Pathfinderizing: Campaign Traits?


Age of Worms Adventure Path


So I'm considering running AoW in Pathfinder, for an audience of gamers who are young enough that they have never heard of Sons of Kyuss. Poor bastards. :)

What I'd like to do first is make a set of campaign traits, similar to the modern APs', that would focus around the idea that these chars are all near penniless and in debt to a mining company or some other local agency. They'd start with basic equipment and their remaining cash would be in miners' scrip at best, and any trait that gives money or expensive goods would be banned. In return, the traits should give somewhat better benefits than even ordinary campaign traits.

Something like this:

Sixteen Tons: You or your family are indebted employees of one of Diamond Lake's mining concerns. After purchasing equipment, convert any remaining starting gold to miners' scrip worthless outside of town. You gain one free rank in Profession (miner), and it is always a class skill for you. Select one of the options below. (Different options for each of the six mine managers, owe whichever one something like 50 gold.)

Other options: Allustan's apprentice, novice monk, alchemist working for Benazel at the smelting plant, freak at the Emporium...

...brain seizing up, not enough sleep last night. I'd be very grateful for any ideas/help/criticism/whatever.

Community / Forums / Archive / Paizo / Books & Magazines / Dungeon Magazine / Age of Worms Adventure Path / Pathfinderizing: Campaign Traits? All Messageboards

Want to post a reply? Sign in.
Recent threads in Age of Worms Adventure Path