
stringburka |

There's been a lot of talk about item crafting on and off. Does it allow you to break the WBL? Is it worth it? How much time should you spend crafting vs adventuring?
The ease at which magic items are created are also a factor in why the christmas tree effect as well as ye ol' magic shoppe is such ingrained features of the system.
I want item creation to be present in my games. Without rules for item creation, players will wonder where all stuff they have come from. If they can't smith a sword or brew a magical potion, who can?
On the other hand, I don't care for Accountants and Attourneys. I mostly Thus I present to you Craft on the Run - crafting, quick and easy.
CRAFT (INT)
You are skilled in the creation of a specif ic group of items, such as armor or weapons. Like Profession, Craft is actually a number of separate skills. You could have several Craft skills, each with its own ranks. The most common Craft skills are alchemy, jewelry, leatherworking, clothworking, painting, blacksmithing, trapsmithing, and woodworking.
Check: You can practice your trade and make a decent living, earning half your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft’s daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 silver piece per day.)
In addition, whenever you put a rank into a Craft skill you have successfully produced a new “height of your work” worth of item. When you gain a rank in a craft skill, you may choose a mundane item normally created through the craft skill in question. It may be worth no more than (your skill rank * your skill rank * 20) gold pieces. You have successfully crafted that item and gain it for free. This item should not count against your wealth by level.
BREW POTION [ITEM CREATION]
You know how to brew magical potions.
Prerequisites: Craft (alchemy) 1 rank, spellcraft 1 rank, caster level 1st.
Benefit: Upon taking this feat, choose a number of potions equal to your spellcraft rank. None of these potions may be of a circle higher than half your craft (alchemy) rank. You gain those potions for free. Whenever you gain a level, do this process again, using the new ranks.
Special: Potions created through this feat should not be included when calculating wealth by level as long as they are in the parties possession.
CRAFT PERMANENT MAGIC ITEM [ITEM CREATION]
You have such skill in your craft that you can craft magical items.
Prerequisites: Craft (any) 3 ranks, caster level 3+
Benefit: Select a craft skill you have at least 3 ranks in. Choose a magic item whos mundane counterpart is crafted with the relevant skill. The magic item may not be worth more than 400 gp per rank you have in the craft skill. You have successfully crafted that magic items and gain it for free. Whenever you gain a rank in the selected craft skill, you may enchant your magical item more, up to a total worth of 400 gp per rank. The magic item is bonded to its creator, so if you do not possess it, you sense the general direction in which it lies (but not the distance).
Special: Magic items created through this feat should not be included when calculating wealth by level as long as they are in the parties possession. This feat may be taken several times. Each time you have crafted another magic item.
CRAFT WANDS [ITEM CREATION]
You can create magical wands out of gems.
Prerequisites: Spellcraft 3 ranks, caster level 3+
Benefit: When you take this feat and whenever you gain a level, you have successfully crafted a wand. Upon taking this feat, choose a spell. It may not be of a circle higher than half your craft (jewelry) rank. You gain a wand of that spell. When you reach 4, 6 and 8 spellcraft ranks, you repeat this process (you may choose a new spell each time).
Special: Wands created through this feat should not be included when calculating wealth by level as long as they are in the parties possession.
SCRIBE SCROLL [ITEM CREATION]
You can use the magic of written words to create powerful scrolls.
Prerequisites: Linguistics 1 rank, spellcraft 1 rank, caster level 1+
Benefit: Upon taking this feat, choose a number of spells that you have the ability to cast equal to your spellcraft rank. None of these spells may be of a circle higher than your linguistics rank. You gain two each of those scrolls. Whenever you gain a level, do this process again, using the new ranks.
Special: Scrolls created through this feat should not be included when calculating wealth by level as long as they are in the parties possession.
So, reactions? Ideas? Have I lost my mind? Please evaluate and critique (sp?) honestly!

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There's been a lot of talk about item crafting on and off. Does it allow you to break the WBL? Is it worth it? How much time should you spend crafting vs adventuring?
The ease at which magic items are created are also a factor in why the christmas tree effect as well as ye ol' magic shoppe is such ingrained features of the system.
I want item creation to be present in my games. Without rules for item creation, players will wonder where all stuff they have come from. If they can't smith a sword or brew a magical potion, who can?
On the other hand, I don't care for Accountants and Attourneys. I mostly Thus I present to you Craft on the Run - crafting, quick and easy.
** spoiler omitted **
** spoiler omitted **...
I think this is pretty great really a decent fix for games where there's not a lot of downtime for crafting.