| Tom of Redfield |
Round One
AC 11 HP 10
Effects. Dancing lights.
Move action dismount to the left side of the horse. Row 9ish.
Standard. Ready crossbow.
Free. Spiral lights up to fully illuminate the spider. The lights appear as flames. It might give the spidy pause.
"Ah the glories of nature. Mindless things eating each other."
| Ragar "Two-Fisted" Coughlin |
Round 1
Upon seeing the actions of the spider, Two-Fisted approaches the webbing sliding five feet to E13 and attackes the webbing with his double-axe.
ATT: 1d20 + 3 ⇒ (6) + 3 = 9
DAM: 1d8 + 4 ⇒ (4) + 4 = 8
ATT: 1d20 + 3 ⇒ (17) + 3 = 20
DAM: 1d8 + 2 ⇒ (3) + 2 = 5
| DM J |
OK, we should be back on track now.
End of Round 1:
Ragar's brutal orcish weapon slices through the webs easily, prompting the section of web that the spider is currently sitting on to sag. The creature finds itself on the ground, and seems none too happy for the disturbance. Finding the spider on the ground, Bern lopes forward and attempts to bite the creature, scoring a deep line of teeth marks on the spider's chest and barely missing a critical artery. The spider roars in pain.
Bern Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Bern Crit Threat: 1d20 + 4 ⇒ (8) + 4 = 12 Miss
Bern Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Hope you don't mind me taking the liberty, Naz - your action assumed the thing would still be unreachable.
Tom dismounts and moves the lights in closer to the spider, giving it pause, and Ryarg also dismounts, keeping his horse (not pictured) between himself and the giant arachnid.
Top o'' the round to Telias, and then it's web-slingin' time!
Initiative Order:
--->Telias: 22
Spider: 21
Ragar: 16
Bern: 15
Tom: 13
Ryarg: 3
| Ryarg Gravemaker |
Hope you don't mind me taking the liberty, Naz - your action assumed the thing would still be unreachable.
No problem with the change to Bern, but since the spider is on the ground, Ryarg would have drawn his battleaxe, not his sling, and moved 5-feet forwards, not back. Taking cover was only for ranged combat.
| Telias Markan |
Cursing under his breath and not wanting to shoot the bear Telias rushes forward dropping his bow and going for his halberd he walked straight up to the spider and stabbed hard between the eyes.
Free: Drop Bow
Move: Move to E12 giving the dwarf a clear line to charge while drawing halberd.
Attack:
1d20 + 5 ⇒ (9) + 5 = 14
Damage:
1d10 + 6 ⇒ (8) + 6 = 14
| DM J |
Gotcha, Naz - fortunately, it hardly matters. :-)
Telias drops his bow and hustles forward, bringing his halberd to bear on the spider. His forceful stab strikes true, piercing the creature's tough carapace and penetrating through into the monster's brain. Black ichor spurts forth, and the halberd is almost wrenched from Tel's grasp as the spider pitches violently on it's side, it's legs twitching wildly as it slips into unconciousness.
Fight over! 100 XP each!
| Tom of Redfield |
Perception 1d20 + 6 ⇒ (17) + 6 = 23
Ugh. That thing was ... deep breath I had a mentor, back in the world who was ...fond... of spiders.
"Looks like we were not the first travellers that furry legged demon discommoded. Look."
The lights move to highlight the remains
Can we call that perception check a general look at the spider nest? If not then 1d20 + 6 ⇒ (20) + 6 = 26 how about that one?
| Ryarg Gravemaker |
"Bern. Fetch," Ryarg says, pointing at the remains.
Bern looks at Ryarg, up at the remains, then back at Ryarg with an almost "you've got to be kidding" look. Seeing Ryarg's stern but patient look, Bern grudgingly climbs up the tree nearest the remains. After several bats with a paw, he severs some of the webbing and the skeleton crashes to the ground below.
| Tom of Redfield |
1d20+5 Perception
"It seemed rather territorial. I think we could have simply went around if we wanted to. Didn't care too much for the light."
"Do you think the lights are a problem? I just thought it was a little dim in here."
Tom is a bit of a greenhorn.
| Ragar "Two-Fisted" Coughlin |
Two-Fisted sheathes the Double-Axe on his back and appears a bit frustrated as he walks over and kicks through the remains.
Damn! My Axe did not even get to taste enemy...
Tom, I did not need the light, but the others likely did.
Perception: 1d20 ⇒ 11
| DM J |
The corpse still bears a rusty dagger (treat as a broken dagger), and the belt pouch contains 20gp. There are otherwise no distinguishing characteristics, the travelling clothes having long since been worn away.
| Tom of Redfield |
Heal: 1d20+7
Ryarg looks somber as he examines the remains.
"A hobbit. Shall we bury him decently?"
Might as well. Wonder what he was doing out here.
Tom waves his hand in a circular pattern and the webs and dirt slide off the bones.
prestidigitation
| DM J |
In the process of digging the grave just off to the side of the path, the group turns up a few more items of interest. Apparently, this spider or another creature has used this ambush site before.
You find the following items:
A small figurine shaped like a swan with wings extended
A clear vial containing a shimmering, silver-colored liquid
A gemstone of medium size and amber color, brilliantly faceted
| Tom of Redfield |
Damn. Knew I should have memorized detect magic. Items added to loot list.
"Well Ryag if you have this kind of luck you are welcome to work in my garden anytime!" "Anyone recognise any of these?"
"These might be enchanted. Rather valuble in anycase. I can take a good look at them once we camp."
"I wonder how these got here?" Tom sighs. "The story is lost to the forest I guess."
Appraise, 1d20 + 3 ⇒ (10) + 3 = 13 untrained. Knowledge history, 1d20 + 7 ⇒ (1) + 7 = 8 or arcane 1d20 + 7 ⇒ (15) + 7 = 22, or perception 1d20 + 6 ⇒ (13) + 6 = 19 to remember or discover anything about the items.
| DM J |
Squinting hard at the gemstone while trying - and failing - to discern it's value, Tom makes out what might be a tiny engraving near the bottom of the stone, but cannot make out precisely what it says. Such a mark would almost have to have been done magically.
Sorry, with those checks, that's all I can give you, really.
| Tom of Redfield |
Squinting hard at the gemstone while trying - and failing - to discern it's value, Tom makes out what might be a tiny engraving near the bottom of the stone, but cannot make out precisely what it says. Such a mark would almost have to have been done magically.
Sorry, with those checks, that's all I can give you, really.
Glad I got that much. I'll work on detecting and identifing them over the next several days.
I'll just put these away and we can ride on. items in bag in backpack "Oh, my poor legs."
ready to ride on.
| DM J |
The remainder of the morning is taken up riding through the shadows of the forest. At times, it feels as though malicious eyes are watching, but when you look around, nothing is there to be seen. No sooner has the party emerged from the far side of the wood, though, than a visceral roar cuts the air from within the forest. A large flock of birds takes flight in fright, flying away from the wood.
Emerging from the forest, the group spots a wide, deep valley ahead. This would appear to be the Northeastern edge of Deadeye's Haunt. The other side of the valley represents the border with Molthune. The valey is bereft of foliage other than waist-high grass, and is extremely exposed.
| Telias Markan |
guess that means me since I'm the only one who has any remote idea on what's going on. About how much time will we lose going around this valley?
"If we want to avoid it we cut into our time and ride around. If we try to ride around it we may have a fight on ur hands. Or jsut as likely a terrified run through the valley. In any case I'm not comfortable in the tall grass. Too many large things can hide in it and see you befor eyou see them...."
Right right, begin your pokemon walking through the tall grass jokes now.
| DM J |
Thanks, everyone.
Riding through the grassland is fairly uneventful...for the first 15 minutes. At about the halfway point through the valley, it is as though the sun slips behind a cloud, and the breeze dies. The air becomes thick and moist, and a palpable sense of dread permeates the area.
Ra(P):1d20 ⇒ 16, H:1d20 + 6 ⇒ (11) + 6 = 17
T(P):1d20 + 6 ⇒ (18) + 6 = 24, H:1d20 + 6 ⇒ (3) + 6 = 9
Te(P):1d20 + 5 ⇒ (12) + 5 = 17, H:1d20 + 6 ⇒ (14) + 6 = 20
B:1d20 + 6 ⇒ (12) + 6 = 18
The hoofbeats of your horses take on a brittle sound momentarily, drawing your eyes to the ground. Bones are strewen about everywhere, and lying hidden among the grass are rusted suits of mail, tarnished shields, and other remains of the armies of man.
Suddenly, Telias's horse startles, digging it's heels in and stopping abruptly.
Tel 1d20 + 2 ⇒ (7) + 2 = 9
Tom 1d20 + 1 ⇒ (6) + 1 = 7
Rag 1d20 + 2 ⇒ (8) + 2 = 10
Rya 1d20 + 1 ⇒ (7) + 1 = 8
Bern 1d20 + 2 ⇒ (4) + 2 = 6
Haunt acts on 10
Without any further warning, the grass in the area around Telias and Ragar begins to reach up as if to ensnare their horses.
Telias and Ragar, please make Reflex Saves for your horses, or become entangled. The horses' bonus is +5.