Klaus van der Kroft Goblin Squad Member |
While I'm no futurologist, I can safely predict that, being this a game based on Pathfinder, its chances of success will be determined by the way it models one of the key mechanics in the PnP: Basketweaving.
What engine will be the game using to best simulate the intertwinging of various vegetable fibers into portable containers?
How will Basketweaving be featured in the endgame?
Will there be a Collectors Edition which includes baskets?
Will the lore take us into a profound trip of revelation and introspection regarding the true nature of the Ars Cista?
I must know this!
Gary Teter Senior Software Developer |
I'm pretty sure you're kidding, and I'm also pretty sure we don't have time for such shenanigans. Feel free to raise these important issues in a more appropriate forum.