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Ok, a few questions.
First off, I'm new to Pathfinder. I stopped running 3.X right around the switch to 3.5 and haven't run a 3.X type of game since. I've done a myriad of others, and am now finishing up a 4e campaign and will be diving into Pathfinder after it. Which'll be about Summer 2012. A nice blockbuster movie type game. :D
So I've got time to plan out my game, and I will be using the Age of Worms AP as my game. Thrilled to death to do so, and thought instead of doing Greyhawk, which I'm the only old fart in my group who loves the setting; will be converting it to the Pathfinder/Golarion setting instead.
As I have not even purchased the core book yet, and don't have any of the actual setting material, I'm interested in a logical placement of Diamond Lake and the Free City of Greyhawk.
I've seen threads talking about placement in Taldor or the River Kingdoms.
Taldor is a wonderful sounding place for starting an adventure group, but Diamond Lake is a bit seedier than I would think you'd find in Taldor, correct me if I am wrong. And the River Kingdoms looks great too, but the geography might take more work than I'm inclined to do(yet).
Should I just drop in a "generic" Free City into one of these areas(even Cheliax(?)) and work around it? Has anyone found it difficult dropping in or converting these to Golarion?
I had initially considered just using Forgotten Realms(as I have run this more than any other setting in my gaming life), and the Boyd Conversion is pretty easy peasy. But Golarion actually would be fun as it seems to be a great new adventuring place for my group.
Also, starting off the group, I was thinking of running the Mad God's Key to get the group together give them a reason to adventure and care about one another. If not, then why or why would they be in Diamond Lake, and how would they find themselves trying to be heroes?
It seems less heroic and more Deadwood-esque. And to which, I plan on running it more like Deadwood when they are there, and incorporating many of the personalities from the show into NPC's there. Or at least the visage of the actors for many of the NPC's.
It's just through my initial reading of the adventure and the town, I can't think of how/why to really pull the party together. I guess, I've been running too many family/business partners/caravan guard games as of late that the openness seems ... hard. Suggestions or experiences anyone can share would be great.
I'm excited, my group is too. They've enjoyed 4e, but more core players lit up my inbox with excitement when I suggested the new game. So I'm working on my planning stages, learning the rules(from the SRD) and working on a game trailer to lure them in more.
I can't wait. This campaign hits alot of things I love. Undead, the Rod of 7 parts, undead, exploration and travel, undead, unique adventures and did I mention undead?
Thanks for reading my blathering, looking forward to your input/suggestions and rants. :D