Best Animal Companion


Advice


I'm sure it's been adressed before, but i can't find it. What's the best animal companion for a druid?

Dark Archive

Depends on what kind of Druid at what level and what you want it to do.

Most users will pop up with a personal favorite and many of those will be the Big cat for the combat druid but The rest will probably pick one of the dino's.


Depends on your playstyle.

COmbat druids will likely want a bear or badger.

Controller druids will want something with high speed that can trip foes.


Level 7+: probably a big cat for pouncing
Level 4-6: maybe an ape or constrictor snake
Level 1-3: maybe a small cat (tripping) or a roc (flying)

Just off the top of my head, I could be wrong.


I'm a fan of the mastadon. It does pretty good damage (and picks up a third natural attack after not getting Multiattack), has trample (which is sometimes more useful than pounce against large numbers of fairly weak enemies) along with a pretty good natural armor bonus. It only gets up to Large, so it's a runt among mastadons, but you could still ride it if you wish.


Allosaurus is a fun one. It's got the same same attacks as a big cat, but higher natural armor and strength. Alternately, a Tyrannosaurus with the Vital Strike chain and Improved Natural Attack (Bite) + the Strong Jaw spell + Animal Growth = a whole lot of dice. (12d6 + double Strength at level 7)

Plus, they're giant friggin dinosaurs. The badass factor can't be ignored :)


I've noticed that dinosaurs are popular, but you should consider the campaign environment. We have a druid in Carrion Crown that insisted on having a dinosaur companion. She does cast Endure Elements on it every day to keep it from suffering in the cold of Ustalav. Not everyone would be willing to give up a spell slot (even if its only a 1st level one) every day to make sense of why the dinosaur can tolerate a cool temperate area.

Scarab Sages

HappyDaze wrote:
. . .She does cast Endure Elements on it every day to keep it from suffering in the cold of Ustalav. Not everyone would be willing to give up a spell slot (even if its only a 1st level one) every day to make sense of why the dinosaur can tolerate a cool temperate area.

Not to bring too much real-world science into a fantasy RPG, but many paleontologists now believe that at least some groups of dinosaurs were warm-blooded.


Heck they lived in Alaska, Antarctica and tolerated freezing temperatures in winter.

But not to de-rail this too much, Allosaurus, Cats, Wolves and surprisingly the Camel (no save Sicken is pretty amazing sometimes) are all pretty good.


HappyDaze wrote:
I've noticed that dinosaurs are popular, but you should consider the campaign environment. We have a druid in Carrion Crown that insisted on having a dinosaur companion. She does cast Endure Elements on it every day to keep it from suffering in the cold of Ustalav.

Theropods were almost certainly endothermic. But even if you don't believe that, remember this is a fantasy world. It doesn't break anything to say that a creature with the same statistics as an allosaurus has downy feathers like a penguin and can thrive in cold temperatures. The druid player in my game wanted a squid, even though the campaign takes place on land. I just made the thing amphibious, altered its ink attack to work on single targets and said it was a rare animal. I even tied its presence into her mysterious background, she's an orphan unaware of her region of origin--wherever the arboreal squid is from, she's from. Everyone's happy.


Personally I favor wolves as my animal companion, a friend of mine seems to enjoy having an Ape as his companion.

~Aod43254


Jim.DiGriz wrote:
HappyDaze wrote:
. . .She does cast Endure Elements on it every day to keep it from suffering in the cold of Ustalav. Not everyone would be willing to give up a spell slot (even if its only a 1st level one) every day to make sense of why the dinosaur can tolerate a cool temperate area.
Not to bring too much real-world science into a fantasy RPG, but many paleontologists now believe that at least some groups of dinosaurs were warm-blooded.

I'm not bringing real world in - I'm basing this off of the Ecology/Environment entries in the Bestiaries where dinosaurs live in warm places.


SunsetPsychosis wrote:
Allosaurus is a fun one. It's got the same same attacks as a big cat, but higher natural armor and strength.

Not quite; it doesn't have rake (which means it only has 3 attacks on a pounce, not 5).


Nothing flying is good? Breaking down in combat the Big cat is the one to go then?


For the most part, from a raw damage perspective, the big cat is the best you're going to get. It's just hard to beat 5 attacks on a charge, especially once you factor in things like Magic Fang and an Amulet of Mighty Fists for the companion.


Xum wrote:
Nothing flying is good? Breaking down in combat the Big cat is the one to go then?

You were asking about the "best", not "good". :-)

As I noted above, a roc is all right if you're looking for a flying animal companion.


hogarth wrote:
Xum wrote:
Nothing flying is good? Breaking down in combat the Big cat is the one to go then?

You were asking about the "best", not "good". :-)

As I noted above, a roc is all right if you're looking for a flying animal companion.

Hehehe, Fair enough.

Liberty's Edge

I play a melee combat druid and am really liking T-Rex companion. Big bite damage, good nat armor and grab

Sovereign Court

I'm having trouble picking between Stegosaurus, Tyrannosaurus, and Spinosaurus. Steg gets the best damage dice on its attack as well as trip (and one big attack is nice when facing enemies with DR), but only has 10 str to start. Spinosaurus, meanwhile, gets 18 str to start out with plus good dex and con to boot. Tyrannosaurus has only 14 str, but gets grab and powerful bite at 7th level. Stegosaurus, however, also has double the AC bonus of Spinosaurus and a third again that of T rex.

Choices, choices...

EDIT: Whoops, forgot this tab was from a search. Guess I'm a post necromancer now. Oops.

Silver Crusade

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For the optimizer, a study was done comparing all the animal companions, this was the result.

Obviously its not the begin all/end all of animal companions.

My favorite I ever had was a Nordic Druid and the DM let me have a pygmy polar bear (we used the stats for cat, small). He was named Snowball.


Roc is cool because it explicitly says you're able to ride it. Reliable flight from level 1 (provided you're a small race) is a pretty nice feature.


Pathfinder Lost Omens Subscriber
SunsetPsychosis wrote:

Allosaurus is a fun one. It's got the same same attacks as a big cat, but higher natural armor and strength. Alternately, a Tyrannosaurus with the Vital Strike chain and Improved Natural Attack (Bite) + the Strong Jaw spell + Animal Growth = a whole lot of dice. (12d6 + double Strength at level 7)

Plus, they're giant friggin dinosaurs. The badass factor can't be ignored :)

Unless i'm missing something (which is very possible) doesn't an animal companion only have a BAB of +4 at lvl 7 and thus doesn't qualify for vital strike yet?

The Exchange

Glutton wrote:

Heck they lived in Alaska, Antarctica and tolerated freezing temperatures in winter.

But not to de-rail this too much, Allosaurus, Cats, Wolves and surprisingly the Camel (no save Sicken is pretty amazing sometimes) are all pretty good.

You're aware of course that neither Alaska nor Antarctica where in the same location when dinosaurs lived as they currently are. Also, the worlds climate and oceanic currents were significantly different than they are now. Antarctica was a temperate forest continent before Australia and Africa broke away from it and allowed cold currents to completely surround it.

And back on topic, big cats and dinosaurs have always been the preferred companions of our group. It comes down to setting though, as noted above.

Cheers

Liberty's Edge

Actually by the jurassic and cretaceous periods they were in relatively the same latitudes. Video evidence


One of my favorite is the Ankylosaurus. Big enough AC to act as your primary front-liner if you need, nice big attack, and stun on every swing.

People love that the tiger has tons of attacks, but it's AC is really bad, and since it has 5 attacks it's much harder to get them all enchanted. With no investment, the cats or pouncing dinos are the best damage out of the gate, but he big-hitters get way more return on investment of feats/items/spells. An Ankylo or T-rex with improved natural attack, strong jaw, and greater magic fang is pretty fierce. Actually invest some of your own feats into outflank, paired opportunist, etc., and they can be devastating. And imo it's more fun than just pouncing every round.


Trex also counts as bipedal giving it reach at 7th, I gave mine combat reflexes and then plan to get improved natural attack. With power attack she does 2d6+ 21 damage which is nice for punching through DR.

The Exchange

Coridan wrote:
Actually by the jurassic and cretaceous periods they were in relatively the same latitudes. Video evidence

Same latitude is not the same as same location. Alaska had warm currents flowing around it during the cretaceous. Indeed it was the fusing with canada at the end of this era which may have caused extinction events in that continent at the end of the cretaceous.

During the Jurassic, while they were similarly located, all the eveidence colleced suggests the climate was so warm that the polar ice caps were'nt even forming in this period.

While dinosaurs may have been warm blooded towards the end of the Jurassic in particular, they certainly weren't dealing with strong cold conditions for long periods.

I still think it's fair to say that putting endure elements on an animal companion in miserable Ustalav is a good precaution. :)


Honestly, I'm a big fan of the Stegosaurus with weapon finesse as its 1st level feat. That gives it 20 AC, +5 attack and 2d6 damage at level 1. It's not bad. Then I'd switch to the Snake(Constrictor) at lv. 4, and trade out again at 7 for whatever fits your needs best (there are so many great options here)

Liberty's Edge

Personally, I prefer the ape animal companion. It has a nice amount of damage per hit, and it also has the potential of 3 attacks per round. I started a new druid not too long ago, and i am only level 7. My ape at the moment has a plus 10 to all his attacks. Right now my ape has a twenty four strength that will keep climbing as I level. If you do choose the ape I recommend giving it at least a light armor proficiency so that you can give it armor. I put studded leather on it and now it has an AC of 23 and has 75 HP. My party uses the ape as the group tank and the best part is is that if the ape dies you can find another one in almost any forest region. I highly recommend taking a look at this companion.


I vote for the Giant Praying Mantis. It has a walk/climb/fly speed, can sudden strike [full attack in the suprize round], has grab and is large [at level7]. It has 2 primary attacks and mandibles once it is grappling.


hogarth wrote:
SunsetPsychosis wrote:
Allosaurus is a fun one. It's got the same same attacks as a big cat, but higher natural armor and strength.
Not quite; it doesn't have rake (which means it only has 3 attacks on a pounce, not 5).

You do realize that you can't use rake during a pounce, right?

SRD "Rake" wrote:


Rake (Ex) A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature's description. A monster with the rake ability must begin its turn already grappling to use its rake—it can't begin a grapple and rake in the same turn.

Format: rake (2 claws +8, 1d4+2); Location: Special Attacks.


MC Templar wrote:
hogarth wrote:
SunsetPsychosis wrote:
Allosaurus is a fun one. It's got the same same attacks as a big cat, but higher natural armor and strength.
Not quite; it doesn't have rake (which means it only has 3 attacks on a pounce, not 5).
You do realize that you can't use rake during a pounce, right?
Except that you can.
Pounce (Ex) wrote:
When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

Now this language is absent from the Eidolon pounce, but for the example you're quoting, it's completely applicable.


I like the small cat with the alternate level increase (+2dex +2 con) and weapon finesse.

Scarab Sages

Honestly, I'd go for the wolf (or another single attack large creature) for several reasons.

1- it reaches large, making it a very strong animal.

2- Since it only has 1 natural attack, it does 1.5 strength damage as if using a 2-handed weapon. See large size above and note high strength.

3- when you read greater magic fang, you should note that it can give +1 to all attacks or its full bonus to ONE natural attack. Wolves only have the bite, so this is good. As an animal companion base attack begins to lag at higher levels, this can help compensate for that problem.

4. When multi-attack is reached, the wolf instead gains a second attack with the bite at -5, much like a character would with a weapon. this still counts as a single natural attack, so enjoy your 1.5 strength bonus.

5. Trip on all attacks against large targets or smaller for free.

6. No need for an amulet of natural attacks. Those things are stupid expensive, and if you shape change as a druid, you might need one for yourself. No one can afford 2 of those things.

With some minor magic items and all of the druid's long duration buff spells (greater magic fang, barkskin, etc...) my 13th level druid's wolf fights slightly better than the 3/4 BA characters in the party. Average damage is in the mid 20s- mid 30s range per power attack with a +21/+16 to hit.

Sovereign Court

I ended up going with a rhinoceros for my upcoming druid. Solid starting stats (that 15 con is nice, scent, 40 ft move speed, and one big attack that gets bigger on a charge make him pretty solid all around. Looking forward to having my druid turn into a woolly rhino or mastodon and charging s%&+ down alongside it.

Also, he won't freak out the townspeople as much as a tiger or T-Rex.


Xum wrote:
I'm sure it's been adressed before, but i can't find it. What's the best animal companion for a druid?

I like the spinosaurus, mine is a melee BEAST.

Scarab Sages

I've started growing a certain affinity for the Dire Rat.
Dire Rats have scent. So they can track right along with the best of the wolves. If a party has a rhinoceros in a dungeon, what happens if you hit stairs...or a ladder? If your GM is a dick. (Which I've experianced) You'll have to leave your rhinocerous behind at that point.
Dire rats have a regular speed of 40, a climb speed of 20, and a swim speed of 20.
Terrian isn't going to be an obsticle for these lil' guys.

And they're small enough to carry if the need arises...and they're fuzzy wuzzy to snuggle with.

I just don't see a cuddle session with a rhinocerous..or spinosaurus working out too well.


Here is a breakdown from a blogpost all about animal companions. What is best depends on your level and what you want to use it for.

After level 7 the highest ranked creatures are:
•Allosaurus 4.65
•Roc 4.55
•Megaloceros (Elk) 4.5
•Velociraptor 4.2
•Elephant/Mastodon 4.15
•Cat, Big 4.05

The Exchange

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I want to say, "walrus," because - honestly - all those Flintstones druids and Siegfried & Roy types kinda run together after a while. But nobody will forget the man with the walrus.


My favorites :
Trex for a mean 1 attack, huge armor class yet low hp. He can do at level 8 3d6 +22 no magical items needed.
Wolf if Dm won't allow animals into towns
Kitty for amazing damage yet fregile ....
Ape for club wielding g armored body guard

Grand Lodge

Here are my favourites:
Roc- flying and grab. Grab is powerful on a flyer.
Giant mantis- Lunge, fly climb and land speed, sudden strike
Crocodile- Deathroll with grapple
giant frog- swallow whole and grapple
Big Cat- pounce, rake, grab


I wonder how (or if at all) the math will change now, that wis has become important for hunter animal companions to determine the times/day they can use hunter tricks.

And apart from that I'm asking myself why the boar is rated so low. It has a very good survivability (AC + HP) after all. With +6 natural armor and a positive dex modifier as well as a con of 15.

P.S. I know this is necromancy.


Umbranus wrote:

I wonder how (or if at all) the math will change now, that wis has become important for hunter animal companions to determine the times/day they can use hunter tricks.

And apart from that I'm asking myself why the boar is rated so low. It has a very good survivability (AC + HP) after all. With +6 natural armor and a positive dex modifier as well as a con of 15.

P.S. I know this is necromancy.

Has there been a ruling on skirmisher tricks?


Not an official ruling butOwen Stephens stating that he would assume the same limit the skirmisher has but using the ACs HD and wis mod instead.
If I remember it right it was 1/2 HD + wis mod. There was still a discussion about whether it should be wis mod or wis bonus

"Owen K. C. Stephens wrote:

Since the category "Hunter's Tricks" on page 128 says how often they can be used (1/2 ranger level + Wis mod per day), and that is separate from how many tricks a ranger *knows*, the Hunter ability to teach his companion hunter's tricks follows the same rules except where the hunter feature says otherwise.

This would mean a hunter's animal companion would only learn tricks when taught by the hunter, and could use them a total number of times/day equal to 1/2 companion's HD + Wis mod (applying the general rule from page 12 of the CRB that monsters "rely on racial Hit Dice instead of class levels for their powers and abilities").
Though I had nothing to do with this design choice, and have no authority to make official rulings, I consider this the most likely RAW reading. Hunter's Tricks only exist as a thing under the entry "Hunter's Tricks," and thus those rules apply to them unless stated otherwise. How often you can use hunter's tricks is the same kind of thing as how often you can cast a spell. Gaining Bonus Spells Known from an archetype of feat doesn't allow you to use those spells without limit just because the spell itself doesn't include how many times per day you can cast it.

The whole post includes that there are two ways of reading it but he would use the one I quoted.

Link

Grand Lodge

I think quite frankly, that the best animal companion is the one that appeals to you the most. If you're human, a great choice in lieu of your bonus feat is "Eye for Talent" which allows you to train your animal to do do more tricks by selecting int. Though if hunter critters need wisdom for hunter tricks, you could apply the wisdom mod there. Tigers have a wisdom of 15. My tiger has a higher wisdom than our group's cleric!

Hmm

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