The Company Of The Glade


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Male Universalist, arcanist. 1

Round One
AC 11 HP 10
Effects. Dancing lights.

Move action dismount to the left side of the horse. Row 9ish.

Standard. Ready crossbow.

Free. Spiral lights up to fully illuminate the spider. The lights appear as flames. It might give the spidy pause.

"Ah the glories of nature. Mindless things eating each other."


DM J: I switched out Power Attack for Toughness and fixed Bern's hit points. Everything should be up to code, now.

Bern moves into D8 and climbs 10' up the tree. He swats at the spider, but is too far away.

Ryarg dismounts, putting his horse between himself and the spider, and pulls out his sling.


I'll hold off briefly for Ragar - I happen to know that he is undergoing a move just now, so his computer time might be severely limited.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Round 1

Upon seeing the actions of the spider, Two-Fisted approaches the webbing sliding five feet to E13 and attackes the webbing with his double-axe.

ATT: 1d20 + 3 ⇒ (6) + 3 = 9
DAM: 1d8 + 4 ⇒ (4) + 4 = 8
ATT: 1d20 + 3 ⇒ (17) + 3 = 20
DAM: 1d8 + 2 ⇒ (3) + 2 = 5


OK, we should be back on track now.

Spider Attack MAP, Round 2

End of Round 1:

Ragar's brutal orcish weapon slices through the webs easily, prompting the section of web that the spider is currently sitting on to sag. The creature finds itself on the ground, and seems none too happy for the disturbance. Finding the spider on the ground, Bern lopes forward and attempts to bite the creature, scoring a deep line of teeth marks on the spider's chest and barely missing a critical artery. The spider roars in pain.

Bern Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Bern Crit Threat: 1d20 + 4 ⇒ (8) + 4 = 12 Miss
Bern Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Hope you don't mind me taking the liberty, Naz - your action assumed the thing would still be unreachable.

Tom dismounts and moves the lights in closer to the spider, giving it pause, and Ryarg also dismounts, keeping his horse (not pictured) between himself and the giant arachnid.

Top o'' the round to Telias, and then it's web-slingin' time!
Initiative Order:
--->Telias: 22
Spider: 21
Ragar: 16
Bern: 15
Tom: 13
Ryarg: 3


DM J wrote:


Hope you don't mind me taking the liberty, Naz - your action assumed the thing would still be unreachable.

No problem with the change to Bern, but since the spider is on the ground, Ryarg would have drawn his battleaxe, not his sling, and moved 5-feet forwards, not back. Taking cover was only for ranged combat.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Cursing under his breath and not wanting to shoot the bear Telias rushes forward dropping his bow and going for his halberd he walked straight up to the spider and stabbed hard between the eyes.

Free: Drop Bow
Move: Move to E12 giving the dwarf a clear line to charge while drawing halberd.

Attack:
1d20 + 5 ⇒ (9) + 5 = 14
Damage:
1d10 + 6 ⇒ (8) + 6 = 14


Gotcha, Naz - fortunately, it hardly matters. :-)

Telias drops his bow and hustles forward, bringing his halberd to bear on the spider. His forceful stab strikes true, piercing the creature's tough carapace and penetrating through into the monster's brain. Black ichor spurts forth, and the halberd is almost wrenched from Tel's grasp as the spider pitches violently on it's side, it's legs twitching wildly as it slips into unconciousness.

Fight over! 100 XP each!

Perception check, DC 13:
With the dancing lights in place, you are able to make out some humanoid skeletal remains suspended in a nearby tree.


Male Universalist, arcanist. 1

Perception 1d20 + 6 ⇒ (17) + 6 = 23
Ugh. That thing was ... deep breath I had a mentor, back in the world who was ...fond... of spiders.

"Looks like we were not the first travellers that furry legged demon discommoded. Look."

The lights move to highlight the remains

Can we call that perception check a general look at the spider nest? If not then 1d20 + 6 ⇒ (20) + 6 = 26 how about that one?


"Bern. Fetch," Ryarg says, pointing at the remains.

Bern looks at Ryarg, up at the remains, then back at Ryarg with an almost "you've got to be kidding" look. Seeing Ryarg's stern but patient look, Bern grudgingly climbs up the tree nearest the remains. After several bats with a paw, he severs some of the webbing and the skeleton crashes to the ground below.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

1d20 + 5 ⇒ (13) + 5 = 18 Perception

"It seemed rather territorial. I think we could have simply went around if we wanted to. Didn't care too much for the light."


Male Universalist, arcanist. 1
Telias Markan wrote:

1d20+5 Perception

"It seemed rather territorial. I think we could have simply went around if we wanted to. Didn't care too much for the light."

"Do you think the lights are a problem? I just thought it was a little dim in here."

Tom is a bit of a greenhorn.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Two-Fisted sheathes the Double-Axe on his back and appears a bit frustrated as he walks over and kicks through the remains.

Damn! My Axe did not even get to taste enemy...

Tom, I did not need the light, but the others likely did.

Perception: 1d20 ⇒ 11


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

"No, I mean it didn't like the light."


Heal, DC 10:
This is a halfling who was pretty clearly entrapped and then killed by the spider. It has been here for a long time - probably a year or more.

The corpse still bears a rusty dagger (treat as a broken dagger), and the belt pouch contains 20gp. There are otherwise no distinguishing characteristics, the travelling clothes having long since been worn away.


Heal: 1d20 + 7 ⇒ (16) + 7 = 23

Ryarg looks somber as he examines the remains.

"A hobbit. Shall we bury him decently?"


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Two-Fisted shrugs his shoulders...

No difference to me. He will never know.


Male Universalist, arcanist. 1
Ryarg Gravemaker wrote:

Heal: 1d20+7

Ryarg looks somber as he examines the remains.

"A hobbit. Shall we bury him decently?"

Might as well. Wonder what he was doing out here.

Tom waves his hand in a circular pattern and the webs and dirt slide off the bones.

prestidigitation


You burying the little fellow, or not? Let me know, then we'll continue. Also, who's keeping the party pot? Please be sure to add the 20gp.


Male Universalist, arcanist. 1

Tom calmly begins digging a shallow grave.

"Yes but we will Two-fist and it's little enough to do for a fellow traveller."

loot tracked on my sheet unless someone else want's to do it.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Two-Fisted shrugs...

Okay Tom, if you say so...

Thanks for tracking the loot...


Ryarg helps dig the grave. He orders Bern to help, but the bear just looks at him patiently and uncomprehendingly. "Lazy, good for nothing..." Ryarg growls and grunts under his breath.


In the process of digging the grave just off to the side of the path, the group turns up a few more items of interest. Apparently, this spider or another creature has used this ambush site before.

You find the following items:
A small figurine shaped like a swan with wings extended
A clear vial containing a shimmering, silver-colored liquid
A gemstone of medium size and amber color, brilliantly faceted


Male Universalist, arcanist. 1

Damn. Knew I should have memorized detect magic. Items added to loot list.

"Well Ryag if you have this kind of luck you are welcome to work in my garden anytime!" "Anyone recognise any of these?"

"These might be enchanted. Rather valuble in anycase. I can take a good look at them once we camp."

"I wonder how these got here?" Tom sighs. "The story is lost to the forest I guess."

Appraise, 1d20 + 3 ⇒ (10) + 3 = 13 untrained. Knowledge history, 1d20 + 7 ⇒ (1) + 7 = 8 or arcane 1d20 + 7 ⇒ (15) + 7 = 22, or perception 1d20 + 6 ⇒ (13) + 6 = 19 to remember or discover anything about the items.


Squinting hard at the gemstone while trying - and failing - to discern it's value, Tom makes out what might be a tiny engraving near the bottom of the stone, but cannot make out precisely what it says. Such a mark would almost have to have been done magically.

Sorry, with those checks, that's all I can give you, really.


Male Universalist, arcanist. 1
DM J wrote:

Squinting hard at the gemstone while trying - and failing - to discern it's value, Tom makes out what might be a tiny engraving near the bottom of the stone, but cannot make out precisely what it says. Such a mark would almost have to have been done magically.

Sorry, with those checks, that's all I can give you, really.

Glad I got that much. I'll work on detecting and identifing them over the next several days.

I'll just put these away and we can ride on. items in bag in backpack "Oh, my poor legs."

ready to ride on.


I'll give the others a chance to retcon any interaction with the items, and then we'll head out.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Telias keeps watch shaking his head as the new items are brought out. After a time he speaks. "We must not linger."


"A beautiful piece," the dwarf says reverently, tentatively reaching a hand out towards the swan statuette, but he doesn't take it.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Two-Fisted mounts up.

I agree with Telias, let's get moving.


The remainder of the morning is taken up riding through the shadows of the forest. At times, it feels as though malicious eyes are watching, but when you look around, nothing is there to be seen. No sooner has the party emerged from the far side of the wood, though, than a visceral roar cuts the air from within the forest. A large flock of birds takes flight in fright, flying away from the wood.

Knowledge: Nature, DC 12:
[ooc]One need not be an expert woodsman to know that this is intended as a warning to "stay out", although you've no idea what is doing the roaring.

Knowledge: Nature, DC 20:
[ooc]As above, but this much is clear: No creature that should be in that forest is making that noise. It's...unnatural.

Emerging from the forest, the group spots a wide, deep valley ahead. This would appear to be the Northeastern edge of Deadeye's Haunt. The other side of the valley represents the border with Molthune. The valey is bereft of foliage other than waist-high grass, and is extremely exposed.


Male Universalist, arcanist. 1

can't hit the dc untrained.

"Asmodeaus' nightshirt! What was that?"

Tom controls his horse with some difficulty and looks to the others for an explanation.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Don't know, but should we check it out?


Knowledge Nature: 1d20 + 7 ⇒ (1) + 7 = 8
Ryarg shrugs. "I suggest not going back that way," is all he says.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

1d20 + 6 ⇒ (9) + 6 = 15

"It's a warning." Telias says. "Something is marking their boundaries."


Just to clarify, I'm waiting for either RP, a plan, or something from the party letting me know what you guys want to do :-)


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

guess that means me since I'm the only one who has any remote idea on what's going on. About how much time will we lose going around this valley?

"If we want to avoid it we cut into our time and ride around. If we try to ride around it we may have a fight on ur hands. Or jsut as likely a terrified run through the valley. In any case I'm not comfortable in the tall grass. Too many large things can hide in it and see you befor eyou see them...."

Right right, begin your pokemon walking through the tall grass jokes now.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

I want to push on straight to the border. Crossing the valley does not strike fear into me. If the decision is to go around, I will certainly follow.


Male Universalist, arcanist. 1

"...swords to left of them, spears to the right. Into the valley of death..."

"Forward. If we are to die on this errand we may as well do it while I have some feeling left in my lower body."

Tom dorects his horse slowly towards the valley.


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Telias mutters something under his breath fearlessness and foolishness before directing his horse towards the valley as well taking out his bow in the process.


Update to come in the morning. Sorry, busy weekend. It was my birthday. I'm 33!


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Still a pup!


Ragar "Two-Fisted" Coughlin wrote:
Still a pup!

Agreed! I've been 33 for a whole 7 months now! Keep up, will ya!


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

I just turned 42! Wow!


Male Universalist, arcanist. 1

Happy Birthday DM J!


Thanks, everyone.

Riding through the grassland is fairly uneventful...for the first 15 minutes. At about the halfway point through the valley, it is as though the sun slips behind a cloud, and the breeze dies. The air becomes thick and moist, and a palpable sense of dread permeates the area.

GM Rolls:
R(P):1d20 + 7 ⇒ (10) + 7 = 17, H:1d20 + 6 ⇒ (7) + 6 = 13
Ra(P):1d20 ⇒ 16, H:1d20 + 6 ⇒ (11) + 6 = 17
T(P):1d20 + 6 ⇒ (18) + 6 = 24, H:1d20 + 6 ⇒ (3) + 6 = 9
Te(P):1d20 + 5 ⇒ (12) + 5 = 17, H:1d20 + 6 ⇒ (14) + 6 = 20
B:1d20 + 6 ⇒ (12) + 6 = 18

The hoofbeats of your horses take on a brittle sound momentarily, drawing your eyes to the ground. Bones are strewen about everywhere, and lying hidden among the grass are rusted suits of mail, tarnished shields, and other remains of the armies of man.

Suddenly, Telias's horse startles, digging it's heels in and stopping abruptly.

Tom:
Although the breeze has suddenly died out entirely, a fair-sized patch of grass (15 foot radius) in which Telias and Ragar are currently guiding their horses is swaying violently, as though it is caught in a terrible storm. This area is Haunted. You may act in the surprise round.

Init Rolls:

Tel 1d20 + 2 ⇒ (7) + 2 = 9
Tom 1d20 + 1 ⇒ (6) + 1 = 7
Rag 1d20 + 2 ⇒ (8) + 2 = 10
Rya 1d20 + 1 ⇒ (7) + 1 = 8
Bern 1d20 + 2 ⇒ (4) + 2 = 6
Haunt acts on 10

Without any further warning, the grass in the area around Telias and Ragar begins to reach up as if to ensnare their horses.

Telias and Ragar, please make Reflex Saves for your horses, or become entangled. The horses' bonus is +5.


Male Universalist, arcanist. 1

Tom turns his horse away from the effected area.

"This spot is haunted. Something horrible happened here."


Init 8, HP 56/56, Speed 30 AC 20, Touch 13, Flat-footed 18, CMD 19, Fort 6, Ref 10, Will 7

Telias curses as his horse bucks and kicks itself away from the grass.

"Should have went around." He mutters as he tries to get the horse out of the area.

1d20 + 5 ⇒ (8) + 5 = 13 Reflex Save.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Two-Fisted Growls deeply as he tugs hard on the reins of his mount.

GRRRR...quit whining Telias - no one said it would be easy!

Reflex: 1d20 + 5 ⇒ (17) + 5 = 22


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

DM J: Are we at the top of the round? Who acts first between me and the haunt - both initiative 10?

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