
martinaj |

I'm about to start up a 2-person Carrion Crown game for a few friends of mine back in the states, and I'm trying to figure out how to balance it for a party of two. Thus far, they're both making gestalt characters on a 25 point buy - we've got a monk/free-hand fighter, and an oracle/investigator rogue.
Beyond that, I'm thinking about having a series of NPCs join their party as the progress through the campaign, as either temporary or permanent companions. In some cases, they'll need to meet certain conditions or pass a few skill checks to secure an NPC's loyalty, but I'd like them to have the option of a 3rd body for the sake of action economy if nothing else. They're be some kind of hitch in which they can only actually bring one of them out adventuring at a time, while the others are either supporting them in less conventional ways (item creation, information gathering) or perhaps (later on, when the group is sizable enough) splitting into a second group and working towards some other goals. This would work out the party consisting of 2 gestalt characters with one standard NPC supporting them at any given time. What do you think of this approach? Does it address the issue sufficiently, or is it even necessary? In any case, I'm looking for feedback both on this idea, and on NPCs that could join the party. I'm shooting for at least 2 NPCs in each AP, which will be re-statted. to appropriately adress the needs and the level of the PCs. So far I've got...
Sheriff Caeller Still not sure about this one, but I'm thinking if they get their trust score high enough, he at least works as a temporary companion, meaning he'd follow them into Harrowstone, but probably wouldn't leave the area surrounding Ravengro. One of his deputies might join them afterwards.
The Beast of Ledidstadt Risky, I know. Does anyone think this could work if I scale his stats back a bit? The idea is that the party gets a powerful ally, but there's the obvious stigma of traveling openly with him, and the risk of him berserking in combat. Beyond that, Caromac still has the bondslave thrall, so the party cannot always be certain of the Beast's reliability.
Madam Ivanja Not sure what her motives for joining would be, but she seems like she'd be an interesting ally, especially if re-tooled to be a Harrower. Might change up her background a bit in order to make her more likely to ally herself with the party.
Are there any other suggestions for suitable NPCs from this AP? Perhaps one of the Prince's Wolves?
Ramoska Arkminos Probably the most difficult ally for the PCs to obtain, but I figure that it's possible they could convince him that the Whispering Way represents a threat to his livelihood that warrants his personal attention.