Virtue: Temperance
Vice: Lust
Clan: Mekhet
Covenant: Invictus
Masquerade: Investigator
Requiem: Magus
Intelligence ••• Strength •• Presence •
Wits ••• Dexterity •• Manipulation •••
Resolve ••• Stamina •• Composure •••
Guile 3
Nerve 5
Dominance 4
Defense 2
Health 7
Initiative 5
Speed 9
Willpower 6
Humanity 7
Academics ••
Computer•
Investigation••• (puzzles)
Occult•
Politics •• (local-kine)
Athletics •
Firearms •
Larceny ••
Stealth ••
Empathy •• (motives)
Intimidate •• (interrogation)
Persuasion •
Subterfuge •• (lying)
Auspex •
Heightened Senses - No Dice Pool; May add Auspex to Surprise Rolls; No Cost to activate
Celerity •
No active rolls; subtract from all attacking dice pools; Increase to initiative and speed when active; 1 Vitae per turn
Obfuscate •
Touch of Shadow Conceal small items on person or in grasp; Wits + Larceny + Obfuscate; No cost to activate
Masquerade ••• (Investigator)
Networking: Contacts (Law Enforcement, Journalists, Street Criminals)
Vouchsafe: Retainers (Police File Clerk, Journalist), +3 to subterfuge rolls to protect identity
Deep History: False identity, -3 to research background/identity, automatically pass routine checks
Eidetic Memory ••
Languages •• (Russian – 1, Turkish – 1)
Resources •••