
Clark Peterson Legendary Games, Necromancer Games |

Evil Midnight Lurker |

Our Gothic Heroes are now available...
And don't forget Treasury of the Macabre...
Clark
One very satisfied customer here. We've already started play, but if anyone dies these will make nice quick replacement chars.
...I do have some problems with Xiuj (who I'll just call Zoosh), tho'. For a fifty-year-old man who's been traveling the world being an alchemist for quite a while, first level seems odd. (The iconic wizard only recently got into his field, so it's justified there.) Also, why straight alchemist when (a) it says in his background "the strange internal alchemies which his undying masters taught him in that place beyond the farthest oceans" and he's intended to multiclass into monk? Wouldn't the internal alchemist archetype have been a better thematic and play choice?

Clark Peterson Legendary Games, Necromancer Games |

...I do have some problems with Xiuj (who I'll just call Zoosh), tho'. For a fifty-year-old man who's been traveling the world being an alchemist for quite a while, first level seems odd. (The iconic wizard only recently got into his field, so it's justified there.) Also, why straight alchemist when (a) it says in his background "the strange internal alchemies which his undying masters taught him in that place beyond the farthest oceans" and he's intended to multiclass into monk? Wouldn't the internal alchemist archetype have been a better thematic and play choice?
Boomer created that guy. We had a TON of debate about that very issue. Neil, Jason, Boomer and I discussed it. In the end, we felt it was Boomer's call since it was his pregen. That sort of sidetracks me to something that is important about Legendary Games. Not only do I offer a ton of fun to the great freelance guys who work for me, but I also offer them something Paizo doesn't: creative control. See, when you are a freelancer the company that buys your work for hire then cuts it up and edits it and changes it how they want to, without always consulting you. So one thing many of the top freelancers really crave is the ability to write something and know it will get published as is was written. So for that reason I don't really substantively change what they give me. I trust my authors. And they get to see what they wrote get published as they wrote it. Instead, we brainstorm issues as a design team. So we brainstormed it, but it remained Boomer's call. All the pregens really are by Neil in large part. I wrote Agrimar and the idea for his sister, Ysabot. Boomer did Xiuj. Jason helped with bits and pieces. I gave some other frameworks that I wanted (bard detective, dhampir, ranger (though I wanted one that had undead as favored enemy), etc. But this was Neil as primary author and he got to make the choices he wanted and I respect that process. Same with the art our artists do--I tell them, you have control. Here is our guidance, now use your vision. That team approach and creative control in my opinion brings out the best in people. That's just how I am as a team leader.

Evil Midnight Lurker |

Boomer created that guy. We had a TON of debate about that very issue. Neil, Jason, Boomer and I discussed it. In the end, we felt it was Boomer's call since it was his pregen. That sort of sidetracks me to something that is important about Legendary Games. Not only do I offer a ton of fun to the great freelance guys who work for me, but I also offer them something Paizo doesn't: creative control. See, when you are a freelancer the company that buys your work for hire then cuts it up and edits it and changes it how they want to, without always consulting you. So one thing many of the top freelancers really crave is the ability to write something and know it will get published as is was written. So for that reason I don't really substantively change what they give me. I trust my authors. And they get to see what they wrote get published as they wrote it. Instead, we brainstorm issues as a design team. So we brainstormed it, but it remained Boomer's call. All the pregens really are by Neil in large part. I wrote Agrimar and the idea for his sister, Ysabot. Boomer did Xiuj. Jason helped with bits and pieces. I gave some other frameworks that I wanted (bard detective, dhampir, ranger (though I wanted one that had undead as favored enemy), etc. But this was Neil as primary author and he got to make the choices he wanted and I respect that process. Same with the art our artists do--I tell them, you have control. Here is our guidance, now use your vision. That team approach and creative control in my opinion brings out the best in people. That's just how I am as a team leader.
Outstanding.
And now I'm torn, because ever since the Hunger-that-Moves I have a natural inclination to side with Clinton Boomer. :) And Zoosh is a pretty awesome concept any way you slice him.
I would like to hear Neil's and Boomer's thoughts on the matter, tho'.