The Steel Wolves - Pentor Lionsmane's Mercenary PbP - #3 Squad


Play-by-Post

701 to 750 of 930 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Male Human Fighter 4

"Oh let's see if these damnable things are even a threat to us." Cort says, annoyed by such a simple barrier stopping them, and drops one of the frogs form the bag of tricks into the bugs, watching avidly for the results.


Minor Crab-beast

Cort throws one of the spongy balls into the insect pit, and for a moment nothing happens. Then with a muffled thump, a giant toad bursts into being in the midst of the creatures. Insects are blasted outward from the force of the appearance and the squad is showered with a few stray beetles and centipedes.

The toad looses a "Crrroooooaak!" and starts to use its cavernous mouth to scoop up mouthfulls of the beasts to munch upon. The insect react violently to the intrustion, swarming over the frog and biting at it's hide.

From the look of it, the insects that are biting the toad seem to be dieing off as well - but more swarm to take their place. After a half minute of frenzied thrashing and biting, the insects overbear the toad and it falls down lifeless and unmoving. The insects continue to swarm over the corpse and eat away at the skin as the toad carcass is still visible above the swarm.

Gauging the response in the pit, you can definitely see an impact on the 'carpet's activity. The level of the insects sits about six inches below the top level of the pit next to where you stand.


Male Keleshite Magus(Kensai Archetype)/5

Do I have enough room to attempt a running jump across the pit? Or is way too far to even try n jump it?


Male Human Fighter 4

Jumping the pit would be hella tough. DC 40 by RAW, though of course that's the DM's decision.


Minor Crab-beast

Ninja'ed by Cort - lets just say you don't think you could make it, and even by trying to sprint through you'd be open to a bit of insect attack.
FYI - the insects are about 1.5 ft deep now.


Male Human Fighter 4

"Well.... they're certainly dangerous." Cort turns slightly green at the quick destruction of the toad and rubs his maimed hand. "I'm all for waiting till you all have it figured out."


Male Half Elf Wolf Shaman 5

The druid is absolutely amazed at the battle of nature he witnessed.

By the Green Faith that was beautiful. I probably could summon a monkey or some such to clamber over there but I dont see anywhere he could tie a rope too and I dont know how Id feel about trying to climb over that pit of horror. That frog did quite a dent in the amount of bugs in there though. Look how far down they are now. I say we do that again.

Perception to spot somewhere to tie a rope - 1d20 + 10 ⇒ (11) + 10 = 21


Minor Crab-beast

Sentis - it's only rough hewn stone as far as either you or your darkvision sporting brethren can see


Male Half-Elf Martial Artist /4

Kaavel watches as the others try to get past the bugs than says " Do we have any oil or anything that we can use to start a fire?"


Male Keleshite Magus(Kensai Archetype)/5

Blaze watches with interest at what the frog does. "Perhaps we should just throw all of the frogs in there at the same time, though that doesn't help us get across the pit."


Male Half Elf Wolf Shaman 5

We tried using fire and it didnt hardly hurt them. One frog did a good job. I say throw two in there at the same time and see what happens.


Male Half-Elf Martial Artist /4

Kaavel sighs and shakes his head "I did not mean to burn them Sentis I meant to see if it would put them to sleep."


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Well if these err tha protectors then I an wary o them."

The key unlocks. Ware the protectors. The eye observes. The vault awaits the returned master.


male Half orc Shapeshifter Skirmisher 5

"I have a sinking feeling that we may be disturbing something best left undisturbed. I hope that is not the case." Darkbiter watches the others decide how to deal with the bugs, not really skilled in that kind of contest, much preferring a straight up fight.


Male Half Elf Wolf Shaman 5

I couldnt agree more Dark. and I still find it strange that for all his excitement, Vankerman chose to not come with us. Like maybe he knew what we'd run into down here.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Bah! They're just bugs. I'll b' buggered if'n the're gonna keep us from collect'n our pay."

If we have time to kill, I can do it. Using the crafting rules and the abundance of natural resources around us, I can render oil cheaply and quickly. Crafting time is based on value and oil is cheap. In a few hours, with a steady supply of materials brought in by the party I can have more oil than we'll need for this entire dungeon. What do you think?


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Knowledge nsture
1d20 + 1 ⇒ (19) + 1 = 20

"I though I saw a tree with tha sticky sap oozing out o it somewhar local"

DM....maybe we are thick headed.....no?


Minor Crab-beast

Sorry - hadn't weighed in as I figured there was enough into and I was waiting on someone stating that they were actually taking an action.
Here's what you know:
1) when you descended in the 'elevator' you didn't see any wall markings bar the torch sconces - the key is still a long way above your head, so you're not sure whether you could get out at this point.
2) The oil had 'an effect' but no huge impact from what you could see. Maybe not enough gun?
3) The toad made a big impact to the insect level, 25% ish reduction

More Hints:
Maybe if Doc threw in a bomb or two?
Another couple of toads would probably do the trick?

Grusk Knowledge:
The insects don't seem to be anything other than normal poisonous insects, though there must have been something unnatural involved to keep them alive for so long without food.
Does not look like the beasts are replenishing themselves.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

"Aw, bugger all." Doc growls, loading a shell into his mortar and aiming low. A hollow thump and the shell fired nearly strait forward before disappearing into the mass of bugs and detonating somewhere beneath their surface.


Minor Crab-beast

The mortar explodes with a muffled thump, then the squad is showered with a mixture of goop, broken insect bodies and a few spiders scared out of their wits. When the smoke clears you can see that it made a nice hole in the critters, that is slowly filling in with insects.

After equilibrium is reached once more you gauge that a couple more well placed mortar - or a single toad assault should clear up enough for you to pick your way through.

Perception DC 25:
Just as the carpet reforms, you get a hint of something white and a glint of metal, before it is covered back up


male Half orc Shapeshifter Skirmisher 5

Perception 1d20 + 10 ⇒ (20) + 10 = 30

"Don't feel too bad, Doc, at least you can do something to these things. None of the rest of us are particularly well equipped to handle this situation."

Liberty's Edge

Male Human, Taldan (Actually Chelaxian) Alchemist 1 (Rage Chemist) / Fighter 1 (Two Handed)

Redotting evidently...


Male Keleshite Magus(Kensai Archetype)/5

Blaze chuckles at the mortar's devastation "Well that was fun. I say throw another toad in to mop up the remaining bugs and let's move on"


Male Half-Elf Martial Artist /4

Perception Check 1d20 + 13 ⇒ (12) + 13 = 25
Kaavel watches as Doc throws mortars at the bugs.


Male Half Elf Wolf Shaman 5

Perception - 1d20 + 10 ⇒ (16) + 10 = 26

Yah, save your mortars Doc and let Cort throw a couple more frogs from that bag into the pit. They did the most damage and you'll still have some left.


Minor Crab-beast

Just need a definitive from either Cort or Doc on an action, then I'll move the plot forwards.


Male Human Fighter 4

"Well I hate to lose my frogs but..." Cort shrugs and flips two more frogs into the pit. "Get to it you croaking little bastards." He smiles as he watches the battle.

5 frogs left.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Perception
1d20 + 5 ⇒ (17) + 5 = 22

"Looks like thar thinnin tha ranks."


Minor Crab-beast

The toad reinforcements quickly turn the tide of the battle back to the squad, between the insects they gobble up and the ones that die from biting their skin, the pit soon grows quiet and with little movement. The toads fall under the weight of thousands of tiny poisonous insect bites, but they have done their work.

A few errant insects still linger, but you're fairly sure you can pick your way around them without any issues.

Now that the insect movement is gone, you can clearly see a couple of humanoid skeletons partially protruding from the still mass.

Perception DC 15:
While most of the gear is gone either from the ravages of ages or insects, you can see that some steel has survived to today

Just restating the 'pit' is a couple of feet deep and 40 ft across.


Male Half-Elf Martial Artist /4

Perception: 1d20 + 13 ⇒ (1) + 13 = 14
I needed a 2 and I get a 1 lol.
Kaavel waits for what the others to pick a course of action.


male Half orc Shapeshifter Skirmisher 5

Perception 1d20 + 10 ⇒ (18) + 10 = 28

"Looks like at least some metal survived the assault at least."


Minor Crab-beast

As Darkbiter points it out, the other squaddies can spot the items mentioned. It looks like a shield and a curved blade, though you can't tell from this distance.


Male Keleshite Magus(Kensai Archetype)/5

"Glad we decided to rid ourselves of the bugs first. Seems like we gotta jump into the pit n climb back out the other side. Unless there are any other ideas."


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Grusk climbs down
1d20 + 7 ⇒ (16) + 7 = 23

Carefully going to retreive the weapons....if possible


Minor Crab-beast

Grusk moves to the bodies carefully, though there are not enough live insects left to bother you overly. A loud crunch of insect corpses accompanies your steps.

The two items you recover are a light metal shield that is currently missing the leather strapping used to secure it to one's arm. The other item is a finely made scimitar. The rest of the corpses possessions are no longer in any useable shape.


Male Keleshite Magus(Kensai Archetype)/5

Seeing that Grusk is fine after climbing into the pit, Blaze jumps in after him and admires the scimitar "That is a finely crafted weapon you have there. Not as nice as my own, but then mine has been passed down through my family for generations."


Male Half Elf Wolf Shaman 5

The druid will follow the others into the insect pit. Seeing Grusk's find he walks over and says May I? and casts Detect Magic and focuses in the two items.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"Go ahead not mah choice o weapons though tha big curve blade seems tah be well liked."


Male Half Elf Wolf Shaman 5

Oh, Im not claiming either Grusk. although the blade does interest me. Im just checking to see if they carry any enchantments.

If they are magical then Spellcraft - 1d20 + 5 ⇒ (20) + 5 = 25


Minor Crab-beast

As Sentis focuses on the items they both take on a glow in his mind's eye.

Sentis - both items are magical. Scimitar is vanilla +1, and shield is +1... plus something you can't put your mind on. The shield needs to be fitted with new leather strapping before it could be combat useable though


Male Half Elf Wolf Shaman 5

So the sword carries a small enchantment and if Blaze doesnt want it and there are no other objections Id love to have it. But the shield is something more. It will need to be repaired so it can be wielded before I'll know what though. The Green Faith doesnt permit me to use metal armorment of any kind so its useless to me. Any takers?


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

"I jus meant fer yah tah take em off mah hands so we ken get on with things."

passes the items off and heads for the other side

"Hard enough tah tuble with this axe, I'd hate tah trys it with a shield."


Minor Crab-beast

Grusk climbs out of the pit at the other side and moves to the turn in the corridor for a look. After the bend it continues on for another thirty feet before it opens out into another room that looks like it is lit by torches. You can't see much from this distance and would need to get closer for a good look.


Male Keleshite Magus(Kensai Archetype)/5

Blaze will follow Grusk, weapon at the ready.


male Half orc Shapeshifter Skirmisher 5

Darkbiter follows Grusk quietly, and nods quietly as he moves forward to the edge of the room.

Stealth 1d20 + 8 ⇒ (12) + 8 = 20
Perception 1d20 + 10 ⇒ (17) + 10 = 27


Minor Crab-beast

You enter into a square room with an elevated ceiling. There are torches in sconces high on the walls out of easy reach that cover the area in flickering torchlight. The entrance you came in through seems to be the only way in or out.

At each corner of the room stand large suits of armor, seated upon stone thrones. The center of the room has a circular raised dias which appears decorated with the same eye motif as was upon the book you found.

Room is 40ft x 40ft and 20ft high.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Grusk stops in the doorway....and motions darkbiter up.

"I think tha eye is there, wha was tha clue again."


Male Half Elf Wolf Shaman 5

...Geez, these guys get quiet when at task...

The stocky half elf will exchange the scimitar at his hip with the one they just found and strap his old one to his pack and then also strap the shield to his pack until someone decided they wanted to fix it. Seeing that he was being left behind at this point he'll hurry to catch up with the others.

Perception - 1d20 + 10 ⇒ (16) + 10 = 26


Minor Crab-beast

Sentis - you don't notice anything in particular beyond what is already described.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Used to his position in the back as support, mechanic, medic and resident pack mule, Doc offers to take the shield from Sentis and pours a vial into his ever present tankard, taking a long pull while examining it's workmanship.

Identify potion. What's it do?

"'Ere, lemme see. Yeah, ah think ah c'n fix that when we stop fer a few minutes."

1d20 + 8 ⇒ (17) + 8 = 25 appraise, to figure out how well made it is and what it's worth.

1d20 + 8 ⇒ (17) + 8 = 25 craft: smith, pre-rolling to fix it later.

1 to 50 of 930 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Steel Wolves - Pentor Lionsmane's Mercenary PbP - #3 Squad All Messageboards

Want to post a reply? Sign in.