The Company Of The Glade


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Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Seeing the group agree Telias searches for a suitably covered site wiht plenty of cover such as the aforementioned abandoned barn.

1d20 + 5 ⇒ (11) + 5 = 16


Male Universalist, arcanist. 1

"Come, come you are joking with me right? You would not pass up hot stew and a chair by the fireside for a frosty camp? Besides we will need to talk to the farmers to get permission to camp on their land. We would not want to sleep in the same pasture as the farmers prize angry bull now would we?"

"There is no need to lie, we ARE travellers heading towards Canorate, there may even be an inn nearby. Shall I knock?"


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7
Tom of Redfield wrote:


"There is no need to lie, we ARE travellers heading towards Canorate, there may even be an inn nearby. Shall I knock?"

"Correction. We are five armed travelers coming from an enemy land. I can handle prized bulls. It's patriotic innkeepers that fill me with worry."

"Besides." Telias smiles wryly "What kind of gladesman fears a night udner the stars?"


Telias, the barn would be a suitable structure to shelter the group. In terms of buildings, there's little else around, save for the farmhouse itself. The cornfield represents another option, albeit a fairly uncomfortable one.

DM rolls:
1d20 ⇒ 1

A whining noise comes from the barn. This noise is not dissimilar to that of a dog who has been reprimanded or is otherwise unhappy. A sharp bark follows shortly thereafter.

Perception DC 14:
The Farmhouse itself is not emitting any light. From the road, it is difficult to tell if this is because the windows are shuttered or have curtains or there is simply nobody home. The time of day would generally lend itself toward light becoming necessary for general household tasks, though. There is no smoke coming from the chimney. You'll need to move within about 50 feet of the house to tell anything else about it's occupancy.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Telias, can you do anything about the noisy dog in the barn...you are good with animals, right? Let's decide where to camp out of site of the farmhouse, eh?

Perception: 1d20 ⇒ 3

Two-Fisted dismounts and ties his horse to the far side of the barn, placing it between the party and the farmhouse.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

"Not as good as Ryarg I think."


Male Universalist, arcanist. 1

Perception 1d20 + 6 ⇒ (2) + 6 = 8. sigh.

To Telias. "I will leave the stars to you my friend, I prefer my roof a bit closer."

To all."If you are going to sleep in a man's barn it is polite to tell him. Besides, something is wrong here. We've been making enough noise, we should have been met."
"I'll check the house, someone come with me in case I'm right?"

Tom rides slowly up to the house. He is in clear sight from any windows.
He dismounts well before the door and speaks loudly but not yelling.

"Hail the farm. We are travellers come in peace. We seek shelter from the night."


Ryarg shrugs, gets off his horse, and leads the way towards the barn. Once there, he'll peer inside.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

I'll stay put...the farmer will not want to see the likes of me. I will hang with Ryarg.

Two-Fisted draws his Double-Axe and creeps up to the door to the barn behind Ryarg.


No response comes from the house in return to Tom's hails.

Ryarg and Ragar:
As Ryarg begins to slide open the large side door of the barn, sharp barking pierces the evening air. Within the gloom of the barn (It's low light in here), a grisly scene meets your gaze. Two dogs turn their heads at your approach, teeth bared in primal agression. A third dog lies near the center of the structure, more dead than alive, but still a bit of the latter. It whimpers pleadingly as it sniffs the air in your direction, but one of it's eyes is missing, and deep gashes mar it's coat. Blood seeps from many wounds.

Ryarg and Ragar, Heal Check DC 10:

The wounds on the wounded animal were clearly inflicted by the others.

Ryarg and Ragar, Knowledge: Nature Check DC 12:
This is quite unusual behavior for domesticated dogs, unless they've not been fed in some time - which these fellows clearly haven't.


Male Universalist, arcanist. 1

Louder. Hello the house!

To Telias if he is with me. "This is....strange."

Approach the door. Listen/look for any activity. Knock.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Forgot my perception roll.

1d20 + 5 ⇒ (14) + 5 = 19

Shrugging he heads towards the house with Tom.

"No it's not. It's suspicious."

Clearly anxious Telias looks around listening to the calls of the nightly animals hoping they can tell him the danger he doesn't know.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Two-Fisted stands in the doorway to the barn, clearly being able to take in the grizzly scene, regardless of the low level of light. He slowly waves his Double Axe back and forth in front of him as he shifts his weight from foot to foot, and he says with a deep voiced snarl,

Ryarg, are you going to try and calm them, or should I put down the wild beasts?


Wild Empathy: 1d20 - 2 ⇒ (6) - 2 = 4

Ryarg approaches the dogs, holding his hand out in a soothing gesture. It's quite clear that he has either little experience or little confidence, and the dogs growl all the louder.

"I'm more of a plant guy, myself," Ryarg says, readying his axe for the first dog to attack them.

Attack: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 + 2 ⇒ (7) + 2 = 9


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

And then the druid was savaged by dogs.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Two-Fisted wades in and attacks the nearest dog.

AXE ATT: 1d20 + 5 ⇒ (20) + 5 = 25
AXE DAM: 1d8 + 4 ⇒ (7) + 4 = 11

Confirm Crit: 1d20 + 5 ⇒ (15) + 5 = 20

Total DAM: 36 points

Wow!


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Oops...hold on a minute. I just trippled damage for crit. I should have rolled. My bad...

CRIT DAM: 1d8 + 4 + 1d8 + 4 + 11 + 3 ⇒ (1) + 4 + (8) + 4 + 11 + 3 = 31

Still - not too shabby!


LOL @ "I'm more of a plant guy, myself."

Ryarg's efforts to soothe the dogs clearly irritate them instead. However, just at the point where the dogs seem certain to attack, Ragar wades into the barn, his double-axe swinging violently. There is a sickening crunch as one dog's head is ripped from it's torso, flying into the gloom and smacking against a wall, then another wall, and finally rustling to a stop somewhere in the hay. The other dog yelps and uses it's last vestiges of energy to flee out into the night through the slightly open barn door. Suddenly, Ryarg and Ragar are left alone in the barn with a wounded canine, a severed head that continues to growl for a few seconds before realizing that it is dead, and a torso which is spouting blood everywhere through a gaping neck wound.

All you had to do was feed them. LOL. But that works, too.

There continue to be no responses to your knocks on the door, Tom. However, you and Telias do hear some commotion from the barn, followed by a dog streaking out of the structure into the twilight as though it's feet were on fire. It runs into the cornfield, and shows no sign of stopping.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Sorry, but Two-Fisted was dying to kill something - LOL


"Poor beast," he says to the dog. He holds a hand out to let the injured dog sniff it.
Wild empathy: 1d20 - 2 ⇒ (6) - 2 = 4

He sighs as the injured dog bares its fangs and snarls at him. He fishes out some dried meat from his rations to feed it, and creates some water for it to drink. With those needs taken care of, hopefully it let's him approach to tend its wounds.

Heal: 1d20 + 7 ⇒ (1) + 7 = 8 Sigh. He probably ends up killing the poor thing by accident!

"Damn, I miss my grapes."


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Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7
Ryarg Gravemaker wrote:

"Poor beast," he says to the dog. He holds a hand out to let the injured dog sniff it.

Wild empathy: 1d20-2

He sighs as the injured dog bares its fangs and snarls at him. He fishes out some dried meat from his rations to feed it, and creates some water for it to drink. With those needs taken care of, hopefully it let's him approach to tend its wounds.

Heal: 1d20+7 Sigh. He probably ends up killing the poor thing by accident!

"Damn, I miss my grapes."

Behold the druid, master of the wild and friend to animals.

Looking at the fleeing dog Telias shrugs and looks back at Tom. "Huh."


And all the while he's mangling the dog, Bern sits in the doorway, growling jealously.

Who knew a Charisma 5 character could be such a great source of comic relief!?


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Good thing grapes are not predisposed to your charasmatic deficiencies.


Yeah. No sour grapes.

Sorry! I couldn't help myself


Telias Markan wrote:
Behold the druid, master of the wild and friend to animals.

OMG Telias, you're killing me! ROFL

The wounded animal, after initially showing hostility, eagerly laps up the water and devours the food. It does allow Ryarg to treat it's wounds, although it's restlessness complicates the process, and the druid is unable to adequately poultice the wounds.

Still, the poor thing will likely survive, you just haven't speeded up the survival process at all. No harm done.

Meanwhile, Tom's knocking on the door has still produced no response. The windows are shuttered, but no light seems to come from inside.

Perception, DC 15:
You catch what could only be the sound of a door around the back of the house opening, and the soft thumping of footsteps at a pace that would most likely signify someone running.


Male Universalist, arcanist. 1

Perception 1d20 + 6 ⇒ (13) + 6 = 19

"Someone running round back. Should we check?"


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

1d20 + 5 ⇒ (4) + 5 = 9

Telias squints in the darkness unable to see anythign but nods in agreement and follows Tom to wherever he runs.


FYI, guys, I have an update ready but it needs a map, and I just haven't found the time to get one together. I strongly suspect I'll be able to make one tonight, so the update will come then.


Quick update: The map is complete, but it's 1:30 AM and I'm falling over. So, update coming in the morning. Pretty proud of the map, though.


Male Universalist, arcanist. 1
DM J wrote:

Quick update: The map is complete, but it's 1:30 AM and I'm falling over. So, update coming in the morning. Pretty proud of the map, though.

Tom casts Sleep on GM. Good night.


Tom peels off around the corner of the farmhouse, pursued closely by Telias as Two-Fisted and Ryarg emerge from the barn at the sound of a warning growl from Bern. The bearcub is looking to an area directly behind the farmhouse, teeth bared. Neither of you is able to see any assailant from your current vantage point.

Tom and Telias:
Just after rounding the corner, you make out a young man dressed in a darkly dyed burlap robe carrying a wicked-looking staff made of dark wood fleeing toward the cornfield behind the farmhouse. He turns to look over his shoulder, and as he sees you, his eyes widen. Awkwardly, he stumbles (but does not fall).
Map

Ryarg and Ragar, you guys are effectively not on the portion of the map that I included, so let me describe what's happening a little better for the two of you. The farmhouse is the first building just off the short side road, and the barn lies off to the right of it. Tom just ran around the left corner of the farmhouse - the corner farthest from the two of you. It is approximately 70 feet to that corner from your current position, and approximately 50 feet to the nearest (opposite) corner if you care to go around that way instead. Any questions, let me know.

Initiative:
Tom: 1d20 + 1 ⇒ (12) + 1 = 13
Tel: 1d20 + 2 ⇒ (20) + 2 = 22
Ragar: 1d20 + 2 ⇒ (5) + 2 = 7
Ryarg: 1d20 + 1 ⇒ (12) + 1 = 13
Bern: 1d20 + 2 ⇒ (7) + 2 = 9
Human Antagonist: 1d20 + 2 ⇒ (2) + 2 = 4
??? 1d20 + 3 ⇒ (10) + 3 = 13

Order:
Telias
Ryarg
Tom
Bern
Two-Fisted
Bad Guy

Everyone, do me a favor and give me a perception check on your turn, as well.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Telias's expression softens at the sight of the boy. He takes a few short steps towards him holding his hands out in a conciliatory gesture and calls out."Wait! We mean you no harm!"

Move to AG12. Nice map.

1d20 + 5 ⇒ (11) + 5 = 16


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

So, is the map in the spoiler? Can Ryarg and I open it? If not, then I will plan on taking the most direct route to the farmhouse, and I assume from your description that this would be the side that Tom has not run around?


I don't have any huge problem with you opening it, but do me a favor (as I'm sure you guys will) and bear in mind that due to line of sight you and Ryarg don't actually see very much of what's on it, if any at all. You are correct, the closest side of the house is the side that Tom and Tel did NOT run around.

Random GM Dice Roll:
1d20 + 7 ⇒ (7) + 7 = 14


Tel and Tom only this time:
Just after Telias:

As Telias is focused on the young man, he is barely able to react to the sound of a twig snapping off to his right. His head whips around just in time to see another, bigger young man obviously lying in wait, holding a sap.

Nice Perception, Tel - the ruffian is in AD9. You still have one action remaining, unless I missed something. If you're not calling for Ryarg and Ragar, though, please spoiler it, because they really don't see any of this right now.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

GM,Tom:
Spotting the larger man Telias reactively pulls his halberd free and speaks slowly as if to a child.

Drawing halberd for rest of action otherwise not moving.

"Easy there, if I wanted to harm either of you I would have already done so. Drop the weapon, I'll drop the axe and we can discuss this like men. Tom! I could use a hand over here!"


Perception: 1d20 + 7 ⇒ (12) + 7 = 19

I'm still not certain where everybody is in relation to the map, so I'll just say that Ryarg will likely move as fast as he can to get next to Bern, and let you pick a likely spot for him to end up in.


I'll post a larger map in a little bit. That'll just be easier, and hopefully will help to demonstrate why I didn't simply have everyone on this one.


DM J wrote:
I'll post a larger map in a little bit. That'll just be easier, and hopefully will help to demonstrate why I didn't simply have everyone on this one.

The small map is okay...just feel free to position Ryarg wherever you feel best. He's heading to be with Bern, and if he can get there with 40' of movement, he'll have a look at whatever the bear is growling.


Mid-Round 1

Updated Larger Map, Updated Smaller Map

Ryarg, this is after you've moved 15 feet, so you still have 5 feet (or 25) to move.

Tom and Telias:
The thuggish lad who had been attempting to hide rushes Telias with a snarl.

You haven't been in the house! It's us or them, Kelton! Get 'em!

Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Ragar, you hear some commotion coming from just around the other side of the house.

Order:
Telias (acted)
Thuggish lad (acted)
Ryarg (mid-action)
Tom (not acted)
Bern (not acted)
Two-Fisted (acted)
Kelton (not acted)


Ryarg will continue to U8, ordering Bern to "Follow", which he will (up to X7 behind Ragar).

"I meant me," Ryarg growls as Bern rushes past him to hang with the half-orc.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Oops, sorry DM J...never gave you the perception check on my action to move forward...

Perception: 1d20 ⇒ 6


Male Universalist, arcanist. 1

perception 1d20 + 6 ⇒ (20) + 6 = 26

I'll send you to the cornfield:

"Dammit kid we're on your side!"

Draw and load light crossbow.

Shouting. "RAGAR, RYARG, BACK OF THE HOUSE!"


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

DM J - I think you are up!


*nods* I know. Sorry. Busy, is all. Rather busy.

The young man that has been referred to as "Kelton" reverses course, moving (to AF-7) toward Telias and his friend. He gestures delicately and speaks a few arcane words. Immediately, a misty vapor rises around him, obscuring all sight beyond 5 feet.

Spellcraft DC 16:
Reduce Person. Just kidding. Obscuring Mist.

The mist does conceal the thug fighting Telias, granting him concealment. The spellcaster is only the faintest of shadows within the nebulous mist, and cannot be targeted using sight alone/

Top of the round! I'll get a new map up tonight.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Telias takes the blow across the face and shakes his head.

"Very well. If you can't discuss this like men I'll beat you like a child needing discipline." Wiht a spin of his halberd the ranger focuses on the shadows before him and lashes out with the thankfully less lethal sides of the axe.

swift: Ranger's Focus

Attack Nonlethal 1d20 + 3 ⇒ (15) + 3 = 18
Damage Nonlethal 1d10 + 6 ⇒ (10) + 6 = 16


Male Universalist, arcanist. 1

spellcraft 1d20 + 7 ⇒ (7) + 7 = 14

Were the arcane phrases in draconic? It is the usual 'arcane' language. Or given the location Sylvan might be as well.

If I can identify the language:
In that same language, "Well done, I don't know that one. I can see it's very useful. Or rather I can't. So why don't you come out of that mist and we can discuss what is happening as fellow students of the Grand Art?"

Otherwise. "That sound was your friend hitting the ground. We can probably get him on his feet again but not if we have to take time chasing you down. So come out of that mist before the bear has to go in and drag you out and we will see if we can't find a way out of this mess."


Male Orc Expert 5

Should be two mroe on Telias's damage there. Didnt add it in form ranger's focus.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Bern up?


Telias, can you roll miss chance for me? 01-20 misses. The chap has concealment.

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