60 feet); Perception -1
--------------------
DEFENSE
--------------------
AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)
hp 49 (3d10+2d8+10)
Fort +7, Ref +8, Will +4
Defensive Abilities Evasion, Ferocity
Weakness Light Sensitivity
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Bardiche +10 (1d10+8/19-20/x2) and
Unarmed Strike +9 (1d3+5/20/x2)
Special Attacks Smite Good (1/day), Sneak Attack +1d6
Spell-Like Abilities Detect Good (At will)
Antipaladin Spells Known (CL 0, 9 melee touch, 6 ranged touch):
--------------------
STATISTICS
--------------------
Str 20, Dex 14, Con 14, Int 8, Wis 8, Cha 14
Base Atk +4; CMB +9; CMD 22
Feats Dodge, Mobility, Power Attack -2/+4, Rogue Weapon Proficiencies, Spring Attack
Traits Bully, Killer
Skills Acrobatics +9, Bluff +10, Climb +4, Escape Artist +1, Fly +1, Intimidate +11, Knowledge (Religion) +7, Ride +1, Stealth +1, Swim +4
Languages Common, Orc
SQ Aura of Cowardice (Su), Aura of Evil (Ex), Cruelty: Fatigued (DC 13) (Su), Touch of Corruption (1d6) (3/day) (Su), Trapfinding +1, Unholy Resilience (Su)
Combat Gear +1 Bardiche, Mithral Breastplate
Mithral: Weighs half as much as normal.; Other Gear Headband of Alluring Charisma, +2
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SPECIAL ABILITIES
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Aura of Cowardice (Su) Enemies within 10 ft. are not Immune to fear and take -4 to saves vs. fear effects.
Aura of Evil (Ex) The antipaladin has an Aura of Evil with power equal to her class level.
Cruelty: Fatigued (DC 13) (Su) When you use your Touch of Corruption ability, you may also make your target fatigued.
You may only apply a single Cruelty ability to each use of Touch of Corruption, chosen when used.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Good (At will) (Sp) You can use Detect Good at will (as the spell).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Ferocity (Ex) You can stay active while dying.
Killer Add weapon's critical modifier to its critical bonus damage.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Mobility +4 to AC against some attacks of opportunity.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Good (1/day) (Su) +2 to hit, +3 to damage, +2 deflection bonus to AC when used.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Touch of Corruption (1d6) (3/day) (Su) You can inflict 1d6 damage, 3/day
Trapfinding +1 +1 to find or disable traps.
Unholy Resilience (Su) You gain your Charisma Bonus as a bonus to all saving throws.
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Brass Pigeon |

Plotless violence?
Yes please!One Cavelier coming up!
Any thoughts on Orders? Standard cockatrice or maybe lion?
edit: Orc on horse? (or the awesome camel? befriended by orcs since the dawn of times...).
I saw an archetype (Beast Rider) on d20pfsrd.com that would fit the theme, more mount options there (orc on Arsinoitherium, orc on Auroch, orc on tiger!)
What do you think?

A.P.P.L.E. |

Brass Pigeon wrote:Plotless violence?
Yes please!One Cavelier coming up!
Any thoughts on Orders? Standard cockatrice or maybe lion?
edit: Orc on horse? (or the awesome camel? befriended by orcs since the dawn of times...).
I saw an archetype (Beast Rider) on d20pfsrd.com that would fit the theme, more mount options there (orc on Arsinoitherium, orc on Auroch, orc on tiger!)
What do you think?
Go for it.

W Canepa |

Cool. Less work. :)
How ridiculous/combat heavy will this be? For instance, will it be typical Pathfinder combats for our level, like in a module, or can we find ways to drop feather token swan boats on groups of enemies and the like, for instance. (This example is just to gauge relative level of extremely silly orcishness in combat.)

Thinky Skybones |

Presenting the not-quite-completed Thinky Skybones. Things are still under construction, but Thinky is smarter than the average orc, and uses her cunning intellect to nefarious ends. She slaughters enemies with range, magic, and unorthodox tactics in an attempt to soften up as many foes as possible before her fellow orcs can hack them to bits. She also serves quite well as a back-up combat healer, should the need arise.
Thinky uses her longbow and hexes primarily, relying on spells and scrolls if things get hairy. If large numbers of challenging foes are present, she'll take to the air for height superiority. If things turn really nasty, Thinky drops heavy objects and boats on her enemies.

Grym the Trapper |

Introducing Gorbak Humanbane. Got some things to tie down:
1. 1st favoured enemy will be Human. What would be most appropriate for 2nd favoured enemy?
2. What makes most sense for favoured terrain?
3. Aside from Common, what extra languages will make sense for the Orcs to speak? What kind of other races are in the immediate area?

Kor - Orc Scrollkeeper |

As one of the largest orc fans on the site, I must apply to this!!! Sadly, I have not maintained my orc fansite lately though (www.orcs.ca)
I will create whatever character is needed. I would like to apply with the cleric noted below, but I also have a great idea for an orc scout (ranger type).
"Rovagug want alla yous' ta fight wit' great might! Show da enemy no mercy... otherwise me kill you me'self!"
Druhg has always had high ambitions in his life. As small child, he rallyed other orcs around him and beat up weaker orcs... usually lethally. He very quickly learnt the power that comes with having loyal followers.
Having a natural affinity for leading and controlling others, Druhg was apprenticed by the clan warpriest. Druhg has thoroughly learned the teachings of Rovagug and believes it is his mission to make sure all orcs embrace Rovagug and know of his might.
(Domains: Destruction, War (Tactics))
DRUHG CR 4
Male Orc Cleric 5
CE Medium Humanoid (Orc)
Init +0; Senses Darkvision (60 feet); Perception +5
--------------------
DEFENSE
--------------------
AC 16, touch 11, flat-footed 16. . (+5 armor, +1 deflection)
hp 45 (5d8+5)
Fort +6, Ref +2, Will +10
Defensive Abilities Ferocity
Weakness Light Sensitivity
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Greataxe +6 (1d12+4/20/x3) and
. . Unarmed Strike +5 (1d3+2/20/x2)
Special Attacks Destructive Smite +2 (8/day)
Cleric Spells Known (CL 5, 5 melee touch, 3 ranged touch):
--------------------
STATISTICS
--------------------
Str 14, Dex 10, Con 12, Int 8, Wis 18/20, Cha 14
Base Atk +3; CMB +5; CMD 16
Feats Combat Casting, Improved Channel, Selective Channeling
Traits Focused Mind, Sacred Conduit
Skills Acrobatics -1, Climb +1, Diplomacy +8, Escape Artist -1, Fly -1, Heal +9, Ride -1, Sense Motive +9, Spellcraft +7, Stealth -1, Swim +1
Languages Common, Orc
SQ Aura (Ex), Channel Negative Energy 3d6 (5/day) (DC 17) (Su), Cleric Domain: Destruction, Cleric Domain: Tactics, Sieze the Initiative (8/day) (Su), Spontaneous Casting
Combat Gear +1 Chain Shirt, +1 Greataxe; Other Gear Cloak of Resistance, +1, Headband of Inspired Wisdom, +2, Ring of Protection, +1
--------------------
SPECIAL ABILITIES
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Negative Energy 3d6 (5/day) (DC 17) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Destruction Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain: Tactics Associated Domain: War
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Destructive Smite +2 (8/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Ferocity (Ex) You can stay active while dying.
Focused Mind +2 to Concentration checks
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sieze the Initiative (8/day) (Su) An ally within 30' may take the better of 2d20 for initiative
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Thinky Skybones |

3. Aside from Common, what extra languages will make sense for the Orcs to speak?
Unless there is a houserule based on regional creatures, the Bestiary lists their bonus language list as: Dwarven, Giant, Gnoll, Goblin, Undercommon.
RAW, you'd have to put ranks in Linguistics for additional languages. If we get free reign of languages, I may change some of mine.
@Druhg: If we both get picked, I'd totally be willing to follow Rovagug as a layorc. Not going to be devout, as my patron comes first, but as far as deities go, Rovagug would fit my character just fine.