Player Advice


Carrion Crown

Grand Lodge

I'm getting ready to run a PC in a new gaming group that's starting Carrion Crown.

PCs:

Inq-Pal (me)
Bard
Fighter
Rogue (most likely, Player still deciding)
Witch (newbie, not likely optimized)
Sorcerer (I think the DM is gonna control this PC; not sure what's up w/ that.)

Notice: There's no Cleric!

How can we get through a gothic horror Campaign filled with Undead and such with no Cleric?!

Any advice, NO SPOILERS, is appreciated.

Of course, it's a new group, most of us don't know each other so I have to keep that in mind when suggesting ideas for other Players' PCs.

Thanks.
(We begin 5 Nov, Saturday evening.)

RPG Superstar 2011 Top 16

If you're that concerned then you should play the Cleric. ;-) Just sayin'

(And no matter what: I will strongly recommend you choose either Desna or Pharasma as your patron. You will unlock gads of RP potential with either of those two dieties. Any other choice (even Iomedae, sorry) will result in a huge missed opportunity. (And most GMs won't allow for Pallys to follow either of those dieties, but hey, houserules!))

If not that, then go straight Pally without dipping into Inq at all. You'll need the Channels (and not for healing!) and the Restos, specifically.

Another idea is for the Sorcerer to get the Celestial bloodline, then he gets that HealingBurning thing, which most GMs will let treat as a Channel for gameeffects that require it. If your GM does, then go this route.

To the player considering Rogue: try to nudge him towards Urban Ranger instead. Thematically similar, but much better for this AP.


W E Ray wrote:

...

Inq-Pal (me)
..
Notice: There's no Cleric!

How can we get through a gothic horror Campaign filled with Undead and such with no Cleric?!
...

What is an Inq-Pal ...I assume its an Inquisitor/Paladin...but Muliclass???

Anyway...as for no Cleric...sounds like you should consider using your Gold on shoping the Spells (Scrolls, Portions) you need.

Maybe and Oracle instead of an Witch or the Sorcerer.....

BTW: CC is concepter for 4 players....so not sure why the GM wants to drag around a GM controled Character.


Take things slow, this campaign will show you a door, tell you that the door is important and will need to be gone through. Unfortunately there is a lot to do before you go through the door, though the door is what's lit up.

Going in without a cleric is going to be hard, but not impossible. Play smart, and look for treasure you can use (as opposed to sell).

RPG Superstar 2011 Top 16

Fraust wrote:
Take things slow, this campaign will show you a door, tell you that the door is important and will need to be gone through. Unfortunately there is a lot to do before you go through the door, though the door is what's lit up.

+1

Don't do something just because it looks like you're supposed to. Stop and think first. Playing kick-in-the-door style will TPK you multiple, multiple times in this campaign.


Get the Witch to take the Hedge Witch archetype (for spont casting of all cure spells) and the Healing patron (for the ever-important lesser restoration and restoration spells).

My party made it to Ashes at Dawn without a Cleric; we had a Paladin for part of Broken Moon, but otherwise, no channeling. It's difficult, and party members who can heal will likely find themselves tapped out on spells before the end of the day, but it can be done.

Grand Lodge

My PC is actually more a full Inquisitor with up to 3 levels of Pally earlier on. I'm playing a Pally in another game and I want two very different PCs. Also, I'm going Desna and Iomedae because that's what I see as the character's personality -- a special, preternatural connection to Desna he's had since birth but an adult calling from Iomedae -- Kinda like a Favored Soul backstory (Complete Divine) who wants to be Iomedae's.

I'll certainly recommend the Urban Rogue.

I'd rather see if the DM will run a Cleric instead of a Sorcerer but we'll see.

RPG Superstar 2011 Top 16

W E Ray wrote:
My PC is actually more a full Inquisitor with up to 3 levels of Pally earlier on. I'm playing a Pally in another game and I want two very different PCs. Also, I'm going Desna and Iomedae because that's what I see as the character's personality -- a special, preternatural connection to Desna he's had since birth but an adult calling from Iomedae -- Kinda like a Favored Soul backstory (Complete Divine) who wants to be Iomedae's.

sounds cool!

Quote:
I'll certainly recommend the Urban Rogue.

Ranger. Urban Ranger, not Rogue. I'd also recommend the Trapper or Skirmisher archetypes in addition to Urban (remember, you can stack archetypes!). It can make you feel very Rogue-y, without actually taking the class.

Quote:
I'd rather see if the DM will run a Cleric instead of a Sorcerer but we'll see.

You are oversized already. You don't need a DMPC. Game's built for 4.

Grand Lodge

DM just emailed me; I told him about the Thread and he stopped by for a lurk -- he's not running the Sorcerer, it turns out, someone else may join the Campaign and is considering it -- DM is trying to convince him to go Cleric.

Urban Ranger is a great idea but I don't know the Player. The emails I've gotten have all said he's strongly considering the Rogue -- not sure what his considerations are but if he's only "sorta" thinking Rogue, something similar but not exact may fit -- like a full BAB Urban Ranger. But I really don't know.

I do know I'm excited about the Campaign and love my PC; I just hope we get a Cleric.


W E Ray wrote:

DM just emailed me; I told him about the Thread and he stopped by for a lurk -- he's not running the Sorcerer, it turns out, someone else may join the Campaign and is considering it -- DM is trying to convince him to go Cleric.

Urban Ranger is a great idea but I don't know the Player. The emails I've gotten have all said he's strongly considering the Rogue -- not sure what his considerations are but if he's only "sorta" thinking Rogue, something similar but not exact may fit -- like a full BAB Urban Ranger. But I really don't know.

I do know I'm excited about the Campaign and love my PC; I just hope we get a Cleric.

To be honest my Players woudnt have gotten where they are without a full rouge...

RPG Superstar 2014 Top 32

Windspirit wrote:


To be honest my Players woudnt have gotten where they are without a full rouge...

Caberet? Can-can dancing? I like it!


2 people marked this as a favorite.

I'm running this AP solo. One PC and a GMPC for backup.

CG Inquisitor of Calistra 8
LN Summoner 8

We did not hurt for lack of a cleric. And I did not pull any punches and I have not yet lessened any difficulty of any encounter. We start Broken Moon tonight.

The key:

TACTICS

That's it, really. My PC knows how to use terrain and knows when and how to run away then double back for the kill. Many of the "OMG needs cleric" encounters of the first adventure were handled using the tried and true method of Just Don't Stand There(TM) where if there's a motionless monster that'll kill you if you stand there then you just don't stand there.

The Just Don't Stand There(TM) method seems to be the most difficult thing for PCs to grasp. Really, if you have a rogue who needs to double around a monster and your fighter is standing in the way then the fighter needs to Just Don't Stand There(TM). If there's a spot that'll kill you, Just Don't Stand There(TM). If you're being chased by something that you can't kill now but you can come back to later Just Don't Stand There(TM).

Just Don't Stand There(TM). Intelligence isn't just for wizards anymore.

Liberty's Edge

ANebulousMistress wrote:

I'm running this AP solo. One PC and a GMPC for backup.

CG Inquisitor of Calistra 8
LN Summoner 8

We did not hurt for lack of a cleric. And I did not pull any punches and I have not yet lessened any difficulty of any encounter. We start Broken Moon tonight.

The key:

TACTICS

That's it, really. My PC knows how to use terrain and knows when and how to run away then double back for the kill. Many of the "OMG needs cleric" encounters of the first adventure were handled using the tried and true method of Just Don't Stand There(TM) where if there's a motionless monster that'll kill you if you stand there then you just don't stand there.

The Just Don't Stand There(TM) method seems to be the most difficult thing for PCs to grasp. Really, if you have a rogue who needs to double around a monster and your fighter is standing in the way then the fighter needs to Just Don't Stand There(TM). If there's a spot that'll kill you, Just Don't Stand There(TM). If you're being chased by something that you can't kill now but you can come back to later Just Don't Stand There(TM).

Just Don't Stand There(TM). Intelligence isn't just for wizards anymore.

This +1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000. ROFL!

Seriously. It is so true....


Agreed, I love reading obituaries on characters or even whole parties because they couldn't puzzle out that running is an option.

I feel blessed in an odd way that I have a player or two who not only realizes this but regularly exercises it... sometimes to the detriment of the rest of the party.

Grand Lodge

We have our party and with a Cleric, whew. First session was Saturday and I'm suppose to get a Campaign Journal started (hopefully tonight).
.
.
PCs:
Inquisitor (w/ Pally) (me)
Bard
Fighther
Urban Ranger, archer
Cleric of Sarenrae
Witch

Sczarni

Luther wrote:

Agreed, I love reading obituaries on characters or even whole parties because they couldn't puzzle out that running is an option.

I feel blessed in an odd way that I have a player or two who not only realizes this but regularly exercises it... sometimes to the detriment of the rest of the party.

I hope that after almost getting killed by a rat swarm, almost getting killed by burning skeletons, and almost getting killed by a burning building, maybe my characters will learn this lesson soon. :)


ANebulousMistress wrote:

I'm running this AP solo. One PC and a GMPC for backup.

CG Inquisitor of Calistra 8
LN Summoner 8

We did not hurt for lack of a cleric. And I did not pull any punches and I have not yet lessened any difficulty of any encounter. We start Broken Moon tonight.

The key:

TACTICS

That's it, really. My PC knows how to use terrain and knows when and how to run away then double back for the kill. Many of the "OMG needs cleric" encounters of the first adventure were handled using the tried and true method of Just Don't Stand There(TM) where if there's a motionless monster that'll kill you if you stand there then you just don't stand there.

The Just Don't Stand There(TM) method seems to be the most difficult thing for PCs to grasp. Really, if you have a rogue who needs to double around a monster and your fighter is standing in the way then the fighter needs to Just Don't Stand There(TM). If there's a spot that'll kill you, Just Don't Stand There(TM). If you're being chased by something that you can't kill now but you can come back to later Just Don't Stand There(TM).

Just Don't Stand There(TM). Intelligence isn't just for wizards anymore.

+1. Mostly. Sort of. Sometimes running isn't a good tactical option, or you're prevented from doing so, or running means someone(s) die- ie, the wizard can only dim-door/teleport so many people out. Who's the person left behind to die?. Sometimes you run out of time and it's either now or never (there's a strict time limit to Harrowstone, or so our DM ran it. We're constantly under time pressure, and even a day or two could make the difference between success and utter failure based on how it's being run).

Of course tactical combat is much better than non-tactical combat. But hit-and-run strikes aren't always going to work either, and NPCs with resources can heal up too. They can also prepare for your inevitable next assault with knowledge gleaned from their previous encounter, and if they know a PC wants to run, prevent them from doing so with all means at their disposal.


Trying to remember my last three character deaths....

- being chased all over a place with limited exits : aka a ship - by an errant demon who was both faster than my char and able to teleport, if he needed to.

- running from a monster we had no chance fighting (mosquito swarm at 3rd level ), and which was both faster than us, not bothered by terrain (fly 50' perfect) and could simply wait for us to bleed out while chasing us. Actually died because I tried to jump into the sea from a cliff, and got killed for not jumping far enough and crashing into the shore.

- trying to outfly an unfriendly dragon....

Running is not a universal failsafe =)


I know CC is the undead AP, but isn't a 3-year-thread-necro too much for a rather unrelated posting?

Grand Lodge

Worked out well for me... Needed some ideas.

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