Yib Thoolp

Thinky Skybones's page

17 posts. Alias of W Canepa.


Full Name

Thenka "Thinky" Skybones

Race

Orc

Classes/Levels

Witch 5

Gender

Female

Size

Medium

Age

22

Special Abilities

Hexes

Alignment

CE

Deity

The Water Spirits, and Rovagug

Languages

Orc, Common, Dwarven, Giant, Goblin, Sylvan, Undercommon

Occupation

Advice-giver, siege mage, and back-up healer

Strength 18
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 9
Charisma 5

About Thinky Skybones

Description and Background:

Thinky spent her youth studying dark mysteries from her dark patron in a series of caves along the shore, where many ships met their end on the jagged rocks below the cliffs. She has since self-styled her image around nautical themes.

Thinky was always smarter than her orc kin due to her ties to a dark patron, and used her intelligence to put herself in an advantageous position. She has been the successful war advisor, counselor, and consort to three different chiefs in her short lifetime, and her power frightens many.

Thinky is an imposing bulk of orcish woman, standing at 6'5" and over 350lbs. Thinky's voluptuous form is a product of her leisured and rich diet, and her tendency to fly wherever she can. Her bulk is not all fat, though, as she possesses tremendous strength and fortitude, able to best many of her male counterparts in single combat.

Thinky Skybones

Female Orc Witch 5
CE Medium humanoid

Init +2; Senses darkvision 60 ft.; Perception +3

DEFENSE:

AC 17, touch 12, flat-footed 15 (+1 natural, +4 armor, +2 Dex)

HP 45/45 (5d6+10+5, max)

Fort + 3, Ref + 3, Will +3

Defensive Abilities beastmaster, feather fall at-will

Weakness light sensitivity (-1 atks and sight-based Perception in bright sunlight or daylight spell)

OFFENSE:

Speed 30 ft.

Melee Mw Greataxe +7 (1d12+6/x3)

Harpoon (halberd) +6 (1d10+6/x3); reach/trip

Dagger +6 (1d4+4/19-20); range 10ft (+4 thrown)

Ranged +1 Mty Comp Longbow (+4 Str) +5 (1d8+5/x3)
-->Range 110ft; Ammo X

Chakram +4 (1d8+4)
-->Range 30ft, thrown

Net +4 ranged touch (target entangled)
-->max range is 10 ft.; Entangled: -2 atk rolls, -4 Dex, move at half speed, can't charge/run, foe must make (DC 15 + spell's level) check to cast a spell); control rope with opposed Str check and foe can only move within limits that rope allows. Escape: DC 20 Escape Artist check (full-round action); net has 5 HP and can be burst w/a DC 25 Str check (full-round action); only useful for creatures within one size category; if re-thrown without folding, attack is at -4 (2 rounds to refold).


Spells Prepared:

10% Arcane Spell Failure Chance

0: (DC 14) daze, detect magic, spark, stabilize
1st: (DC 15) enlarge person x2, hold person, reduce person
2nd: (DC 16) cure moderate wounds (2d8+5), vomit swarm, web
3rd: (DC 17) fly, lightning bolt

STATISTICS:

Str 18, Dex 14, Con 14, Int 18, Wis 9, Cha 5

Base Atk +2; CMB +4; CMD 16

Feats Simple Weapon Proficiency, Martial Weapon Proficiency, Scribe Scroll, Ability Focus (slumber hex), Alertness (within arm's reach of familiar), Exotic Weapon Proficiency (net, whip)

Skills Acrobatics +7, Climb +9, Fly +10, Handle Animal -1, Heal +4, Know (arcana) +8, Know (nature) +8, Linguistics +6, Perception +3, Sense Motive +1, Spellcraft +12, Stealth +9, Swim +8

Languages Common, Orc, Dwarven, Giant, Goblin, Sylvan, Undercommon

SQ weapon familiarity, hexes, spells, familiar

HEXES:

Flight (+4 Swim, feather fall at-will, levitate 1/day, fly 5 minutes/day as per spell- must be used in 1-minute increments)
Healing (as cure light wounds, once per creature per 24 hrs; 1d8+5)
Slumber (DC 18 Will save or fall asleep for 5 rounds, any HD, can be roused with standard action, as per sleep spell)

FAMILIAR:

Patron: Spirits (grants ghostbane dirge as a 2nd-level spell

Not-soup the Turtle Familiar.

Stays tucked inside Thinky's garb, at all times, granting Not-soup total cover. He does not come out unless Thinky is completely safe.

(stats can be generated if needed)

SPELLS:

Spells per Day: 0: 4, 1st: 4, 2nd: 3, 3rd: 2

0- (all) arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue

1st- (9) beguiling gift (APG), command, cure light wounds, decompose corpse (UM), enlarge person, obscuring mist, mage armor, mount, ray of enfeeblement, reduce person, restore corpse (UM)

2nd- (4) blindness/deafness, cure moderate wounds, ghostbane dirge (from patron), hold person, see invisibility, vomit swarm, web

3rd- (2) fly, lightning bolt, remove curse

EQUIPMENT:

Carrying Capacity: light load = 100lbs, medium load = 200lbs, heavy load = 300lbs
Wealth: 9 gp, 8 sp

Mithral chain shirt (+4 AC, +6 max Dex, no ACP, 10% ASFC, 30ft) 12.5lbs
-->Cobbled together from many fallen elf heroes. :)
Mw Greataxe 12lbs
Chakram 1lb
Dagger 1lb
+1 Mighty composite longbow (+4 Str) 3lbs
Arrows (x100) 15lbs
Net (x2) 12lbs
Tanglefoot bag (x1) 4lbs
Potion of shield (x5) 0lbs
Spell component pouch 2lbs
Feather Token (anchor) (x1) 0lbs
Feather Token (swan boat) (x6) 0lbs
Stealthy Garb (mw Stealth tool) 2lbs
Scout's goggles (mw Perception tool) 2lbs
Signal Whistle (x4) 0lbs
Scroll Cases (x17) 8.5lbs
-->Scrolls:
---1st: command (x5), cure light wounds (x12), hold person (x10), mage armor (x5), mount (x8), ray of enfeeblement (x10), reduce person (x10)
---2nd: cure moderate wounds (x2), web (x2)
---3rd: fly (x2), lightning bolt (x2)

Total Weight Carried: 75lbs

Racial Stats:

As normal for orcs, but no penalty to Intelligence, and replace Ferocity with the half-orc variant trait Beastmaster, from the APG.

Beastmaster Some [orcs] have a spiritual kinship with fantastical beasts, capturing them for sport or living and hunting with them. A[n] [orc] ... treats whip and net as martial weapons and gains a +2 bonus on Handle Animal checks. This racial trait replaces the [ferocity] racial trait.