How to convert to Pathfinder?


Rise of the Runelords


hey everyone, I know there is the conversion guide and stuff, but it is honestly way too much work to bump things up a little bit. I am using the 3.5 MM as most of the monsters are in that book and am wondering if there is any way to make things a little bit harder for the adventurers. I have ran a couple of sessions so far and they just seem to walk through it.

I have the Pathfinder beastiaries and am wondering if I should use those versions of monsters? and if so, do I keep it at fast paced XP?

Or maybe simply just add a HD to each monster to make combat last an extra round? Just looking at the end boss of the first book (Burnt Offerings) and she only has something like 36hp. By 3rd level that boss could be dead in 2 rounds.


Parable wrote:

hey everyone, I know there is the conversion guide and stuff, but it is honestly way too much work to bump things up a little bit. I am using the 3.5 MM as most of the monsters are in that book and am wondering if there is any way to make things a little bit harder for the adventurers. I have ran a couple of sessions so far and they just seem to walk through it.

I have the Pathfinder beastiaries and am wondering if I should use those versions of monsters? and if so, do I keep it at fast paced XP?

Or maybe simply just add a HD to each monster to make combat last an extra round? Just looking at the end boss of the first book (Burnt Offerings) and she only has something like 36hp. By 3rd level that boss could be dead in 2 rounds.

If you have the Bestiary, use the creatures stats from there. Give out the EXP the Bestiary says for each creature, and any Ad-Hoc the Module gives. Use Medium Track Exp usually (someone correct me if im wrong) with the Adventure Paths. For the first boss, or most any boss, i would re-write them since they are not Pathfinder. Keep the Stats, Keep the levels. Re-write based off the new rules. If your party has 5 or more players, Give the bosses more hit points. When we play, every boss has Max hit points for there level + con + feats. Worst case scenario you are kicking there @$$ and you let the "next hit kills her".

Im about to start Rise now and thats how im running it. Thats how the previous DM here to run it did it too :)


alright so use monsters from Pathfinders beastiary for the most part (wont be able to with some of the monsters as they aren't published by paizo yet) Runelords uses Fast XP as it was written for 3.5...but if im using pathfinders MM should i switch to medium?


Parable wrote:
alright so use monsters from Pathfinders beastiary for the most part (wont be able to with some of the monsters as they aren't published by paizo yet) Runelords uses Fast XP as it was written for 3.5...but if im using pathfinders MM should i switch to medium?

I myself plan to use medium. Worst case scenario they hit the end of a book down one level lower then they should be and you give them enough exp to boost them up. You could also go throught the book and add it up and see what it comes to. Assume they get all the ad hoc exp.

Silver Crusade

Pathfinder Adventure Path Subscriber
Parable wrote:
alright so use monsters from Pathfinders beastiary for the most part (wont be able to with some of the monsters as they aren't published by paizo yet) Runelords uses Fast XP as it was written for 3.5...but if im using pathfinders MM should i switch to medium?

For 3.5 APs, use Fast progression. The amount and CR of encounters presented in 3.5 APs should be used with Fast prog to ensure proper leveling pace in Pathfinder.

For PF APs, use Medium progression.

To sum it up: restat encounters and use Fast prog for RotRL.

And as a bonus, here's a restatted PF statblock of the final boss in Burnt Offerings:

Spoiler:

NUALIA CR 5
Male Aasimar Cleric 3 Fighter 3
CE Medium Outsider (Native)
Init -1; Senses Darkvision (60 feet); Perception +4
Aura Fury of the Abyss (+1) (5/day)
--------------------
DEFENSE
--------------------
AC 16, touch 9, flat-footed 16. . (+7 armor, -1 Dex)
hp 58 (3d10+3d8+18)
Fort +9, Ref +2, Will +7
Defensive Abilities Bravery +1; Resist acid 5, cold 5, electricity 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Sword, Bastard +10 (1d10+4/19-20/x2) and
Claw +3 (1d6+1/20/x2)
Ranged Masterwork Longbow, Composite (Str +3) +5 (1d8+3/20/x3)
Spell-Like Abilities Daylight (1/day), Strength Surge (5/day)
Cleric Spells Known (CL 3, 8 melee touch, 4 ranged touch):
2 (2/day) Bull's Strength (DC 14), Shatter (DC 14), Weapon of Awe
1 (3/day) Divine Favor, Cure Light Wounds (DC 13), Cause Fear (DC 13), Enlarge Person (DC 13)
0 (at will) Bleed (DC 12), Detect Magic, Mending, Virtue (DC 12)
--------------------
STATISTICS
--------------------
Str 16, Dex 8, Con 14, Int 10, Wis 14, Cha 15
Base Atk +5; CMB +8; CMD 17
Feats Channel Smite, Exotic Weapon Proficiency: Sword, Bastard, Power Attack -2/+4, Toughness +6, Weapon Focus: Sword, Bastard
Skills Acrobatics -3, Climb +1, Diplomacy +4, Escape Artist -3, Fly -3, Intimidate +11, Knowledge: Religion +9, Perception +4, Ride -3, Stealth -3, Swim +1
Languages Celestial, Common, Goblin
SQ Armor Training 1 (Ex), Aura (Ex), Channel Negative Energy 2d6 (5/day) (DC 13) (Su), Cleric Domain: Strength, Demon, Spontaneous Casting
Combat Gear +1 Breastplate, +1 Sword, Bastard, Brass Knuckles, Masterwork Longbow, Composite (Str +3); Other Gear Holy symbol, gold: Lamashtu, Sihedron Medallion, 20 arrows, 7 pp, 5 gp


Parable wrote:
Runelords uses Fast XP as it was written for 3.5...but if im using pathfinders MM should i switch to medium?

I did exactly that for my Legacy of Fire campaign and it worked like a charm. The (roughly) 1 level difference between Medium and Fast experience track make up for the extra power of Pathfinder PCs.

Silver Crusade

Pathfinder Adventure Path Subscriber
Olwen wrote:
Parable wrote:
Runelords uses Fast XP as it was written for 3.5...but if im using pathfinders MM should i switch to medium?
I did exactly that for my Legacy of Fire campaign and it worked like a charm. The (roughly) 1 level difference between Medium and Fast experience track make up for the extra power of Pathfinder PCs.

Yeah, but if you use PF monsters the PCs will be one level behind. And that can be deadly at early levels :)


Gorbacz wrote:
Olwen wrote:
Parable wrote:
Runelords uses Fast XP as it was written for 3.5...but if im using pathfinders MM should i switch to medium?
I did exactly that for my Legacy of Fire campaign and it worked like a charm. The (roughly) 1 level difference between Medium and Fast experience track make up for the extra power of Pathfinder PCs.
Yeah, but if you use PF monsters the PCs will be one level behind. And that can be deadly at early levels :)

I actually didn't find that to be problematic, even though, admittedly, Bestiary 2 wasn't out at the time, so I did most of the conversions myself. That could have prevented much of the difficulty you point out. That said, the PCs met the BBEG of the campaign at level 13 instead of 15 or so, and it was a perfectly climactic ending to the campaign.

These Pathfinder PCs are just nasty! :)

See here, but beware of major spoilers for Legacy of Fire.

Sovereign Court

Parable wrote:
alright so use monsters from Pathfinders beastiary for the most part (wont be able to with some of the monsters as they aren't published by paizo yet) Runelords uses Fast XP as it was written for 3.5...but if im using pathfinders MM should i switch to medium?

Most of them are in Beastiary 2, as far as I could see.

Liberty's Edge

Pathfinder Rulebook Subscriber

Has no one posted this link yet?

This is definitely where I would go for my convert-from-3.5-to-PFRPG goodness.

I hope this helps!


One last question. When using the Fast advancement, do I use the EXP as per CR based on what pathfinder uses?

And if I was to switch and use the new updated version of monsters that are posted above, should I switch to medium?

Liberty's Edge

Pathfinder Rulebook Subscriber

I know this is hearsay, but others have posted that the developers recommend the Fast XP track for the 3.5 APs.

Which makes sense, since they explicitly say in the 3.5 DMG that every advance in level represents about 13.33 encounters appropriate to the party's level. The Fast XP track in Pathfinder represents about 13 encounters to advance in level.

When I did the math and added the ELs/CRs in the 1st chapter of the Rise of the Runelords, it did leave the party at 4th level by the end, which was about right.

Liberty's Edge

Just get on your knees and start p(r)aying

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