Davor
|
Paladin 20/Sorcerer 20. Why?
Swift Action Lay on Hands for max health for an INSANE number of times per day, unlimited flight, free rerolls, access to crazy 9th level spellcasting, smite evil, buffing auras, and if you take the right feats, even access to some Bard spellcasting as well. Arcane Strike would actually be useful, and you could easily make it so that you don't need armor to be hard to hit with Displacement, Mirror Image, and other miss-chance abilities.
But, then again, this is level 40. It's not like you could make a character that would be BAD at anything.
| Matt Stich |
Does it have to be 20 levels of fighter? Why not do something awesome like Magus 20/Scrollmaster 20? You still get a pretty good BAB, the ability to essentially up your spells per day to as many scrolls you have, considering they use your CL and save DCs now, and the ability to spell strike with scrolls. How awesome is that?
You could go Skirnir magus for the shield use. Pick up some TWF and shield bashy feats and go to town using an ever changing arsenal of badassitude.
| Dapifer |
Paladin 20/Sorcerer 20. Why?
Swift Action Lay on Hands for max health for an INSANE number of times per day, unlimited flight, free rerolls, access to crazy 9th level spellcasting, smite evil, buffing auras, and if you take the right feats, even access to some Bard spellcasting as well. Arcane Strike would actually be useful, and you could easily make it so that you don't need armor to be hard to hit with Displacement, Mirror Image, and other miss-chance abilities.
But, then again, this is level 40. It's not like you could make a character that would be BAD at anything.
I agree completely, Paladin/Sorcerer seems insanely broken to me, you really only need CHA, Paladin has healing and combat and Sorcerer covers all the reality bending stuff and miracle working, this character would be nothing short of a god.
Salarain
|
Paladin 20/Sorcerer 20. Why?
Swift Action Lay on Hands for max health for an INSANE number of times per day, unlimited flight, free rerolls, access to crazy 9th level spellcasting, smite evil, buffing auras, and if you take the right feats, even access to some Bard spellcasting as well. Arcane Strike would actually be useful, and you could easily make it so that you don't need armor to be hard to hit with Displacement, Mirror Image, and other miss-chance abilities.
But, then again, this is level 40. It's not like you could make a character that would be BAD at anything.
This so great, but are you able to write it up. What Feats, Traits, and other focus would you use for your build?
| DreamAtelier |
In exchange for giving up a singular level of sorcerer casting at the start of Eldritch Knight, you would gain the ability to use spell critical (a swift action casting of any spell you know, be it from paladin or Sorcerer levels when you score a critical in combat), a higher BAB (you should be at 35 with this progression), and qualify for feats as a 10th level fighter (allowing you greater weapon focus and the first weapon specialization).
Really the only thing you're giving up would be the higher end bloodline powers as a sorcerer. While there are some nice ones, the easy option here is to blow a few feats (since you should have about 20 or so from levels alone) on Eldritch Heritage, while taking a different bloodline for the Arcana.
You also pick up three bonus combat feats.
Davor
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I had considered that, but with the Celestial Bloodline, you gain permanent flight, immunity to 2 elements AND petrification, and you want those swift actions to use your load of Lay on Hands that you have, which heal you for 60 health EVERY TIME, AND remove up to 6 different status effects (many of which, when removed, would restore you to a full round of actions).
| Atarlost |
Paladin/Sorceror is going into melee with a sorceror's armor, and adding charisma to hit and damage only works against smiteables IIRC. And you're stuck with a paladin.
What about Monk/Celestial Sorceror? Or whatever the bloodline is that uses wis for casting. You need some non-wis stats, but you're adding your casting stat to your touch AC, which is nothing to sneeze at.
Monk/Cleric has potential too. Crusader's Flurry (Sarenrae) + Dervish Dance + Weapon Finesse costs a lot of feats for a normal character, but not for a 40th level character. 13 Strength for PA and then dump everything else into wis and dex.
Wizard/Duelist/EK Casting stat to armor again.
| SmiloDan RPG Superstar 2012 Top 32 |
Paladin/Sorcerer with Still Spell and Full Plate and Shield would work for AC; you would have all your 1st level spell slots for True Strike (like you'll need it!), and only have to worry about spell failure for 9th level spells. And you might even be able to qualify for Automatic Still Spell with the right selection of feats and traits. And you'll want immunity to crits and such, either from sorcerer bloodline or epic armor fortification.
And try to get ghosted. Cha to AC!!!! Plus all the other benefits of being a ghost (incorporeality, "flight," ghost attack forms, etc.)
Or at least nymphed.
| DreamAtelier |
I had considered that, but with the Celestial Bloodline, you gain permanent flight, immunity to 2 elements AND petrification, and you want those swift actions to use your load of Lay on Hands that you have, which heal you for 60 health EVERY TIME, AND remove up to 6 different status effects (many of which, when removed, would restore you to a full round of actions).
Meh... at 40th level, there's very few immunities you need to worry about, because your save mods are going to be generally higher than the DC of most spells, to my mind. And between your resistances you can have picked up as a paladin, and protection spells, you're looking pretty good on the energy front as well.
Also, using a swift action for a Lay on Hands is only really necessary when you're hurt or under some effect. Conversely, a Swift Action to toss off a Time Stop or Energy Drain will be useful as long as your first blow doesn't kill your enemy (and particularly useful if you're outnumbered).
Without looking at Eldritch Knight or Magus, you're really kind of putting yourself in a hard spot as far as the levels are concerned: You've got two 20th level classes, but you'll only ever be able to really use the abilities of one in a given round: You'll either be casting a spell, or using your weapon.
Of course, 20th level Magus and 20th level Sorcerer or Wizard could be damn impressive... but that doesn't really have 20 levels of dedicated fighter-type ability in it anywhere.
Davor
|
Alright, well, I just did the math for a level 40 character (Paladin/Sorcerer). Let's see if Copy/Paste will work...
Male Human Paladin (Sacred Servant/Oathbound) 20/Sorcerer 20
HP: (20d10+20d6+160+20+40)
AC: 27 10+8(Armor)+3(Dexterity)+6(Natural)
Strength 32, Dexterity 16, Constitution 18, Intelligence 19, Wisdom 16, Charisma 32
Saving Throws
Fortitude: +42 18+4+11+2+6+1
Reflex: +35 12+3+11+2+6+1
Will: +47 24+3+11+2+6+1
Attack Bonuses:
BAB: +30/+25/+20/+15/+10/+5
Melee: +41/+36/+31/+26/+21/+16
Ranged: +33/+28/+23/+18/+13/+8
Weapons & Armor:
Nodachi +50/+45/+40/+35/+30/+25 (1d10+28, 15-20/x2, +2d6)
Power Attack +43/+38/+33/+28/+23/+18 (1d10+49, 15-20/x2, +2d6)
Spells
Paladin (Caster Level 20):
1st (4+1+3): Divine Favor, Divine Favor, Divine Favor, Protection from Evil, Vanish, Enlarge Person, Enlarge Person
2nd (4+1+3): Fire of Entanglement, Heroism, Heroism, Align Weapon (Good), Weapon of Awe, Weapon of Awe, Mirror Image, Mirror Image
3rd (3+1+2): Fire of Judgment, Fire of Judgment, Daylight, Magic Circle Against Evil, Archon’s Aura, Archon’s Aura
4th (3+1+2): Resounding Blow, Righteous Might, Righteous Might, Holy Smite, Stoneskin, Stoneskin
Sorcerer (Caster Level 21):
0th (--): Detect Magic, Read Magic, Dancing Lights, Ghost Sound, Prestidigitation, Mage Hand, Arcane Mark, Spark, Breeze
1st (6+3): Bless, Endure Elements, Grease, True Strike, Hydraulic Push, Feather Fall
2nd (6+3): Resist Energy, Glitterdust, Hideous Laughter, Defensive Shock, Darkvision, Blindness/Deafness
3rd (6+2): Magic Circle Against Evil, Dispel Magic, Aqueous Orb, Elemental Aura, Displacement, Haste
4th (6+2): Remove Curse, Black Tentacles, Dimension Door, Fire Shield, Detonate
5th (6+2): Flame Strike, Feeblemind, Wall of Force, Telekinesis, Icy Prison
6th (6+1): Greater Dispel Magic, Antimagic Field, Cold Ice Strike, Flesh to Stone
7th (6+1): Banishment, Mage’s Sword, Reverse Gravity, Lesser Create Demiplane
8th (6+1): Sunburst, Prismatic Wall, Irresistible Dance, Iron Body
9th (6+1): Gate, Time Stop, Wish, Wail of the Banshee
Feats & Special Abilities
Racial Traits
Feats:
Toughness
Power Attack
Alignment Channel: Evil
Unsanctioned Knowledge
Weapon Focus: Nodachi
Improved Critical: Nodachi
Critical Focus
Staggering Critical
Dazing Assault
Stunning Critical
Skill Focus: Knowledge (Nature)
Arcane Strike
Eldritch Heritage (Fey)
Improved Eldritch Heritage (Fleeting Glance)
Bonus Feat: Dodge
Greater Eldritch Heritage (Fey Magic)
Lightning Reflexes
Great Fortitude
Bonus Feat: Mobility
Improved Lightning Reflexes
Improved Great Fortitude
Extra Arcana
Bonus Feat: Iron Will
Improved Iron Will
Class Features
Aura of Good
Detect Evil
Smite Evil, 7/day
Divine Grace
Lay on Hands, 21/day (60)
Aura of Courage
Divine Health
Mercy [6]
Sickened
Dazed
Cursed
Blinded
Nauseated
Staggered
Evasion (Breath Weapon)
Domain: Good
Divine Bond (Holy Symbol)
Call Celestial Ally, 1/week (Greater Planar Ally)
Aura of Justice
Aura of Faith
Aura of Righteousness
Dragon-Slaying Strike
Bloodline (Celestial)
Heavenly Fire
Wings of Heaven
Conviction, 1/day
Ascension: Immunity to Acid, Cold, Petrification, Resist 10 Electricity, Resist 10 Fire, Tongues, as the spell
Bonus Feat
Bonus Feat
Bonus Feat
Equipment
+5 Conductive Vicious Undead-Bane Evil-Outsider-Bane Dragon-Bane Nodachi
+1 Heavy Fortification Haramaki
Belt of Physical Perfection (+6)
Headband of Physical Perfection (+6)
Cloak of Resistance (+6)
Amulet of Natural Armor (+6)
Gloves of Dueling
Ring of Freedom of Movement
Ring of Regeneration
Robes of Arcane Heritage
Bracers of Armor (+8)
Pale Green Ioun Stone (+1 Attack, Saves, Skills, Ability checks)
Orange Ioun Stone (+1 Caster Level)
Clear Ioun Stone
Iridescent Ioun Stone
Tome of Physical Perfection (+6)
Tome of Leadership (+6)
Skills
He may not be super optimized, but his defenses are decent, he has almost full crit immunity, doesn't have to worry about Arcane Spell Failure, has plenty of defensive or damaging spells that don't require actions (elemental aura, etc), and vs. a Smited target, with all buffs active, his AC jumps up to around 42 (though that won't matter with Displacement and Mirror Image up).
In addition, when smiting evil, fully buffed and utilizing ideal conditions, he easily pumps out just over 1200 damage. (auto-hitting, essentially, and if BAB continues to scale the same way into epic, which pathfinder has no rules for.) He gets Greater Invisibility for 22 rounds per day basically for free, AND gets to roll twice against spell resistance. Oh, and in rounds after the nova, he can stop using Arcane Strike to top himself off with Lay on Hands to make up for any health lost. With the listed Attributes, he winds up with ~404 hit points (with an extra 1260 in Lay on Hands if you don't use it to damage undead or evil outsiders).
I know my math is probably a little off, but w/e, it was a fun thought exercise.
| SmiloDan RPG Superstar 2012 Top 32 |
Multiple (or epic) Belts of Battle would be useful. Spend 2 charges to get an extra standard action (spell or melee or ranged attack), a free action to "drop it," a free action to take one out of an epic haversack, and spend 1 charge to put on another one.
But quick changing your trousers or what-have-you may not be "epic."
Can paladins use their Divine Bond to make their weapons dancing?
A lion shield can also help with combining melee attacks and spell casting.
Salarain
|
Alright, well, I just did the math for a level 40 character (Paladin/Sorcerer). Let's see if Copy/Paste will work...
** spoiler omitted **...
Hey Davor
I was reviewing your character example. I am not picking at what you have choosen in your picks. I am confuse on what you have selected in your picks.
Why did you have picked the :
1. Sacred Servant(OathBound)(Why this one?)
2. Attack Bonuses go pass 4 attack: (your at 6 attacks should have stoped at 4 attacks)
3. Feats: Why Unsanctioned Knowledge, Eldritch Heritage(Fey), Improved Eldritch Heritage, Greater Eldritch Heritage, Improved (Iron will, Great Fortitude, Lightning Reflexes), Great Fortitude, Lightning Reflexes a little extream on these feats?
4. Class Features: where did you get Evasion (Breath Weapon) and Dragon-Slaying?
5. Equipment:
a. Belt of Physical Perfection +6? (Str+Dex+Con)
b. Headband of Physical Perfection +6? (should this be Mental Superiority +6 (Int+Wis+Cha)
c. Cloak of Resistance +6? (This should have been +5. are you adding more to it)
d. Amulet of Natural Armor +6? (This should have been +5. are you adding more to it)
e. Glove of Dueling? (Why have you picked this one. I only see One weapon?)
f. Clear Ioun Stone? (what are you using this for?)
g. Iridescent Ioun Stone? (what are you using this for?)
h. Tome of Physical Perfection +6? i could not find this item.(Is this really Manual of Gainful Exercise +5 Str?)
i. Tome of Leadership +6? all i could find is (Tome of Leadership and Influence only reaches to +5 Cha?)
j. Nodachi - you have its as (1d10+28(what are you adding in here?), 15-20/x2(I can see only a 17-20/x2?), +2d6(where is this from?))
k. Robes of Arcane Heritage? (Why are you using this item? Not much you can get out of this item for Higher levels?)
6. Your Stats do they have the 10 extra points from levels? Review some of the changes up above may give you better stats adjustment.
Str 32
Dex 16
Con 18
Int 19 (how do you get 19?)
Wis 16
Cha 32
Some of these changes seem to me they do not fit in the combo's of the two classes.
Davor
|
Answering Questions one at a time:
1) Sacred Servant gets you Domain Slots, which lets you add the Holy Property to your weapon whenever you need it, and a few extra spells. Plus, you can give yourself extra Lay on Hands uses AND increase your caster level. Oathbound lets you add cool spells to the paladin spell list.
2)Okay. Not a huge deal. I've never played epic, so I just figured they'd keep going.
3) Past about level 20 or so, my character build was basically done. I figured improving overall defenses, expanding the spell list of the paladin, and granting some of the nifty, awesome abilities of the Fey Bloodline would be well worth the investment.
4)Evasion: Breath Weapon and Dragon-Slaying Strike both come from the Oathbound (Oath against the Wyrm) archetype for the paladin.
5) Yeah, there are a few typos. 6s where there should be 5s, things like that.
e) Gloves of Dueling grant a +2 bonus to attack and damage rolls. I can use Use Magic Device at no chance of failure to use them. (Normally require fighter class feature "Weapon Training").
f+g) Clear and Iridescent ioun stones allow you to survive without food, water, or breathing.
h+i) Yeah, they're supposed to be the +5 stat tomes. Don't worry, I actually made them +5 in regards to stats, so they're calculated correctly.
j) Nodachi bonus damage (+16 Strength, +5 enhancement, +5 arcane strike, +2 gloves of dueling, 2d6 comes from the Vicious Weapon quality, and the Nodachi has an 18-20/x2 crit range, increased to 15-20/x2 because of the Improved Critical feat.)
k) Robes of arcane heritage? Well, I just figured why not? The extra rounds of greater invisibility are nice, and there really aren't that many robe slot items I would have preferred, so that one was a wash.
Starting Stat Adjustments (20 Point-buy):
Str 16 (+5 from levels, +5 from Manual, +6 from item)
Dex 10 (+6 from item)
Con 12 (+6 from item)
Int 13 (+6 from item)
Wis 10 (+6 from item)
Cha 14 (+2 racial, +5 from levels, +5 from Manual, +6 from item)
Intelligence is starting at a 13 to qualify for Unsanctioned Knowledge. I tried to make the character viable throughout all levels of play, so that seemed to be the way to go.
The main thing to remember is that I didn't focus on being a 20th level paladin AND a 20th level sorcerer. I focused on being the best paladin I could be that ALSO happens to have 20 levels of sorcerer. As such, most of my design philosophy is based around that. Sorcerer grants so many useful, nifty things that I figured they'd be an extremely effective paladin supporter. I mean, heck, look at the spells I chose. With Time Stop you can fully buff yourself in an instant, and other control oriented spells can isolate or downright totally take enemies out of the fight (reverse gravity, walls, etc).
| 45ur4 |
Magus - Wizard
Maybe more specifically a Kensai 20 Diviner 20, who devoted his life in seeking of ancient techniques and looking after talented swordman to challenge (LN as alignment). He is a master of swordmanship and inventor of the legendary technique Ikioi No Katana, or Sword of Momentum, (broad study to use Time Stop during a Spell Combat).
| Richard Leonhart |
40th level, ninja/scout, beastmorph+vivisectiont.
eternal greater invisibility, and if in doubt ninja-impossible-to-find-ability.
Then charge and pounce your flat footed foes and deal insane sneak attack damage. With sap master you'll kill everything instantly that isn't immune.
However your fun is limited, but it will always be limited with lvl 40 I believe.
Mike Schneider
|
barbarian[urban]2/druid[reincarnated]18/samurai20 ...you have deity-level dexterity, 9th-level spells, are essentially immortal, have a 40th-level companion pounce mount, feats-as-fighter, GTWF with extended-threat wakizashis, don't give a piss about alignment, auto-screw anything you hit, and have many ways of nerfing enemy hits upon you and not care if they kill you -- because you're just going to come back anyway.
MassivePauldrons
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As a curiosity what is interesting to you guys about 40th level characters.
To my understanding a 40th level character essentially has a higher CR than most demigods, so I sort of fail to see the point.
Are you guys creating stat blocks for gods in your home-brew? I guess I could sort of understand how a 20paladin/20oracle or something might be manageable interpretation of the combat abilities of say Iomedae. But beyond that it feels pretty pointless to me.
Also are any of you considering the sheer amount dice rolling and reading/arguing of rules that would go into any campaign that actually involves combat with these entities.
Sounds like a headache waiting to happen.
CalebTGordan
RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32
|
There were some gems in "Deities and Demigods," as well as the "Epic Level Handbook." However, both books had their flaws and as a whole I wouldn't use them. Still, that didn't stop me from building a forest god who would use their bow on targets miles away with no chance of a miss. Oh, and each round they fired something like 20 arrows that dealt about 100 points of damage each. People tended to stay on her good side.
In "Deities and Demigods," most of the gods were level 60, and I would imagine some of Golarian's most powerful gods would be at that point.
| Bigger Club |
Just came to mind but Zen Archer 20/Wizard10/Arcane archer 10
Sorcerer could get wis to casting stat but would lose 9th level spells. But it does not feel very dwarwen.
One fun could be Scarred Witch Doctor20/Barbarian 20. In the general 40 level department since you would have to be an orc. Then go with the barbarian the route of fighting in the negatives don't remember exactly how that thing goes though. Probably not that strong as far as possible 40 level builds go but would be thematic.
Some form of Eldricht knight would probably be the easiest route. The suggested Paladin Sorcerer seems like a fine choice take celestial bloodline via Eldricth heritage feats for extra flavor.
| Aroach1188 |
Lore Oracle 1/Monk of the FW 12/Paladin 2/ Sorceror 20/ EK 5
Lore oracle revelation replaces Dex with Cha for AC/Reflex saves, Add Wis to AC with monk. Add Cha to saves from Paladin
Why monk of the Four winds? 3 standard actions for 6 ki points. Think of the possibilities with 20th CL sorcerer spells
| Ughbash |
Lore Oracle 1/Monk of the FW 12/Paladin 2/ Sorceror 20/ EK 5
Lore oracle revelation replaces Dex with Cha for AC/Reflex saves, Add Wis to AC with monk. Add Cha to saves from Paladin
Why monk of the Four winds? 3 standard actions for 6 ki points. Think of the possibilities with 20th CL sorcerer spells
Except for the line on Monk of the Four winds...
The monk cannot use these actions to cast spells or use spell-like abilities, and cannot combine them to take full-attack options.
| Mysterious Stranger |
How about a 20th level Oracle of Battle, and a 20th level Paladin. The Oracle of battle is going to give him a huge amount of free feats for combat. He will have full 9th level spells including some serious buffs. Take Eldritch Heritage Orc for the +6 to STR and the ability to become large. Cast Bless weapon and Righteous Might while large and it is insane. Focus on Falchion and go for Sunder Strike and Cornugon Smash. With a +5 Adamantine Falchion you should be doing somewhere around 3d6+86 on a smite. You will Crit on a 15 or better (no need to confirm due to bless weapon), and more than likely destroy their weapon and cause them to become shaken for a long time.