Freeport Survivor Class revision


Conversions


Survivor

HD: d12
BAB: Good
Saves: Fort good, Ref good, Will poor
Skill points per level: 4 + int mod
Class skills: Acrobatics (Dex), Athletics (Str), Craft (Int), Heal (Wis), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Survival (Wis)

Level Special
1st AC bonus, brutal swings, initiative bonus, unarmed strike
2nd Improved healing, toughness
3rd Evasion
4th Burst
5th Indomitable
6th Ignore condition
7th Damage reduction 1/-, sickening strike
8th Mettle
9th Damage conversion, damage reduction 2/-
10th Improved evasion, sickening strike (nausea)
11th Damage reduction 3/-, ignore condition
12th Energy resistance 5
13th Damage reduction 4/-
14th Staggering strike
15th Damage reduction 5/-
16th Ignore condition
17th Damage reduction 6/-, staggering strike (stun)
18th Energy resistance 10
19th Damage reduction 7/-
20th Invincible

Weapon and Armor Proficiency The survivor is proficient with all simple weapons. He is not proficient with any kind of armor or shields.

AC Bonus A survivor adds his Wisdom bonus to AC. In addition, this improves by +1 every 4 levels. When wearing armor or using a shield, he loses his AC bonus.

Brutal Strikes A survivor can take a -2 penalty to add one and a half times his strength modifier to his unarmed strikes, as if he were attacking with a two handed weapon. This applies to any Power Attack he may make as well. When making a brutal strike, a survivor ignores an amount of non-impenetrable DR equal to half of his class level.

Initiative Bonus A survivor adds his Wisdom bonus to initiative. In addition, this improves by +1 every 4 levels. When wearing armor or using a shield, he loses his initiative bonus.

Unarmed Strike A survivor uses the monk table for his unarmed strike damage and monk levels stack with survivor levels to determine unarmed damage.

Improved Healing A survivor heals twice as much damage from rest and adds his class level to the amount of damage restored from any magical healing. A survivor heals nonlethal damage at a rate of one point per class level per minute.

Toughness A survivor adds half of his class level to his Constitution modifier for the purpose of determining bonus hit points.

Evasion A survivor takes no damage on a successful Reflex save against an effect that allows a save for half damage.

Burst As a swift action, a survivor can gain a +20 foot bonus to his movement speed. The following round it drops to a +10 foot bonus. The third round it drops to +5 feet. The survivor must wait one minute in between each use of burst.

Indomitable Whenever the survivor fails a saving throw, he may immediately make a second saving throw at a -5 circumstance penalty to resist the effects. The survivor must wait one minute in between each use of Indomitable.

Ignore Condition Starting at 6th level, the survivor may choose immunity to one of the following conditions: checked, confused, dazzled, fascinated, fatigued, sickened or stunned. At 16th level he adds nauseated, staggered and exhausted to the list.

Damage Reduction You know what this is.

Sickening Strike A survivor can take a full round action to make a single unarmed strike. The target gets a Fortitude save (DC 10 + 1/2 class level + Strength modifier) to avoid being sickened for 1d4 + the survivor's Strength modifier rounds. At 10th level, a sickened target who is affected by this ability is nauseated for 1 round. At 14th level, the target is sickened for 1 round even on a successful save. At 20th level, the duration of the nausea is 1d4 rounds.

Mettle A survivor takes no partial effect on a successful Fortitude save against an effect that allows a save for a partial effect.

Damage Conversion As a swift action, a survivor can convert an amount of lethal damage into nonlethal damage equal to his class level. The survivor must wait ten minutes in between each use of damage conversion.

Improved Evasion A survivor takes no damage on a successful Reflex save for half, and half damage on a failed one.

Energy Resistance A survivor takes less damage from acid, cold, electricity, fire and sonic. A DM can add to this list at his discretion in campaigns that feature a high prevalence of other energy types.

Staggering Strike A survivor can take a full round action to make a single unarmed strike. The target gets a Fortitude save (DC 10 + 1/2 class level + Strength modifier) to avoid being staggered for 1d4 rounds. On a successful save the target it staggered for 1 round. At 17th level, a staggered target affected by this ability is stunned for 1 round. At 20th level, the duration of the stun is 1d4 rounds.

Invincible A 20th level survivor automatically converts an amount of damage equal to his class level into nonlethal damage from any attack. In addition, a 20th level survivor has fast healing 1 for nonlethal damage only.


Its Bear Grylls!
I feel like a good survivor would know when its better to NOT fight. Maybe replace intimidate with diplomacy.
Along those lines, maybe replace the sickening and staggering strikes with more of a non-combat ability.
Also, having only DR for some levels (even with the standard feat) seems a little weak. Maybe give the class limited spell casting. Stuff like endure elements, healing spells, create food and water, etc etc
and in terms of the Bear Grylls stuff, maybe some abilities that let him use Survival to great effect. Like being able to find food or drinkable water in places where it would normally be impossible. Or the ability to eat things you've killed as if the corpse was a potion of cure light wounds or something.


Is this a conversion from 3.5e, or a revision of the Pathfinder version in the Freeport Pathfinder book? Which ever it is, can you please elaborate why you did it?


It was a revision of the PF version in the Freeport book. (Which is why it isn't really Bear Gryls, and focused more on unarmed fighting and toughness than spell casting and drinking your urine.) I found the PF conversion rather blandly done (And I love Freeport), a tad disappointing. The materials seemed direct ports of 3.5 stuff, and didn't really adopt the PF class design feel. I did one of the corsair as well.

Sorry for taking two and a half years to respond. The brawler likely would render this class obsolete.

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