Haunts


Carrion Crown

Silver Crusade

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There appears to be no AC for haunts. Are they considered incorporeal all the time? Only damaged by positive channeling and the haunt siphons?
All help gratefully received.
Thanks

Contributor

Judgeohno wrote:

There appears to be no AC for haunts. Are they considered incorporeal all the time? Only damaged by positive channeling and the haunt siphons?

All help gratefully received.
Thanks

Hey Judge!

First off, the full Haunt rules are found on page 253 of the GameMastery Guide, or here on the PRD. Give those a good read-through first and the statblocks will make more sense.

Also, if you search around the Carrion Crown forum archives, you'll see some threads with more pointers on expanding on haunts. In particular, I put some rules clarifications up here, but that whole thread has some good discussion if you start from the top.

Let me know if you have any questions remaining after reading through some of this material. I was the author of the haunts article for Haunting of Harrowstone, so I like to tell myself I have a handle on it. =-)


Question? The rules state the haunt has an area of effect. What if the haunt is based on a specific object, something that could be picked up and carried to a different location, but is tied to the object itself, thus when triggered it affects it's normal area of effect, but at a different location?

Let's say we have an object - Mistress Maeve's Mad Music Box.

Mistress Maeve's Mad Music Box
XP: 6400
CR: 9; Alignment: Chaotic Evil
Notice: Perception DC 25 (notice damage on box and the sound of loose screws and 'twang' of a loose spring inside box when handled , also notice wind up crank is completely wound.)
HP: 20 Trigger: opening the lid of the box; Reset: automatic (1 hour).

Effect

This ornate cherry wood and ash music box sits on the vanity of Mistress Maeve's bedchamber - it was a gift from her secret lover with a lovely traditional love ballad when the hand-crank is fully wound. It was damaged the day Maeve discovered that her secret lover had gotten married to someone else. In a fury she threw it against the wall, prior to leaping out her tower window plummeting to her untimely death. If the lid of the music box is opened, the first seven notes of the ancient ballad plays normally, then the tempo changes and off notes ruin the song as it speeds up faster and faster. All those hearing this is subject to a Confusion spell.

The ghost of Mistress Maeve will then be summoned into the room once the cacaphonous song comes to an end...

Destruction: repair the damaged music box, requiring Craft DC 20 and 8500 gold pieces in replacement parts and wood, followed by a Bless spell placed on box. Doing so also lays Mistress Maeve's spirit to rest.

If an attempt to destroy the music box is done, the box reforms back to its previously damaged condition at the time of reset.

I think it works as a concept that tweaks the rules only slightly.

Now you can have many Object Haunts, that an inquisitive adventurer might seek to collect, or destroy as a Haunt Hunter of sorts. As far as collecting could go, I could see a vault storing multiple undestroyed Object Haunts - would make a nasty encounter unto itself...

GP

Silver Crusade

Thanks for the info. Found it in GMG on page 242. Many thanks again. Trying to run 2 seperate campaigns in different parts of Ustalav at the same time is proving to be a challenge. 1 Group are doing Carrion Crown one are doing their "own thing" in Amaans. 1 are a blood n` guts full on "kill the monsters" and the others are a mixture of talking/kill the monsters/scheme against other party members. One has 9 pcs the other 8. Memo to self. Limit the number of PC`s so say 6 next time.
Saves on the prozac.

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