| Drannigan "Doc" Piper |
If you would, when you require passive rolls (initiative, saves, checks to notice something in passing, etc), I would recommend rolling a d20, and labeling each roll for the character, so when we see it, we can apply our modifiers and give you a total.. It will save us having the single post that is a roll for something that we have to wait to tell you.
Another great time saver along a similar vein is to just assume a 10.
Pathfinder has implemented this with the passive Perception rule. I like to use the old 3.5 auto-success rule.
Basically, if 10+your bonus is higher than the DC, you automatically succeed on any check that isn't contested. (or in some way more dramatically important than your average roll)
That would let Pentor just jtake a look at our sheets and post a basic result. if we then want to become more active (make an active skill check) based on the information, that's our choice
| Darkbiter |
Having the DM roll reactive rolls like initiative and saves helps. I also like the idea of the passive perception checks; with all the people who are going to be on watch, it will reduce a lot of need for rolls over time. Co-DM's are a great idea, but I second that if they are going to be running NPCs and monsters that they do so for a different squad. For example, pick someone from squad 1 to help with squad 2, and so on.
| Jaycen Keenword |
Just giving a heads up, I'm going on vacation until the 28th so unless the condo where I'm staying has wi-fi I may not be able to post. Feel free to run my character, hopefully my squad mates have got a feel for what Talbot is like and someone will be my post buddy. I'm taking a laptop with me and I'll have an internet accessible phone (although I haven't figured out how to post with it) so if I'm able, I'll post some time in the next couple of days.
Behold the soldier awash in blood
His destiny likely a grim one,
Blade ever shining boots caked with mud
All hail the kings of crimson
| Hakon "Hooch Clown" |
Me'mori wrote:If you would, when you require passive rolls (initiative, saves, checks to notice something in passing, etc), I would recommend rolling a d20, and labeling each roll for the character, so when we see it, we can apply our modifiers and give you a total.. It will save us having the single post that is a roll for something that we have to wait to tell you.Another great time saver along a similar vein is to just assume a 10.
Pathfinder has implemented this with the passive Perception rule. I like to use the old 3.5 auto-success rule.
Basically, if 10+your bonus is higher than the DC, you automatically succeed on any check that isn't contested. (or in some way more dramatically important than your average roll)
That would let Pentor just jtake a look at our sheets and post a basic result. if we then want to become more active (make an active skill check) based on the information, that's our choice
I am against the passive check. This will ensure that some are always succeeding while others are always failing. The role of dice in the game is to add a random element. As an example, in squad one, there are three people with Stealth 10+. They will never be detected against a Perception 10 + modifier. I cannot speak for anyone else, but I don't like to play the game, "I Win".
| DM - Pentor |
Sorry everybody I have been working long hours, did a 13 hour shift last night and couldn't get online yesterday. I'm actually on my way to work now so I won't be able to post until I get back tonight and my weekend starts.
Sorry for the delay! New posts will be up in about 10 hours or so. I will be looking to add co-GMs tonight after I get back from work and will contact those people who have offered to co-GM via email.
Also init roll for goblins 1d20 + 2 ⇒ (6) + 2 = 8
| DM - Pentor |
New posts are up for everybody!
Also I like the idea of passive checks but I agree with Hakon that they take that random element out of it. So we'll stick with the dice rolling for now.
I'd also like to submit this idea by Torque in the Iron Carnival OOC thread.
"The other squads running combat seems like a good idea, I'm itching to set some monsters on these blasted halflings.
As for the players themselves running things, I assume you mean 'voicing' NPCs such as this barracade guard we've just encountered in the IC thread. That could work - with bluff, diplomacy and intimidate the game has pretty robust mechanics for social interaction. All you'd have to do is set the starting attitude of an NPC and the diplomacy modifiers of any requests we're likely to make of him and the outcome of a conversation can be decided with rolls. One of us could easily fill in the dialogue and still have the outcome rest on the dice, rather than trying to force ourselves to be impartial.
To avoid confusion we could all create an alias called "NPC Dialogue - Torque" (for example). No portrait, of course. Then, if we're waiting on a response from an NPC whoever logs on next can fill it in according to the success or failure of any intimidation, diplomacy or bluff rolls that were just made.
If it works a co-DM might not even be needed"
What do people think about this suggestion? I like it and would be willing to try it if there are no serious objections?
MonkeyGod, Mark Sweetman are you guys still interested in running the occasional encounter for one of the other squads? I'll email you after I get back from work. I hate my job.
I'll also post up in the Gamer Connection thread about looking for some co-DMs just to give us some more options.
| Monkeygod |
definitely still cool with helping Co-GM, running some encounters or otherwise.
doing that though is a LOT more than just voicing NPCs, though that could be done as well. Depending on just how much you want us to help, we could for example, take the Steel Wolves(not me, cuz that's my group) through the temple, dealing with whatever may be inside, traps, some combats, important NPCs, etc.
these could also help:
| The Lost Voice |
To avoid confusion we could all create an alias called "NPC Dialogue - Torque" (for example). No portrait, of course. Then, if we're waiting on a response from an NPC whoever logs on next can fill it in according to the success or failure of any intimidation, diplomacy or bluff rolls that were just made.
The only issue I have with this is that after 10 posts, that Alias is permanent. I'm pretty sure a couple of us who have DM'ed on this board do have DM aliases. We could use those and remove the portrait, per your instructions. I'm just distasteful of having a whole block of aliases, some of which-- by the name-- would never see use besides the specific instance in which they were created. (Posted under my DM alias)
| Hakon "Hooch Clown" |
DM - Pentor wrote:To avoid confusion we could all create an alias called "NPC Dialogue - Torque" (for example). No portrait, of course. Then, if we're waiting on a response from an NPC whoever logs on next can fill it in according to the success or failure of any intimidation, diplomacy or bluff rolls that were just made.The only issue I have with this is that after 10 posts, that Alias is permanent. I'm pretty sure a couple of us who have DM'ed on this board do have DM aliases. We could use those and remove the portrait, per your instructions. I'm just distasteful of having a whole block of aliases, some of which-- by the name-- would never see use besides the specific instance in which they were created. (Posted under my DM alias)
The suggestion was to make a single alias: "NPC Dialogue - [Insert your PC name here]. For instance, in the above quote the original idea was submitted by Torque. His posting as any NPC would be under the alias, NPC Dialogue - Toque. He would be sure to designate within the post which NPC was talking and to whom they were speaking. If I were to post the NPC speech/actions it would be as NPC Dialogue - Hakon. This way everyone knows that it was a NPC speaking to the group and the group and DM know which PC handled the NPC in that post. Does this make more sense?
| Me'mori |
It does, but I was just nitpicking the extra blue name under my characters. I was asking if we could use our DM names, for those of us that have them, saving us another creation, but tag in the text box as a header who is from what character.
So I'd still post as "The Lost Voice", but in the dialog box, I'd post "NPC Dialogue -- Declan" ?
I've just confused myself. I'll follow along.
| Monkeygod |
Don't worry Dark, neither did I. I thot about it, but didn't think it was all that important.
I think posting as our main alias or one that has no ties to the game, but isn't a PC either, would be fine. I've posted as Monkeygod plenty of times by accident when I meant to post as a PC, but clearly the post showed me as the right PC. If I post as Monkeygod, but am in the role of an NPC, that too would be clear. No need for an extra alias IMO.
Pentor, I was thinking of creating a Faction for the Blood Hawks(that's our main company, right?) ala the Faction Guide, but I wanted to get your permission first.
| DM - Pentor |
New posts are up across the board.
For some reason I couldn't post a reply to the board for about half an hour? Did anyone else experience that?
Also Delgado has left the game due to over-extending himself, something that I'm very, very aware of at the moment! He's always more than welcome to drop in and say hi when he's got time.
Ok Monkeygod you are welcome to create a Blood Hawks faction, which is indeed your main company. I actually like the idea of being able to gain Prestige amongst the rest of the Blood Hawk companies.
For me personally I think just using your main alias or one that has no ties to the game is the way to go.
Ok lets trial it here in the OOC thread before we implement it in-game.
Scenario - Drunken Shenanigans in the Sleepy Eye Inn!
You enter the inn and find that you aren't the only one there this dark and rainy night.
You can see a shifty looking group (Unfriendly, DC 21)seated at a table at the far end of the room. Seated by the bar are a surly looking dwarf (Unfriendly, DC 22) and a pale haired barbarian (Indifferent, DC 16) while behind the bar itself is the innkeeper, a large jovial looking man with a glint in his eye (Friendly, DC 10).
And ACTION!
| Sentis Spinis |
Sentis (Stiehl9s) reporting for duty and approval.
Half Elf Druid - Squad 3 - Steel Wolves
25 point Core Book Build
Traits from - Pathifnder_OGC
| Me'mori |
Ok lets trial it here in the OOC thread before we implement it in-game.Scenario - Drunken Shenanigans in the Sleepy Eye Inn!
You enter the inn and find that you aren't the only one there this dark and rainy night.
You can see a shifty looking group (Unfriendly, DC 21)seated at a table at the far end of the room. Seated by the bar are a surly looking dwarf (Unfriendly, DC 22) and a pale haired barbarian (Indifferent, DC 16) while behind the bar itself is the innkeeper, a large jovial looking man with a glint in his eye (Friendly, DC 10).
And ACTION!
I'm a bit confused about this test. Is this us working out the format in which we'll be posting for other characters in our squad if they have a temporary hiatus, or how the co-DMs would work?
Additionally, it looks like one of my pbps will be dying due to DM neglect, so I'll put up my address to co-DM as The Lost Voice for another squad.
| DM - Pentor |
Sentis (Stiehl9s) reporting for duty and approval.
Half Elf Druid - Squad 3 - Steel Wolves
25 point Core Book Build
Traits from - Pathifnder_OGC
Approved! Welcome to the game Stiehl9s aka Sentis Spinis! Get posting in the Steel Wolves thread.
Yeah sorry Me'Mori I meant that we would try out Torques suggestion about controlling the outcome of conversations with NPCs so as to move the game along faster. Sorry if that wasn't clear. Plus do you have any suggestions about how it could be implemented?
Also I'd like to thank both MonkeyGod and Mark_Sweetman for taking on the role of co-GMs for Squad 2 'The Iron Carnival' and Squad 3 'The Steel Wolves' respectively. Cheers guys and hopefully we'll be able to work together to make the games even more enjoyable!
That leaves Squad 1 'The Crimson Kings' without a co-GM but seeing as your in that squad Me'mori that rules you out.
New posts are up across the board! Plus I'm going to try and come up with a list of people that are away from the game, as well as those who haven't posted in a while so we can see if here is any need to bring in fresh blood.
| DM - Pentor |
Hey guys, I know this sound crazy but I have decided to start up a 4th squad. I'm pretty sure I can handle the work load with the help of my awesome co-GMs and my lassiez faire attitude to GMing, so as long as there is enough interest I'm going to run it in my slipshod way and hope for the best!
If there isn't enough interest I'll just pretend that I never said anything and go about my business with the flair and awesomeness that I am known for.:)
Also Copy&Paste from the other threads - About awarding treasure guys, your squad has to tithe a part of your loot back to the Company. This is set on a scale and depends on your Rank within the Company. Currently you have to tithe 5% of the total gold and mundane treasure that you loot. Magical weapons and items are exempt from this tithing.
Once you go up in rank you will have to tithe more and pay a nominal membership fee of some kind, but you will be able to access more of the companies resources, e.g getting a Raise Dead spell cast on your corpse for free, and even take command of other squads depending on your rank and the mission.
I'm thinking about using three ranking systems - Officers, NCOs and Veterans. Officers get the chance to lead squads and choose mission later on in game, while NCOs get to run a squad and lead a bunch of mercs to glorious victory or a hideous death, while Veterans are just part of the rank and file but have been around so long that they have gained a bunch of respect and their name is spoken with fear, awe, disgust or a combination of those things by their fellow mercs.
Ok suggestions for the ranking system?
| Darkbiter |
What's your email again? I can help co-GM if need be. A fourth squadron could be interesting. Have it be on the east coast of Garund with the possibility of eventually having them and the Steel Wolves meet in the middle for a slightly bigger task; likewise do the same for the Crimson Kings and the Iron Carnival. Than, if that goes well, we can try to span continents and put all 4 squads together.
The ranking system sounds good. I would also make it so that while veterans are technically below NCOs, that a young NCO, and in field situations sometimes even officers, will often defer to a veteran's opinion; likewise, a young officer will often defer to an experienced NCO on many matters.
| Pvt.Fury |
Moved from the Squad thread -
I actually assumed something like this system would come in to play. I love the idea of having to pay the Company. It make sense.
And as for the Ranking system, it sounds good. How would one attain a new Rank? With level or perhaps by Squad backing?
I think having active Corporals, early on, would be a good idea. If at the end of this Misson Two Bears was promoted to Sergeant in charge of the Squad then this would leave Corporal position open. I tink, having a new Corporal raised from the Ranks, in a new Squad, would be an interesting way to go. It also would take away the supreme command of the Corporal position by replacing it with an even higher Rank, that of Sergeant.
Now of course the Rank of Corporal would be both a blessing and a curse. A blessing as you gain Rank but a curse as you will be getting less loot than everyone else. Just a suggestion! :)
| Krathok |
For ranks I'd go with a system not dissimilar to Ye Olde British Army in Napoleonic times.
NCOs have a few ranks, with promotion on merit due to service in the field. Can have a honour similar to being considered a 'Grenadier' or 'Rifleman' - ie a sign of respect due to combat effectiveness / ruthlessness. Then step up through NCOs a few ranks to Sergeant-ish levels.
Officers can be a mix. Some have 'come in through the hawsehole' and been promoted from the ranks - and are seen with a lot more respect. Others can be pretty noblemen playing soldier who have purchased their commission - these ones can be reviled (if they suck) or admired (if they turn out good).
Allows for alot of the classic military situations - 30 year veteran being ordered around by a milksop wet behind the ears; gentlemanly officer seen as a father to his men; coarse bastard promoted from within the ranks that is just damn good at his job.
As long as we have enough guys who channel the spirit of Fighting Jack, I'll be a happy half-orc.
| DM - Pentor |
What's your email again? I can help co-GM if need be. A fourth squadron could be interesting. Have it be on the east coast of Garund with the possibility of eventually having them and the Steel Wolves meet in the middle for a slightly bigger task; likewise do the same for the Crimson Kings and the Iron Carnival. Than, if that goes well, we can try to span continents and put all 4 squads together.
The ranking system sounds good. I would also make it so that while veterans are technically below NCOs, that a young NCO, and in field situations sometimes even officers, will often defer to a veteran's opinion; likewise, a young officer will often defer to an experienced NCO on many matters.
My email is
Yeah I'm going to let the squad decide where it wants to start off but the east coast of Garund does sound like a good suggestion. Also I've got one long term story arc for the squads meeting up but that is a long way in the future, so using your suggestion of having half of the squads meet and then work together on a mission is a pretty good idea! Thanks Darkbiter.
The ranking system is still a work in progress but I should have something cobbled together by the time you guy start moving up in rank.
| Krathok |
Heh! Damn... Fighting Jack was one hell of a man!
Aye - a crazy one though. The soldier from WWII that I'm more in awe of was Charles Upham. Though when you start really digging into WWI and WWII there are alot of guys to be in awe of...
| Darkbiter |
One thing that will help when the squads eventually do come together would be to remember that despite interal rivarlies, we do still all belong to the same company overall. That means keeping the interaction between the separate groups on the recruitment channel respectful might be a good idea as that is basically where the group as a whole interacts with those not fully involved and aware of the inside jokes that make such jabs interesting to those making them. Please note, I am not saying stop all the rivalry trash talk, just that you might want to be mindful of where you are doing it.
| Monkeygod |
That would be Pentor and I Dark. This idea will go hand in hand with the Blood Hawk faction, but the rules for the faction itself are more about what one gains by being a member of various rank. What I'm proposing will help us determine rank, as well as allow those of us do inclinded to benefit from leadership, without wasting a feat.
| DM - Pentor |
Hey guys sorry for the delay but I've been working extra shifts again. I will try and catch up with everything now but I've only got a couple of hours before I head back to work.
My priority is -
Post for The Crimson Kings,
Check both the Iron Carnival and Steel Wolves threads,
Check the recruitment thread,
But we'll see if I can get through all that before I have to go back to work.
Can't wait till I'm fired!
| Colross "Smoke Raven" Sormul |
Okay. Character posted on profile as well as here:
Used References: Core Rulebook (Basic, Equipment), Advanced Players Guide (Traits), Ultimate Combat Playtest: Ninja (Ninja Core Class)
Colross “Smoke Raven” Sormul
Ninja Level 1
Human, Shoanti (Hawk Clan)
CN, Medium Humanoid
Init: +6; Senses: Perception +5
Defense_____________________________________
AC: 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
Hp: 9 [Max.1HD (8), +1 Con]
Fort +2, Ref +5, Will +1
Defensive Abilities: N/A
Offense_____________________________________
Speed: 30 ft.
Melee: +2 Kama ~ 1d6+2 (x2)
+0/+0 Kama ~ 1d6+2 / 1d6+2 (x2)
Ranged: +3 Shortbow ~ 1d6 (x3)
Special Attacks: Sneak Attack +1d6
Statistics____________________________________
Str 14, Dex 17, Con 13, Int 14, Wis 13, Cha 12
Base Atk: +0; CMB: +2; CMD: 15
Traits: Resilient (+1 Fortitude), Reactionary (+1 Initiative)
Feats: Combat Expertise, Two Weapon Fighting
Skills:_________________________________________
Acrobatics (Dex)(1)+7, Appraise (Int), Bluff (Cha)(1)+5, Climb (Str)(1)+6, Craft (Int),
Diplomacy (Cha)(1)+5, Disable Device (Dex)(1)+7, Disguise (Cha)(1)+5, Escape Artist (Dex)(1)+7,
Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility)
(Int), Linguistics (Int), Perception (Wis)(1)+5, Perform (Cha),
Profession (Wis), Sense Motive (Wis)(1)+5, Sleight of Hand (Dex),
Stealth (Dex)(1)+7, Swim (Str), and Use Magic Device (Cha).
Languages: Common (Varisian), Orc, Goblin
SQ: Poison use, Shoanti (Hawk Clan, +2 Initiative, +2 Ride Checks)
Combat Gear: Kamas (2), Shurikens (10), Shortbow, (40 Arrows)
Other Gear: Explorer’s Outfit, Chain Shirt (+4AC, -2 Check Pen.), Backpack, Bedroll, Candles (2), Chalk (2)
Crowbar, Flint & Steel, Small Steel Mirror, Oil (3), Belt Pouches (3), Silk Rope 50’
Trail Rations (10 days), Signal Whistle, Waterskin (4), Whetstone.
| Colross "Smoke Raven" Sormul |
Okay. Character posted on profile as well as here:
Used References: Core Rulebook (Basic, Equipment), Advanced Players Guide (Traits), Ultimate Combat Playtest: Ninja (Ninja Core Class)** spoiler omitted **
Also located in the Mid-Atlantic. Posting mostly in afternoons and evenings. Can post with phone as well. So never out of touch for long.
Now just awaiting orders.
Take it someone will reply when I can join PBP?
| DM - Voice of the Voiceless |
Now just awaiting orders.
Take it someone will reply when I can join PBP?
Howdy Smoke Raven - I'm one of the co-DMs for the merc game. If you pop over to the Squad 4 Discussion Thread and introduce yourself then post on the IC Thread you can get started.
Pentor will probably be back online later tonight to get you guys kicked off on your first assignment.