
Quirmydt Dephroug |

Qui looks from tall human to tall human: As long as we are here, perhaps we should check the other two rooms down here. That way we will not have to return this way.

Jonas Hearth |

"His life." Jonas corrected. "Clearing this area might be a good idea if it were just us, but this man has seen enough of this place. Clearing the area before getting him out has a possibility of us dying and him being stranded again."
Looking to the poor soul who had been barricaded in the room, Jonas says "We are going to get you home."

Hermann von Rabenstrange |

Hermann kept his weapon close to hand, and within sight of the man.
"Does it strike anyone as odd that he had five people's equipment - specifically for adventuring down here, with all the provisions that implies - and he resorted to eating the flesh of his companions and that of goblins! so quickly that only the bones of them all remain? And now you're just going to walk him out of here like eating the flesh of your own kind isn't among the most heinous of things a person could do?"
Sense Motive (watching for Gelver's reaction): 1d20 ⇒ 1 Well, at least it wasn't a combat roll!
Even as he finished speaking, he was momentarily distracted - and horrified - to see the kobold take the offered jerky and start eating it.

Quirmydt Dephroug |

Qui watches the rescued human still confused as to why this man actually consumed all the flesh from all his companions. Humans are strange.
Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26

Hermann von Rabenstrange |

"I'll take your word for it, Jonas, but 'not evil' doesn't mean 'trustworty', either. If it's all the same to you I'll be keeping an eye on him as we head back to the Ferry," Hermann states flatly.
"It'll be good to see the sky again, regardless," he continued after a moment's pause.

GM Blood |

3d10 ⇒ (3, 9, 4) = 16
You go through the dungeon and back out of the Mouth entrance. It is about mid-day. You begin the travel back to Zelkor's Ferry heading back to the cottage, then following the river north. Right as the sun begins to set you see the safety of the walls ahead of you.
The kobold is going off on his own as his kind is not welcome there due to the frequent raids they do. Gelver accompanies you to town and is looking to take the first boat anywhere else.

Jonas Hearth |

"Hold up little fella," Jonas says as the Kobold is about to run off.
Writing a quick note, he hands it to Edmund. "Can you tell him that if he runs into trouble with humans, to show them this? Oh, and tell him to try to convince his people that trading with humans will be better for them than raiding or stealing."
Basically just writing a note that says 'This kobold, [insert's kobald's name here] has proved himself to be without malice' signed "Jonas Hearth, Paladin of Sarenrae"

Quirmydt Dephroug |

I would like to sell the chain shirt that I no longer need. Not much else for me at this point.
Qui says goodbye to the kobold and wishes him well, although he is pretty sure that the kobold did not understand him.

Ariella Hearth |

"I'll be in the inn! Come get me if you need anything." Ariella says when they arrive, heading to buy the best room available and a warm bath as soon as possible.
She would have healed anyone who was injured before.

Edmund Gwenn |

Before Gelver can head off, Edmund pulls him aside and says, "If you and your friends were exploring the dungeon, perhaps you saw this man in your travels."
Edmund pulls out the creased portrait for Gelver to look at.
Sense Motive: 1d20 + 3 ⇒ (15) + 3 = 18

GM Blood |

2d10 ⇒ (8, 8) = 16
1d100 ⇒ 85
"No sorry, haven't seen him. I pray for him if he is stuck in that dungeon." He looks towards the Mouth of Doom's general direction with a haunted look and a shudder then orders himself a room and meal then retreats there.
The inn and its people are just settling in for the night. Amelia and her husband (the owners) are happy to see you again as that doesn't happen all that often.
Rooms are 1 gp a night and there is room for you. Food is included.
Check the campaign tab for information about Zelkor's Ferry

Jokbur 'The Thorn' Oakenshield |

Jokbur has leather, armored kilt, and buckler to sell. We also have some composite longbows to sell. Jokbur would like to buy mwork thieves tools with party funds if available.

Quirmydt Dephroug |

I want to sell my chain shirt. Not much else for me to buy/sell unless we collected a lot more money that I thought. Does someone have the loot we collected?

Jokbur 'The Thorn' Oakenshield |

Each of four bandits had this: Each of the bandits wear studded leather and a buckler and wield a composite longbow (+1 Str), 20 arrows, and a shortsword. Jokbur took a bow, but the three others should fetch a pretty penny.

Ariella Hearth |

I guess I don't really need anything cheap right now. Some acid vials and a couple potions of enlarge person for Jonas and Hermann would be a good idea if we can come up with 150 GP or so.

GM Blood |

2d10 ⇒ (9, 4) = 13
After a good night's rest in a comfortable bed in safety you rise ready to go back to the Mouth of Doom. You spend a little of the morning selling the items you found as well as purchasing a few items.
The trip back is uneventful and you reach the Mouth of Doom around 2pm. Heading back inside you arrive in the first room.
This is everywhere you have been except in the lower right corner where you found Gelver and had a door the west yet

Quirmydt Dephroug |

Lets head down and finish the area where we found Gelver. There we two other rooms there I believe.

Edmund Gwenn |

On the way back to the Mouth, Edmund is a bit glum.
"I'm beginning to despair of ever finding out what fate befell my boy. On the way back to town, I was almost afraid to ask Gelver if he recognized his picture. I have no idea how I would have reacted if he'd said that my son had been in his adventuring group...that he'd eaten him."

Ariella Hearth |

"I'm glad that wasn't the case Edmund. That would have been awful. Don't worry, I'm sure we'll find out what happened. Maybe he's locked himself in a room somewhere and is waiting for us to rescue him." Ariella says to the older man, patting him on the should reassuringly.
"Lets continue to head south and east in the dungeon. We still don't know how big it is down there. We know there are multiple levels, but we should probably try to clear them one at a time."

Quirmydt Dephroug |

Qui nods in agreement as the priestess speaks with Edmund.
Saranrae watches over us all. If he is alive, the Dawnflower will guide us to him.

Quirmydt Dephroug |

My vote is slurping first.
If the scimitar dancing man-frog was not strange enough, now Qui appears to have given up on his armor, but moves with an almost unnatural graces as he leads the party back below and into the dungeon, scimitar in one hand with the other raised as though to block anything that might seek to attack him.

Hermann von Rabenstrange |

Glad to be rid of the eater-of-the-dead, Hermann is anxious to get back to the Mouth.
"Aye, and hope the Dawnflower guides us to them as needs killing, to: there's worse than cannibals and bandits down there, I know it."
Slurping first as well.

GM Blood |

Apologies to all, but I had thought I completed this upcoming room on my maptools file and it seems I have not done it yet. I will try and do it tonight after my home game, but it is unlikely I will have the time. So that means it may be until tomorrow night or Wednesday before I can start this next room.

GM Blood |

Hermann von Rabenstrange |

Quirmydt Dephroug |

Works for me.
Qui looks at the strange statue and then back at the spellcasters.
Anyone know what this is?

Ariella Hearth |

"We shouldn't go down until we've explored this whole level. There's bound to be even nastier critters down below. We should gather as much experience and treasure as we can before descending anything. As for that statue, I don't know what it is. Lets see if it's magical."
Detect magic on the room, especially the statue.

Quirmydt Dephroug |

If we do not find anything in this room, we should spike the door shut and then finish searching the level.
While Jokbur searches the room and the statue, Qui moves over next to the stairs and keeps a suspicious eye and ear down there to make sure that nothing comes up.
Perception: 1d20 + 9 ⇒ (7) + 9 = 16

GM Blood |

As Jokbur begins his search (I'm assuming the take 20 is for the statue since each take 20 is 2 minutes time) 4 leeches drop from the ceiling on various people.
Leech Bite vs Jokbur 1d20 + 2 ⇒ (11) + 2 = 13 vs FF
Damage 1d6 ⇒ 1 plus attached (automatic grapple)
Leech Bite vs Hermann 1d20 + 2 ⇒ (3) + 2 = 5 vs FF
Damage 1d6 ⇒ 5 plus attached (automatic grapple)
Leech Bite vs Jonas 1d20 + 2 ⇒ (4) + 2 = 6 vs FF
Damage 1d6 ⇒ 6 plus attached (automatic grapple)
Leech Bite vs Ariella 1d20 + 2 ⇒ (12) + 2 = 14 vs FF
Damage 1d6 ⇒ 2 plus attached (automatic grapple)
Initiative Jokbur Oakenshield 1d20 + 2 ⇒ (10) + 2 = 12
Initiative Quirmydt Dephroug 1d20 + 6 ⇒ (8) + 6 = 14
Initiative Hermann von Rabenstrange 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Ariella Hearth 1d20 + 3 ⇒ (16) + 3 = 19
Initiative Edmund Gwenn 1d20 + 1 ⇒ (12) + 1 = 13
Initiative Jonas Hearth 1d20 + 3 ⇒ (4) + 3 = 7
Initiative Leech 1d20 + 1 ⇒ (18) + 1 = 19

GM Blood |

Ariella is the only one to beat them in initiative, I put her first int he round and last for this round just to make it easier to keep things flowing. Round two the leeches will go first.
Round 1
Initiative Order - Ariella, Leeches, Quirmydt, Edmund, Jokbur, Hermann, Jonas, Ariella
Dire Rat Stats AC 14 T 14 FF 11

Ariella Hearth |

3 blesses prepared today as normal.
Ariella jumps a bit as a leech tries to attach itself to her chainmail. "Sarenrae's radiant nips!" she curses, stepping back from the thing. She raises her holy symbol and calls down a blessing onto the group.
5' step back NE from leech. Cast bless.
I'll post my end of round action later. Want to see how this plays out a bit first.

Quirmydt Dephroug |

Assuming nothing else drops down on Qui and nothing bizzarre happens on the leaches turn:
Qui leaps forward and attempts to skewer the leach flanking Hermann.
Move to BA27.
Swift Action: Assume Crane Style <-- when fighting defensively, extra +1 Dodge AC, only -2 attack
Fighting Defensively <-- I will always fight defensively and use Crane Style as my Swift action for the first round of any combat unless I specifically state that I am not from here on out.
AC: 23
Attack-scimitar: 1d20 + 6 + 1 - 2 + 2 ⇒ (14) + 6 + 1 - 2 + 2 = 21 <-- +1 Bless, -2 Fight Defensive, +2 Flanking
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
The small man-frog moves forward silently and in the process assumes a rather strange combat position with one leg raised and his arms, scimitar still in hand, raised above his head. Once he reaches the leach, the position begins to look like a mighty crane wielding a razor of steel. The next moment, the leach (presumably) has a large gash in its side.

Hermann von Rabenstrange |

"So, you want me to dig out a spike and start hammering?" Hermann asked - only to be interrupted by enormous leeches falling from the ceiling onto them. Lucky for Hermann, the one that had landed on him was sucking at the metal of his armor in vain before falling off.
Round 1
"Ewww! Get it off! Get it off!" cried out Hermann, trying to stomp on the one that had fallen onto the floor right behind him.
Attack (Unarmed Strike, Flank, Bless): 1d20 + 5 + 2 + 1 ⇒ (5) + 5 + 2 + 1 = 13 on #4
Damage: 1d3 + 4 ⇒ (2) + 4 = 6 Non-lethal, I believe, since I don't have Improved Unarmed Strike
Status hp 27, AC 20, Bless (9 more rounds)