
![]() |

So, I've been off the boards for a while now, but with the release of Ultimate Combat, I've been back into the homebrewing mood. So here are a few more ideas for everyone to look at, and hopefully use.
Archer’s Clutch: Simple in appearance, but complex in design, this drawing device hooks onto a bow string and allows an archer to shoot with more accuracy. A character proficient with a bow using an Archer’s Clutch can take a standard action to take careful aim at a target, granting them a bonus equal to the INT mod to their next attack.
Cost: 40gp
(Cant decide if this should instead just be a simple +1 to hit)
Weapon Morph: The Weapon Morph enchantment subtlety changes a weapon to alter its damage type. Any weapon with this enchantment is able to change from bludgeoning, slashing, piercing or subdual as the wielder wishes as a standard action. A ranged weapon with this ability transfers it to its ammunition.
Aura: moderate Transmutation CL 5th Price +2 bonus
Wrist Weights: Formerly used only in training, some fighters began to see a use for them on the battlefield. Redesigned for use in combat, these weights can still be used with all forms of armour. Sacrificing speed for power, these weights are useful to those who want a little more damage when they strike. These weights are a standard action to remove.
For every 10 lbs of wrist weights, a melee attack gains -1 to attack and CMB checks, and +1 to damage (up to a maximum of -5 and +5). These weights count towards a characters carrying weights, and make it impossible for a character to use the Quick Draw feat or Flurry of Blows ability.
Cost: 10 gp per pound

Abraham spalding |

Weapon Morph -- make it once a round as a swift action.
Wrist Weights -- perhaps a penalty to reflex saves and movement instead? The penalty to hit has been done to death. I could see having enough weight on helping with CMD checks against being pushed around and suggest allowing them to be 'body weights'. If you do the reflex/movement penalties I suggest the following:
-1 to Reflex saves +1 to damage
-1 to reflex saves - 5 foot to movement +2 to damage
-2 to reflex saves -5 foot to movement +3 to damage
-3 to reflex saves -10 foot to movement +4 to damage
-3 to reflex saves -10 foot to movement run speed reduced by x1 (so a x4 would become x3) +5 to damage

![]() |

Weapon morph pretty much already exists with the Transformitive property. Yes, this is a bit more useful, because you still get the benefits from your feats but something already fills this role. Albeit in a more limiting fashion.
Where is said Transformitive property. I must have missed it.

Drejk |

It's in the advanced player's guide.
Link. It costs +10.000 gp for a weaon capable of changing into any weapon of the same category (light/one-hande/two-handed). I think that Sphen's weapon morph could be much cheaper than +2 bonus price equivalent (which is at least 16.000 gp for +1 weapon and more for better weapons) - +1 bonus or maybe fixed 5 thousands gp should suffice (half the value of transformative property - picked after quick comparison between weapon morph and transformative).