AOW - Your advices for a proper introduction


Age of Worms Adventure Path


Hello everyone.
I've read a lot about your posts on this marvellous campaign. Finally I enter in your circle.

I'm french and a very old dnd player.

First I hope you would excuse me for my english and that you will understand.

After having read a lot about your ideas, et floowing smarnil's campaign journal, I've made my mind and looking for a proper introduction.

First I use Rontabont Mur from the stage coach. It's said he's coming from Blackstone.
It is said also that Tilgast is conspiracing with some minors mines manager from Blackstone and the other city (Hotspring?)and plan to attack Balabar Smenk's convoys letting think that it's some highwaymen.

I was planning to set a first and successfull attack before the player's introduction.

Smenk wants to maintain a good relationship with the free city. So He decides to recrut with a lot of publicity guards and mercenaries (so the PCs).

Smenk is using them as a decoy. He already have sent the real convoy 2 days ago.

Tilgast have placed a spy inside the mercenaries (firstable I was thinking of Rontabont Mur himself, but it will be an henchman) because he knows Smenk and wants to be sure the convoy is the real one.

Smenk will succeed in sending furnitures to the free city and get back some weird stuff for Ragnolin.

And when the PCs are back, he will pay twice the promised money and offer them a night of party in the Feral Dog when they will meet a drunk Auric who will tell them he's about to investigate the Stirgenest with his fellows.

What we got here is 2 plots, beacause Smenk wants to know who is attacking him.

Now for the PCs background, I prefer to write the basis because when they have a total liberty I could have the risk that they don't match with the local background. I will lead this campaign in greyhawk...
I sketch this for the PCs Background:

A fighter who fail to enter in the Heironeus Church. He stayed close to Melinde. He hardly wants to prove he's not a looser and can serve his god.

A bard/ Rogue from clerckburg. His family moved not long before and he let a girlfriend there. He doesn't know she is with another one... That's his first motive to enter in the Smenk convoy. he's a friend to the wizard.

A wizard, ex-apprentice to the alchemist Benazel. He returned to his family because his studies are too expensive. His mmother works as a cooker in the Chaum gansworth restaurant (The rusty bucket). Gansworth, wise enough to use a wizard at his service (even a rookie one) send him to spy Smenk. (We know he wants to ally to Balabar, and he needs guarantees).

And finally a priest. Orphan, found by AMariss from the Green Lady Cult (Wee-Djas) and raised by a another family. As conclued, he entered at the service of the Green Lady. His priestess wants him to go with the convoy, and being protected, and get a book from the temple from Hardby.

I'm working on the Faceless One. I integrally use smarnil's theory and add Spacelard's serial killer one. (After having thank of making him a psychopat, I gave up this idea, convinced by Smarnil advices). The idea is too kill Constance (Lanod Neff's snitch in The Midnight Inn). A manager after two real deaths by the very hand of the Faceless One), will leap on this opportunity.

So I have to choose two victims who can make the FO operation fail, and the murderers the henchman and the manager).

I'm waiting for your advices or questions.

Thanks a lot guys !


krimssone wrote:

It is said also that Tilgast is conspiracing with some minors mines manager from Blackstone and the other city (Hotspring?)and plan to attack Balabar Smenk's convoys letting think that it's some highwaymen.

I was planning to set a first and successfull attack before the player's introduction.

Smenk wants to maintain a good relationship with the free city. So He decides to recrut with a lot of publicity guards and mercenaries (so the PCs).

Smenk is using them as a decoy. He already have sent the real convoy 2 days ago.

Tilgast have placed a spy inside the mercenaries (firstable I was thinking of Rontabont Mur himself, but it will be an henchman) because he knows Smenk and wants to be sure the convoy is the real one.

Smenk will succeed in sending furnitures to the free city and get back some weird stuff for Ragnolin.

And when the PCs are back, he will pay twice the promised money and offer them a night of party in the Feral Dog when they will meet a drunk Auric who will tell them he's about to investigate the Stirgenest with his fellows.

Okay. So, will the called-brigands attack the decoy convoy (allowing you to start your campaign right with a combat scene, which is quite good for getting your players' attention), or will the spy manage to warn them off ?

If the attack takes place, I suggest that the spy should betray the guards (including the PCs). Such foul play could motivate them to look for the mastermind behind the attack (depending on your players' curiosity).

krimssone wrote:

I'm working on the Faceless One. I integrally use smarnil's theory and add Spacelard's serial killer one. (After having thank of making him a psychopat, I gave up this idea, convinced by Smarnil advices). The idea is too kill Constance (Lanod Neff's snitch in The Midnight Inn). A manager after two real deaths by the very hand of the Faceless One), will leap on this opportunity.

So I have to choose two victims who can make the FO operation fail, and the murderers the henchman and the manager).

So you need two previous grisly deaths, by the hand of the Faceless One, who will get copycatted by a mine manager on Constance.

The first death should be Mestal's, the guy that Smenk sent into the Dourstone mine (something like a month before the start of your campaign). Making it bloody and painful is a message sent to his boss.
Maybe he is known as a goon of Smenk, maybe not.

For the second one, during the cairn events, I suggest one of the foremen of Dourstone mine. Maybe he got curious and went for the "forbidden zone" in the mine, saw the elevator and was unlucky enough to be seen by one of the guards who happen to be also an Hextor cultist on his way out. Dealing with him openly (arresting and firing him) would have been too conspicuous; making him the next victim of the so-called "face-eater killer" (tm) to silence him was seen as the best option.

To add to the mystery, you could adopt the same Modus Operandi as Spacelard : the foreman could have been murdered in a room of the Corridor of Veils at the Emporium while waiting for a prostitute (Hold Person?), and seen going downstairs and outside just before his face-ripped body was discovered...

Maybe the prostitute was another victim? Maybe she is discovered in her room afterwards? Maybe her last customer description is creepily close to Mestal's ?

The players shouldn't be able to see a pattern between those two murders (especially after Constance's murder comes to muddy the wters even futher) before the Three Faces of Evil introduction.


Smarnil le couard wrote:

Okay. So, will the called-brigands attack the decoy convoy (allowing you to start your campaign right with a combat scene, which is quite good for getting your players' attention), or will the spy manage to warn them off ?

If the attack takes place, I suggest that the spy should betray the guards (including the PCs). Such foul play could motivate them to look for the mastermind behind the attack (depending on your players' curiosity).

Well It depends of what my Players will do and... the dice...

I consider both of them possible. Of course, you're right, if they are attacked, the spy will move against the PCs

Smarnil le couard wrote:

The first death should be Mestal's, the guy that Smenk sent into the Dourstone mine (something like a month before the start of your campaign). Making it bloody and painful is a message sent to his boss.

Maybe he is known as a goon of Smenk, maybe not.

For the second one, during the cairn events, I suggest one of the foremen of Dourstone mine. Maybe he got curious and went for the "forbidden zone" in the mine, saw the elevator and was unlucky enough to be seen by one of the guards who happen to be also an Hextor cultist on his way out. Dealing with him openly (arresting and firing him) would have been too conspicuous; making him the next victim of the so-called "face-eater killer" (tm) to silence him was seen as the best option.

I totally agree on the first death. The second the idea is really really good. Nevertheless, I will look for something else, I could try one of cubbin's deputy. Who could be fool enough to attack Neff ??? I need to dig that way to keep it logical.

Smarnil le couard wrote:
To add to the mystery, you could adopt the same Modus Operandi as Spacelard : the foreman could have been murdered in a room of the Corridor of Veils at the Emporium while waiting for a prostitute (Hold Person?), and seen going downstairs and outside just before his face-ripped body was discovered...

Oh yeahhhhh !

Smarnil le couard wrote:

Maybe the prostitute was another victim? Maybe she is discovered in her room afterwards? Maybe her last customer description is creepily close to Mestal's ?

The players shouldn't be able to see a pattern between those two murders (especially after Constance's murder comes to muddy the wters even futher) before the Three Faces of Evil introduction.

Yes ! I was planning playing it just after the end of The Whispering Cairn and the description could be mestal or the foreman/ deputy's.

Thanks a lot Smarnil !
I work on it and I tell you !


krimssone wrote:
I totally agree on the first death. The second the idea is really really good. Nevertheless, I will look for something else, I could try one of cubbin's deputy. Who could be fool enough to attack Neff ??? I need to dig that way to keep it logical.

Glad to serve.

But why are you talking of Neff? And which one, Allustan or his brother Lanod?

Dourstone mine belongs to the dwarf of the same name, not to Neff, and is the one where TFoE takes place.


Smarnil le couard wrote:


But why are you talking of Neff? And which one, Allustan or his brother Lanod?

Dourstone mine belongs to the dwarf of the same name, not to Neff, and is the one where TFoE takes place.

Yes I know, don't worry. I'm not clear that's all !

I was speaking of lanod Neff. If the FO kills a deputy, it would mean that a deputy made his job (not on purpose of course), that he had discover something or see something and his dangerous for the FO.

On the other side, everyone knows that Cubbin and his men are Lanod Neff's men. Attacking one of them could be something which scares everyone, Smenk or any managers.

It's just an idea, I have to work.


krimssone wrote:
Smarnil le couard wrote:


But why are you talking of Neff? And which one, Allustan or his brother Lanod?

Dourstone mine belongs to the dwarf of the same name, not to Neff, and is the one where TFoE takes place.

Yes I know, don't worry. I'm not clear that's all !

I was speaking of lanod Neff. If the FO kills a deputy, it would mean that a deputy made his job (not on purpose of course), that he had discover something or see something and his dangerous for the FO.

On the other side, everyone knows that Cubbin and his men are Lanod Neff's men. Attacking one of them could be something which scares everyone, Smenk or any managers.

It's just an idea, I have to work.

Well, provided the deaths were messy and violent (remember, the first was meant to be a message; it replaces the whole head-on-a-pillow stuff, which is way weaker), people in town would be more impressed by the idea that a mad killer is among us than by the fact he slew one of the sheriff deputies.

For them (and your players at this point), it's just random killings perpetrated by a psychotic killer. Your players won't see the dots connecting the deaths until later.

So they wouldn't be MORE impressed by a deputy's death than by a foreman's. And you will have an easier time linking the latter to your plot than the former.

If you stay with the deputy, here are ideas for the motive : one of them like to snoop around to collect blackmail material (don't remember which one, but it's all in the Diamond lake document). Maybe he saw something (or sniffed something) one night about the "special materials" delivered to Dourstone mine and tried to extort a quick buck from the wrong person (the dwarf most probably), confident that his position would protect him.

You can also slay both the deputy and the foreman. The Emporium scene I described would fit more the foreman than the deputy, who could more easily be slain in a dark back alley.

Maybe they all died the same night (to kill two birds with one stone, sort of), and the face used by the prostitute customer was the deputy's... Maybe the PCs will be the one to discover his body... Possibilities for shock and gore are endless.

Remember


Thanks Smarnil. And Happy New Year !!!

I'm still working on it.

For TFoE I read what you wrote about reorganizing the sublevels. I sketch a map, does it seems to you I'm correct.

http://i40.servimg.com/u/f40/14/70/23/89/carte_10.jpg


krimssone wrote:

Thanks Smarnil. And Happy New Year !!!

I'm still working on it.

For TFoE I read what you wrote about reorganizing the sublevels. I sketch a map, does it seems to you I'm correct.

http://i40.servimg.com/u/f40/14/70/23/89/carte_10.jpg

Happy new year to you, too.

Looked up your map : do you want to know if you are correct according to mine, or from a more general point of view?

Mine was very different : only one obvious exit from the cathedral, leading to Hextor's temple (with very cosmetic and thus very facultative changes) ; another one not-so hidden at the bottom of a deep and wide fissure at one end of the cathedral, at the opposite of the dark pool, leading to grimlockland ; and the last one behind a secret door on the top stage of the stair circling the nave, leading to a compressed down, mazeless and kenkuless, Faceless One lair.

That said, yours can work well, provided you don't intend to have the three factions in open conflict (as I did), which means you must prepare for grimlock reinforcements coming to the rescue of the Hextorites among other things. A battle royale in the temple could be be great fun, but more than your players can handle.

Also, the entry to the FO lair would be more logically placed in 23 (the eyes corrridor) than in 24 (warehouse): that way, the PC wouldn't be able to gain so easily a direct access to the laboratory.

The grimlock part seems to be warped : it lacks all the cliff part (14 through 17, who should connect with 13 at one end and 18 at the other), and access should be through area 12.


Hi.

I have almost finish my homeworks for a nice introduction for my players. Here come my ideas. I have change my mind, but I think this is for the best. I read a lot about the notes and ideas written here and there.

I have 5 players. I'm waiting for their BG's first outlines to make some adjustements later in their BG.

I intend to run a prequel to form the party and give them levels before they enter in the Whispering Cairn.

I will begin in Ery Crossings (doomgrinder p23)with the fair. During the two weeks festival, merchants and sheperds are gathering. They trade wool, a lot of goods for the locals and load barges to go down the river to Greyhawk or towards the Duchy of Urnst by the Urnst trail. Entertainers and artists come also to run a lot of shows. The fair will make easier a introduction for PCs coming from different parts of Flannaess.

Spoiler:
With that I will be able to introduce what I call the Tilgast plot. Tilgast is secretly allied with mining directors from Blackstone and Steaming Springs (Diamond Lake overload). They are using disguised thugs to attack Belabar's ore convoy. They want to make think the Garrison that is the lord bandit Rosco Two-Fingers (City of Greyhawk - Cairn Hills) who is involved.

Belabar Smenk has an agreement with Rosco. The bandit doesn't attack his convoy in exchange of some information about the garrison patrols and obviously, gold. Mestal Fixx was the middleman but his disappearance threatens the current deal.
Lately Rosco is under pressure, greyhawk militia is after him for the attacks on the Ery. The disguised thugs take great care of letting know they are Rosco 's men. The bandit lord send 2 spies in Ery Crossings to discover who are this guys. He's very angry about that. Belabar consider the fact it's not Rosco but he's not 100% sure.

I Have an another plot with a mercenaries group, led by Leigh Grilleut (Doomgrinder p25). She's protecting a merchant's caravan from Urnst (House Einstoffen from Seltaren). Her bosses suffered several attacks from humanoids and another bandit lord Barlieu Clarreth From The Ashes - Cairn Hills. Her role is to provide some informations about the relations between Greyhawk and the Duchy of Urnst and also to create a possible adventure. I like the idea the players are free to do whatever they want. If they want to help her, so be it.

So they begin with the Festival Knight module (a living greyhawk adaptable adventure). They meet with Trovast Skunt the garrison lieutenant who will leave the village to enquire about a sunk barge full of ore in the Ery river. During the meantime a villain from Iuz's shadowclaw is trying to ruin the festival, a sort of carnival, which commemorates all the warriors and knights fallen against the old wicked's hordes. Being a werewolf, he's way too dangerous for the PCs but fortunately Auric and Co are presents and will defeat the bad guy in front of the PCs.

So what's the point? First, they will be mad at being seen by the population as loosers and will feel resentful about the heroes of Ery Crossings (Khellek's band). Auric will celebrate his victory with a lot of wine and beers and will reveal why they are here. They're on their way to Diamond Lake to investigate a cairn.
Khellek motivated by rumors about a cairn recently explored (The one from Mad God's Key adventure Dungeon #114 studied in Greyhawk some notes about Ulavant expedition. They don't know which cairn it is, but the mage thinks that if Ulavant died in a cairn, a treasure is still inside...

I'm hoping, my players' wounded pride will lead them to the Whispering Cairn. The condition is that one of them knows by a way or another the exact location of the cairn (Background adaptation).

Spoiler:
I also have other ways to let them know some facts or meet some NPCs. I will run some quick adventures separately for each of them or two at most.
In one, They will save a girl from the Ery Conclave COR1-09 - Swamp Things - Living Greyhawk abducted by lizard-men and will discover there's a cultist of Vecna behind them (I switch the druid renegate by the cultist). The lizards are beginning to find hosts for worms(one of the FO's assistant from TFoE). It will help me with EaBK and introduce the fact Vecna is around (I keep your idea about the FO lying about his true obedience, Kyuss). I hope the surpise will be greater when they will know Vecna's cultist have been fooled.
In the other, they will have to rescue Merris Sandoval the garrison scout (adaptation of the Cry Wolf adventure #Dungeon 102). He is trapped and I give him a animal companion, a dire wolf. Merris will gain 1 or 2 level.

That's all.I'm beginning to work on Encounter at Blackwall Keep, removing the spawn of kyuss and using Mazeena with a worm already inside, ready for a massacre at the end of the scenario.


Hi everyone.

I've finished my first PC's background

The stats have to be done but so far we have his history.

I will made a booklet for each player. I've finished the monk's. Sorry it's written in french.

For the non french, I will resume the BG.

Antoine will play a monk with the feat which allow him to have psionic capacity. He intends to get the Fist of Zuoken prestige class.

Born in Leukish, his parents sold him because they were scared about some weird manifestions of his psionic powers. He was sold to a strange bakluni guy who will be his master (sifu). He went with Izenfen's group in 574 to inhabit the Twilight Monastery and left it live adventures.

Eventually they went to greyhawk Free City before going to bakluni lands. The monk's master had to take with him his long time lover, Lahaka. But she was with someone else... Neverthelesse she agreed to go with them. But Loris Raknan learned that his girl had an affair with some other guy. He send Zyrwog to slay the monk's master before the PC's eyes (like dexter's mother murder). That's why he will kill her, when he will learned she's in love with Auric. IMC Lahaka was a little bit "coeur d'artichaud", easy to fall in love...

Finally the master's bidy and the PC (10 yeras old) were send to the Twilight Monastery. 7 years to clean, and make some annoying works.

Before the campaign starts he has been told he could go in town with some monks, to sell some kalamanthis herbs...

Here the link to read the booklet (it's in french and it's in low def, sorry about that).

Go to Monk's guide to AOW campaign


krimssone wrote:

Hi everyone.

I've finished my first PC's background

The stats have to be done but so far we have his history.

I will made a booklet for each player. I've finished the monk's. Sorry it's written in french.

For the non french, I will resume the BG.

Antoine will play a monk with the feat which allow him to have psionic capacity. He intends to get the Fist of Zuoken prestige class.

Born in Leukish, his parents sold him because they were scared about some weird manifestions of his psionic powers. He was sold to a strange bakluni guy who will be his master (sifu). He went with Izenfen's group in 574 to inhabit the Twilight Monastery and left it live adventures.

Eventually they went to greyhawk Free City before going to bakluni lands. The monk's master had to take with him his long time lover, Lahaka. But she was with someone else... Neverthelesse she agreed to go with them. But Loris Raknan learned that his girl had an affair with some other guy. He send Zyrwog to slay the monk's master before the PC's eyes (like dexter's mother murder). That's why he will kill her, when he will learned she's in love with Auric. IMC Lahaka was a little bit "coeur d'artichaud", easy to fall in love...

Finally the master's bidy and the PC (10 yeras old) were send to the Twilight Monastery. 7 years to clean, and make some annoying works.

Before the campaign starts he has been told he could go in town with some monks, to sell some kalamanthis herbs...

Here the link to read the booklet (it's in french and it's in low def, sorry about that).

Go to Monk's guide to AOW campaign

Sounds yummy (both the introduction and the monk's backgroud). Looks like I'm not the only one to collect LG adventures.

Are you planning to whip up a campaign journal ?


Smarnil le couard wrote:
Sounds yummy (both the introduction and the monk's backgroud). Looks like I'm not the only one to collect LG adventures.

Thanks ! Yes I have a few one.

Smarnil le couard wrote:
Are you planning to whip up a campaign journal ?

Yes sure, but in french. I will let you know !

By the way, it seems the others PCs'character classes will be:

a barbarian (dwarf)... I have doubts on this one...
a wizard
a rogue
a priest/ or paladin but it could be as well a rhennee fortune teller.

Some intentions...
I intend to make a npc (maybe a bard or the jester class from dragon or dungeon, I don't remember...).
One of my idea is to introduce "Demon Boy" Geyhawk for HoHR, I read the thread of his player and I loved it... I already know which funny face and funny voice I can't take to play him... The concept is too great to be forgotten.
I'm also considering to merge Ellival with the doppleganger boss from HoHR. Maybe Ellival was killed by Bozal's "men" to get a foot in Diamond Lake area.

But this means:
1- I have to check if the greyhawk group is independant from Lashonna. I mean is Bozal taking orders from her ? I don't know, I haven't read every words, every lines.
2- I have to check the timeline...

Maybe it's too much, but, I need to see again Ellival in the campaign, so I'm looking for solutions.

How is your campaign ? That's a long time since i've read something from you !


krimssone wrote:
Thanks ! Yes I have a few one.

Beat you! Got 800+.

krimssone wrote:

Some intentions...

I intend to make a npc (maybe a bard or the jester class from dragon or dungeon, I don't remember...).
One of my idea is to introduce "Demon Boy" Geyhawk for HoHR, I read the thread of his player and I loved it... I already know which funny face and funny voice I can't take to play him... The concept is too great to be forgotten.
I'm also considering to merge Ellival with the doppleganger boss from HoHR. Maybe Ellival was killed by Bozal's "men" to get a foot in Diamond Lake area.

But this means:
1- I have to check if the greyhawk group is independant from Lashonna. I mean is Bozal taking orders from her ? I don't know, I haven't read every words, every lines.
2- I have to check the timeline...

Maybe it's too much, but, I need to see again Ellival in the campaign, so I'm looking for solutions.

How is your campaign ? That's a long time since i've read something from you !

My campaign is doing fine : they are in the middle of the swamp, poised to attack the lizardmen lair after getting some directions from the shaman (and instructions to minimize collateral damage, aside from the chief and his chief goon). For the time, he forgot to tell them about the chief's dragon ally. Must be old age.

I had a great time roleplaying the negociations between the barbarous shaman and my PCs. I gave them a handcarved staff with coded directions to the chief's room (did it myself with an hand saw), and can't wait to see next session if they will remember how they are supposed to read it.
I intend to use to chronometer to make them choose their way in real time (left, middle or right? Tic tac tic tac...)

I have two sessions to write down to update my journal.

As written, the doppleganger/illithid group is mercenary, with no links to Lashonna, hired by Raknian to avenge the death of his friend Theldrick. Duh.

I prefer to make them into a long standing infiltration cell, part of the Kyuss conspiration, in charge of putting Raknian in place as Arena director in the first place, and of protecting him from any investigation from the Greyhawk government thereafter (including investigations about the untimely disappearance of Lahaka).

I am myself looking for a good opportunity for a comeback of "Ellival". Maybe my PCs will hear about a mysterious elf visiting Raknian, while investigating him. I will definitely make him one of the avolakia priests in the Rift.


Smarnil said wrote:
the doppleganger/illithid group is mercenary, with no links to Lashonna, hired by Raknian to avenge the death of his friend Theldrick. Duh.

Ok that's not great they're (the greyhawk's cell and Lashonna) not linked. I will repair this.

I will develop what I call the Tilgast Plot.

I've not finished but I built it thinking in that way: If I'm "..." what would I do.

(french translation at the end of the post)...

So,

What we have: Tilgast and some Mine Managers from Blackstone and Steaming Springs are allied and disguise thugs to attack Smenk's convoys. Trying to make think It's Rosco Two-Fingers and his bandits.

Lanod Neff learned this project thanks to Constance from the Midnight Salute. She's very skilled to obtain some whispers in the bed. Lanod sent his boys to follow Tilgast and get proof of this alliance betwenn Tilgast and the Mine-Managers from Blackstone and Steaming Springs. With these prooves, he calls for Tilgast and blackmail him. Money for Silence... Fond of Constance, he precises that if something occures to his girl, he will call the milicia and give them all the prooves needed.

So

• TILGAST

very angry, he wants to introduce someone in Neff's manor to steal the documents. he needs strangers and skilled. He gathers with Chaum Gansworth who will meet the players to explain the mission.
(Day+1 after TFoE)

• ROSCO DEUX-DOIGTS
Rosco wants badly to know who charges him with these attacks. Plus, he made an agreement with Smenk. (previous post). His spies go to Ery-Crossing to get some informations. He will get what he wants (day+5 after Festival Knight adventure - campaign prologue): the impostors come from Blackstone. So his spies will infiltrate the thugs and will learn they get their orders from a mine-manager from this city. He will kidnap him and torture him (Day+8)to finally learn Tilgast is the mastermind. Then he sells this information to smenk (day+11)

• CHAUM GANSWORTH
Send to speak with the players, he will ask them something different that Tilgast wanst. He just wants them to steal the documents of Neff dark affairs and nothing more. No murder. In the same time he send someone to kill Constance and kill the murderer(maybe with the help of the party). What he wants it is a clash between Tilgast and Neff. Then He will sell the documents which accuse Neff to Neff in exchange of Tilgast Mines.

• BELABAR SMENK
Once he knows Tilgast is behind the convoys attacks, he wills search to know who knows what. He is madly angry at Tilgast and want to get his mines. He will buy to Rosco the mine-manager from Blackstone and get his words in front of Cubbin. Now he has a legal statement, he will demand Tilgast officially.

• LANOD NEFF
Neff will drop Tilgast if he's threaten (that means Tilgast is discovered). he will negociate with Tilgast a free transfert of his mine-manager charge to Jarvis (the sheriff deputy) in exchange of a safe exit. Jarvis will sell the mines in auctionning. Smenk would get it (he's the richest) unless Gansworth succeeded in his blackmail with Neff (and Constance is dead). Neff will watch seriously Gansworth because the governor-mayor is not stupid and suspects heavily Gansworth is deeply involved in this murder. Gansworth will have an accident just before the auction.
Neff doesn't want all the mines in Smenk's hands, he will trade with him the Mines from Blackstone (from Tilgast allies) and will try to sell the mines to Luzanne Parrin.

So everything depend on the party timing to achieve WC and TFoE. If not, Smenk is out and Gansworth will win.

What do you think of that? I think it could work.

In french

Spoiler:
Le complot Tilgast

Tilgast + directeurs miniers de Noirepierre et Sources Chaudes font croire à des attaques de convois par la bande de Rosco Deux-Doigts.

Lanod Neff l’apprend par Constance qui a eu des confidences sur l’oreiller de Tilgast. Il fait convoquer Tilgast et le fait chanter. Il fait suivre Tilgast depuis quelques semaines et a accumuler suffisamment de preuves pour le confondre. Il fera mine de ne rien savoir si Tilgast lui donne un petit pourcentage de ses bénéfices. S’il arrivait malheur à Constance, il avertira la milice.

• TILGAST
Furieux, Tilgast veut s’introduire dans le manoir de Neff pour voler les preuves. Il lui faut des étrangers capables et qu’on ne puisse remonter jusqu’à lui. Les exploits des PCs les mèneront vers lui. Chaum Gansworth les convoquera, sur le conseil de Tilgast, pour leur expliquer l’affaire. (Jour+1 après les 3 visages du mal).

• ROSCO DEUX-DOIGTS
Rosco veut savoir qui le charge de vols qu’il ne commet pas. Ses espions partent pour Ery-la-Croisée pour essayer d’en savoir plus. Lorsqu’il apprendra (jour +5 festival Knight) que cela vient d’hommes venus de Noirepierre, il infiltrera le groupe pour s’apercevoir que les ordres viennent d’un directeur-minier (jour +8). Il le kidnappera et apprendra donc que Tilgast est derrière toute l’affaire. Il informera Bélabar Smenk (Jour +11).

• CHAUM GANSWORTH
Il donnera des ordres différents aux PCs. Il leur expliquera que Neff est un pourri. Il souhaite donc qu’ils volent seulement des preuves de ses magouilles et rien d ‘autre. Dans un deuxième temps, il fera assassiner Constance et fera tuer l’assassin le même soir. Son plan est de forcer Neff à livrer Tilgast aux autorités et de lui rendre les preuves de ses magouilles en échange des mines de Tilgast.

• BELABAR SMENK
Une fois qu’il saura que Tilgast est derrière lui, il essaiera de savoir qui sait quoi. Qui est au courant ? Il veut réduire Tilgast à l’état de pulpe et s’emparer de ses mines. Il demandera à Rosco de lui livrer le directeur-minier de Noirepierre et lui tirera les vers du nez. Puis via Cubbin adressera une plainte à Neff.

• LANOD NEFF
Neff lâchera Tilgast si l’affaire remonte. Il lui demandera de signer une cession de sa charge à Jarvis (l’adjoint de Cubbin) en échange d’un départ précipité mais sain et sauf. Jarvis sera alors chargé de revendre aux enchères la charge de Tilgast. Smenk, devrait emporter la mise sauf si Gansworth a réussi son coup (ce qui signifie que Constance est morte). Feignant d’imaginer que le commanditaire de l’assassinat et du vol de ses papiers est Tilgast, il accèdera à ses demandes mais aura Gansworth dans le collimateur… Il fera en sorte que Gansworth ait un accident juste avant les enchères, mais ne voudra pas que Smenk soit en situation de monopole. Il doit installer quelqu’un de confiance à la tête des mines de Tilgast et de prochainement celle de Gansworth. Son frère ? Cubbin ? Luzanne Parrin ? Il proposera à Smenk de traduire en justice les directeurs-miniers alliés de Tilgast et lui donne les mines leur appartenant à Noirepierre et Source Chaudes, lui choisi quelqu’un pour celles de Tilgast et Gansworth.

Breaking news !!! ;)
One of my players wrote me a BG. A Heironeus priest. based on his BG, I made his father the commandant in Blackwall Keep... Bad news... ^^

I have a rogue (for the moment I'm seriously thinking make him coming from Dyvers (caught in the middle of a thieves guild wars intern war in the Alliance)

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