Arrinomack |
Firstoff: These forums are great, a really fantastic resource for every GM of this adventure path, thanks to everone here!
So I need to pick your collective brains:
My players just won the final fight in the Champions games, a rather more exiting battle than against the Ulurststa which was chopped quickly up by a enraged barbarian thrown at it in its chamber.
The player of the barbarian is away for a little while (in game he is recovering from a slow-worm infestation), so I thought I'd make a short low violence side-quest out of hunting for Eligos killer. Both Okoral and Raknian got away and are fleeing or laying low somewhere in town.
Can anyone think of a adventure I can borrow ideas from for a murder investigation in a urban setting? Fun plot devices and tasks for CSI:Greyhawk are very welcome as well. :-)
My thinking so far is that Okoral is hiding somewhere in the nastier parts of the slums. Clues that lead to him is the poison he used and vague divination hints, but the trail of breadcrumbs needs to be a bit longer.
I also though Raknian could be found at a secret temple of Hextor or the Ebon Triad to seek penance. Discovering him there would allow to tie off some of the loose ends in the plot. (why he wanted them dead, his motivation etc.)
Dennis Harry |
Raknian and Okoral escaped in my game as well. The ulgurstasta did not sacrifice Auric so he did not receive a reward from Kyuss.
I plan on reintroducing them in Alhaster to increase the tension at the dinner party.
There are a few murder investigation Dungeon adventures set in Sharb in Eberron. Murder in Oakbridge is in the same Dungaon issue that A Gathering of Winds is in. Chimes at Midnight is another mystery adventure and that is in the Dungeon magazine which contains the AoW adventure with the Giants. There is one other similar Eberron adventure in the very last print issue of Dungeon called Quoth the Raven.
Nothing else is coming to mind at the moment though the old Second Edition Greyhawk Boxed Set may have scenarios similar to what you are looking for but it has been a while since I looked through it.
TheWhiteknife |
Raknian and Okoral escaped in my game as well. The ulgurstasta did not sacrifice Auric so he did not receive a reward from Kyuss.
I plan on reintroducing them in Alhaster to increase the tension at the dinner party.
There are a few murder investigation Dungeon adventures set in Sharb in Eberron. Murder in Oakbridge is in the same Dungaon issue that A Gathering of Winds is in. Chimes at Midnight is another mystery adventure and that is in the Dungeon magazine which contains the AoW adventure with the Giants. There is one other similar Eberron adventure in the very last print issue of Dungeon called Quoth the Raven.
Nothing else is coming to mind at the moment though the old Second Edition Greyhawk Boxed Set may have scenarios similar to what you are looking for but it has been a while since I looked through it.
Oooo I wish I had thought of reintroducing them in Alhaster. That's a good one. Alhaster is a great place to reintroduce old villians that got away, simply because the PC's cant easily attack them without serious repercussions.
Spaetrice |
Dennis Harry wrote:Raknian and Okoral escaped in my game as well. The ulgurstasta did not sacrifice Auric so he did not receive a reward from Kyuss.
I plan on reintroducing them in Alhaster to increase the tension at the dinner party.
There are a few murder investigation Dungeon adventures set in Sharb in Eberron. Murder in Oakbridge is in the same Dungaon issue that A Gathering of Winds is in. Chimes at Midnight is another mystery adventure and that is in the Dungeon magazine which contains the AoW adventure with the Giants. There is one other similar Eberron adventure in the very last print issue of Dungeon called Quoth the Raven.
Nothing else is coming to mind at the moment though the old Second Edition Greyhawk Boxed Set may have scenarios similar to what you are looking for but it has been a while since I looked through it.
Oooo I wish I had thought of reintroducing them in Alhaster. That's a good one. Alhaster is a great place to reintroduce old villians that got away, simply because the PC's cant easily attack them without serious repercussions.
Yeah? Like Filge being a poison/potion merchant in Alhaster? Bleh. It would've been nice to finish Raknian off... Oh well, we did win D&D afterall. Filge's sons in ST was a nice touch.
Dennis Harry |
I plan on having Raknian be a Gladiator slave for the Princesses amusement (Zeech is Female in my game). His arrogane got him iron not gold chains as Raknian came to see her "demanding" things.
My players do want his blood but as you said they can't just kill him without offending her.
I am looking forward to that adventure. :-)
Arrinomack |
Raknian and Okoral escaped in my game as well. The ulgurstasta did not sacrifice Auric so he did not receive a reward from Kyuss.
I plan on reintroducing them in Alhaster to increase the tension at the dinner party.
There are a few murder investigation Dungeon adventures set in Sharb in Eberron. Murder in Oakbridge is in the same Dungaon issue that A Gathering of Winds is in. Chimes at Midnight is another mystery adventure and that is in the Dungeon magazine which contains the AoW adventure with the Giants. There is one other similar Eberron adventure in the very last print issue of Dungeon called Quoth the Raven.
Nothing else is coming to mind at the moment though the old Second Edition Greyhawk Boxed Set may have scenarios similar to what you are looking for but it has been a while since I looked through it.
Thanks for the suggestions Dennis, very helpful!
Pop'N'Fresh |
My group did some snooping after killing the ulgurstasta, although they lost the final match to Auric, his mage, and the golems.
They found out Raknian would be leaving town that night, and ambushed him and Okorral in the wilds surrounding Greyhawk during the night.
It took them a few checks to figure out which gate he would be leaving through, and 1 player even went to far as to guard an opposite gate on the off chance he had a decoy.
The group took out Raknian, Okorral, and his 8 bodyguards so that part of the story kinda wrapped itself up on it's own.
I felt bad for robbing them of a victory in the actual games, so this kinda made up for it :)
Callum |
My group's plan to find Raknian (when they failed to catch him during a chase through his mansion right after the final fight in the Games) was to scry on him, then teleport to his location - not much investigation required there!
It's not a direct answer to your question, but Raknian did reappear (post-Games) in "Expedition to the Ruins of Greyhawk", which was written by Jason Bulmahn, James Jacobs and Erik Mona.