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I always liked Sword and Sorcery's Relics and Rituals book. One of the spells they listed I thought was a good idea but not complete. So I reworked it to be a lot like keen Edge, Lead Blades, and Gravity Bow. Here is my version. I'll leave my thoughts afterward. If you leave feedback, make it helpful, not trollish.
(Original Spell: Assassin's senses)
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Empowered Critical
Transmutation
Paladin 2, Ranger 2, Inquisitor 3
Components: V,S
Casting Time: 1 standard action
Range: Touch
Targets: Weapon Touched
Duration: 1 minute
Saving Throw: none Spell Resistance: None
Upon casting this spell, the weapon touched is empowered by the casters deity and seems to glow and grow heavier toward the outer end, yet is no harder to wield than normal.
This spell increases the critical hit multiplier of the weapon touched by +1 ( ie: a x2 becomes a x3, a x3 becomes a x4.) It also adds a +2 to confirm a critical hit by that weapon.
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Okay. to be honest, I'm thinking or dropping ranger from the casters. While it fits great with the whole Smite/Judgement aspect of the other two; it doesn't fit the theme of a ranger as well.
Other than that, I feel the spell is not overpowered. I do think it is a little powerful for low level casters so By bumping it to a Pal2/Inquit3 neither will get it before 7th level. This is closer to 'Keen Edge' that is a sorc/wiz3 so isn't available until 5th or 6th.
I gave it a short time span because it does stack with the other spells and the synergy can be devistating. Gravity bow, Lead Blades, and Keen Edge are all at least 1 minute per level.

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It's potentially a HUGE increase to DPR for any character with a large crit range, which, in my experience, is most of them. I'm not sure how to fix it, though. If your players are okay you can probably get away with using it as-is. Otherwise... hrm. I definitely love the idea, don't get me wrong, but it's tricky.

Remco Sommeling |

I dislike the focus on weapons with large crit ranges in pathfinder, too much power to that end in this spell as well it is roughly 3 times as beneficial for a scimitar or rapier than a warhammer or battle axe.
If it is a spell for ranger or paladin it should distinguish which foe it hits in some fashion, for example evil or a favored enemy to make it a more fitting spell for their list.
I do not see the spell particulary suitable for those classes, giving it to those classes pretty much assures the fighter as weapon speciliast will not get a casting on his weapon or benefit from the feat otherwise, unless you bend concepts to be able to use wands and such.
Adding 1d10 damage on a crit, 2d10 if the weapon has a x3 crit or 3d10 if the weapon has a x4 crit would be a better option for example, similar to the way flaming burst and the like works.

brassbaboon |

Doesn't seem terribly overpowered, although I'd probably make it one round per level with a 10 round max or something like that.
I'm with Remco on the crit ranges and I've always disliked crit fisher builds for a lot of reasons. I doubt I'd introduce this spell in my own campaigns, but if a player wanted to research it, I would probably allow it, with the change I mentioned above.