| DM - Voice of the Voiceless |
You can safely assume that you are all flanking at the moment - which should make Cort hit?
Darkbiter - no further boggards are in your view, either in the clearing or huts.
Doc steps up to the plate and tries to smack the boggard's head off its shoulders (1d20 + 3 ⇒ (11) + 3 = 14 for 2d6 + 2 ⇒ (1, 5) + 2 = 8).
The boggard finally sees the folly of continuing the fight and tries to flee, bounding over the squads heads and towards freedom. The lizardman finally bursts out of the treeline and skewers the boggard on his spear. The lizardman adds "Price is paid, you may keep whatever you find here, and your passage to where you seek will be unhindered." and turns to leave, the boggard he just killed slumping into the muck.
Please pop over to OOC thread for special announcement
| Sentis Spinis |
Sentis sheaths his scimitar with no regard to the gore dripping from it and walks to where Blaze stands.
Youre cut up bad man. Let me see what I can do to fix you up for the time being.
He sets his hand on Blazes shoulder and whispers under his breath. leviter curare
Cast Cure Light Wounds - 1d8 + 1 ⇒ (6) + 1 = 7
| Memluk "Blaze" Seljuk |
Memluk smiles his thanks at Sentis "Thank you again, good thing that last boggard couldn't hit the broad side of a dragon or I woulda been in serious trouble." He says with a laugh.
Standing up gingerly, he stretches to work out any kinks, then sheaths his scimitar "That could have gone better, but as Cort said, thankfully nobody died. Guess we should search this village, though if one or two of you want to scour the nearby swamp to make sure we don't have any boggards lurking in ambush, I think that would be a good idea. I find it slightly odd that only four live here and gave the a mighty tribe of lizardmen so much trouble they needed our help." That said he begins to search the village himself.
1d20 + 2 ⇒ (3) + 2 = 5 Perception check. If possible, will take ten
| Sentis Spinis |
Sounds delicious Grusk!
Sentis gives Blaze a questioning look and replies Now that you mention it; it does seem odd that these boggards were any sort of threat to the Pazoko. Maybe its that shaman at work still...
His thought falls off at Darkbiters shout and Sentis waves an affirmation and walks over to the squalid hut that his orcish friend had pointed to and steps cautiously inside and searches it thoroughly.
Perception - 1d20 + 9 ⇒ (12) + 9 = 21
| Cortland Broadcloak |
"It's ok Kaavel, I barely kept my head myself. Must be some sort of magic in that noise." Cort's legs do look very wobbly, and he checks the bandages on his monkey bites to calm himself. "Anything worthwhile in there?" He calls in after the others, keeping a watch around, not trusting this jungle.
| DM - Voice of the Voiceless |
Searching the boggard you find a couple of items of note above the standard trappings of war. The shaman was carrying a small satchel that is filled with a gritty salve, and a small statuette of a humanoid that is currently caked in grime.
Additionally in the corner of one of the huts that the boggard appeared to be sheltering in you find a small sack sealed at the top with a drawstring. The sack appears soaking wet, though does not seem to be leaking water.
Although you search the clearing for tracks, you don't find anything that suggests there were more than four boggard here.
| Sentis Spinis |
I can check this stuff for enchantments tomorrow. I know its extra weight but should we take these weapons and give them to the porters? The way this trip is going they will most likely have to defend themselves again.
While pouring over the loot and talking with the other Wolves; Sentis will draw his scimitar and clean it thoroughly.
| Memluk "Blaze" Seljuk |
"Arming the porters makes sense. Perhaps as we travel we can even teach them some what, at least to make sure they don't hurt themselves or others." He looks around the rest of the village "I think we need to be a little extra alert and careful as we finish this journey. I really don't like how off this whole thing feels, but maybe that's just my being too wary and high strung from my years in Qadira and Jalmeray."
He gathers up the daggers which he stows about his person "Ok jungle unit, unless there's anything else we need to do here, I say let's get out of here and back to the village"
Jungle unit= Dark, Grusk and Sentis
| Sentis Spinis |
It takes Sentis a minute to get the half orc's joke but he laughs with genuine mirth when he finally catches the clever double meaning.
Very funny Grusk!
and after putting one of the spare morning stars in his pack plus a share of the gold he turns to Blaze I think we're good here. Lets head back.
I hope Icy has pulled through by now...
| DM - Voice of the Voiceless |
"Good to hear that our path to the ruins will be unhindered. Sangoma is still with your Corporal, though he is unsure of how treatment is progressing. He is still unconscious, though the shudders seem to be lessening."
"We did have some minor issues with the porters. It seems that some knew a bit more Common than first thought, and were able to follow our discussions with the Pazoko. It seems that the views of the Keleshite (gesturing to Blaze) and myself weren't taken too kindly."
"Musangi and Sangoma tried to argue for staying, based on the support from most of your squad and the danger of going alone - but a group of six were not swayed. We managed to keep most of the supplies, but they have left to cut their own path out."
| Sentis Spinis |
Sentis stayed near the back of the group during Robert's summary of the past days events and slipped off to check on Icy. He approached the hut with much trepidition. He took a moment to look around at the near vacant village and shook his head. Going inside he walked over to the corporals cot and gave him a brief examination.
Heal - to check condition - 1d20 + 10 ⇒ (7) + 10 = 17
Unsure of his diagnosis he'll ask Sangoma how he's doing.
| Memluk "Blaze" Seljuk |
"While it is unfortunate that we lost that many porters, there's nothing we can really do about it. Also Dark is right, we're that much more defensible, and seeing as how I kinda feel we were set up with those boggards, that's a good thing. Alright, we dealt with both lizardman and boggard, now what? Continue on to the temple now or wait till morning?"
| DM - Voice of the Voiceless |
Sentis - Cpl Valorious' condition seems improved from the morning, the shakes are less frequent and less violent - but he is still very weak and only half-conscious.
Consensus on way forward? - it's late afternoon now and you figure it is a fair walk to the ruin - so you would not be able to manage it while its still light out.
| Sentis Spinis |
Sangoma, looks like he's going to break his fever which is good news. Youve done very well, thank you. We all appreciate what youve done for our corporal.
Sentis will nod to Sangoma and return to where the group was discussing what to do in time to catch the last few comments.
Id rather we at least wait until morning. Whats the rush at this point? We could all use the rest. Icy looks to be pulling through his sickness but he wont be going anywhere for quite some time.
| Drannigan "Doc" Piper |
Standing a ways off with the same exasperated look on his face that he usually wears, Doc suddenly shakes his head and looks concerned. Blinking in confusion he slowly looks around like a man coming out of a stupor but trying not to let anyone notice.
Inching closer to Grusk and nudging him with an elbow, the dwarf clears his throat and whispers "'Ey, ah, Grusk lad, what the blazes 's goin' on?"
| Drannigan "Doc" Piper |
"The las' thing ah r'member's gettin' overrun by a buncha monkeys an' drinkin' some healin' juice." the dwarf says rubbing his eyes. "Ah think ah need t' quit experimentin' with new formulae variants on th' stuff ah need t'be the most reliable."
rather than try to catch up completely, I'm just going to write off my absence as a drug-induced memory lapse for Doc. I think weird side effects for all the experimental crap he drinks is completely reasonable.
| DM - Voice of the Voiceless |
Consensus being that the expedition won't be until the morrow.
Grusk - no real rise or tall tree to take advantage of, and the ruins are a little distance.
The night passes uneventful for most, the jungle the quietest it has been for some time.
In the morning, Vankerman and Musangi prepare the porters for travel to the object of the trek - the ruins. Sangoma will stay behind with the old man from the village to help tend to Cpl Valorious.
Anything you'd like to do before you set out?
| Sentis Spinis |
Perception - 1d20 + 10 ⇒ (15) + 10 = 25
Sentis shivered at the sound of the laughter as he remembered that the mask wearing shaman still needed to be dealt with and would likely be an obstacle to their trek.
After his watch he spent some time in quiet communion with forces of nature and felt enboldened and empowered by a new understanding of the world and his place in it...the Green Faith is the way...
He then took the time to wander the jungle close to the village and gather what he needed for a healers kit.
Survival - 1d20 + 11 ⇒ (19) + 11 = 30
His step lively; he returned to the village where the others had gathered and toook his share of the mornings repast. Over bites of crunchy red fruit and spoons of porridge he recounted the events of the last few days to the obviously confused Doc.
you should be more careful with those self experiments Doc. I wont argue their efficacy though.
He cleaned his bowl and spoon and refilled his waterskins before checking his gear and tightening the straps on his leather armor.
Im ready when the rest of you are.
| DM - Voice of the Voiceless |
The shaman was carrying a small satchel that is filled with a gritty salve.
Additionally in the corner of one of the huts that the boggard appeared to be sheltering in you find a small sack sealed at the top with a drawstring. The sack appears soaking wet, though does not seem to be leaking water.
*cough-identify-cough*
| DM - Voice of the Voiceless |
Reading the feedback that the item gives off, you are able to ascertain their purpose.
That was high enough for full disclosure. The bag works as a bag of tricks with a couple of differences. Firstly, a limited supply of critters - only eight in this bag. Secondly, each ball will summon a giant frog.
Had you let go of the ball you would have found out through demonstration, but since you kept hold of it - you can put it back in the bag without it going off.
The satchel from the shaman is filled with five doses of salve that when spread on a creature - will provide fast healing 1 for one minute (so 10 hp returned)
| Sentis Spinis |
Divesting his knowledge to the rest of the Wolves -
Interesting; each of these weird balls will turn into a giant frog when dropped on the ground. What they do after that I have no idea. I guess you could control them. And this jar of salve will speed up the healing of a injured person and very effectively I might add.
| Cortland Broadcloak |
Oh I love you Voice, one of my favorite items.
"It makes frogs you said? Can't imagine what use that would be... maybe a distraction." Cort calls from where he continues practicing. I'm getting almost as good with my left hand. It helps putting in some of the moves Blaze taught me, not that I'd ever tell him that. There's a huge smile on his scarred face, and he seems to be in high spirits, whistling a jaunty tune as he twirls and slashes, ribbons and trails of light throwing off a whirling kaleidoscope of color. "Good to have you back Doc, and would someone mind treating this wound before it slows me down?" He points to a particularly painful monkey bite. "You are after all the Doc."
Quick question: When we level we gain the new points of health correct? So I would still only be three health from max?