Carrionette

Hakon "Hooch Clown"'s page

44 posts. Alias of drayen.


Full Name

Hakon "Hooch Clown" Fairweather

Race

Halfling

Classes/Levels

Magus (Hexcrafter)/1

Gender

Male

Size

Small 3' 2" 34 lbs

Age

33

Special Abilities

Jinx

Alignment

N (NE)

Deity

Thamir Gixx, Shadow of Norgorber

Languages

Common, Halfling, Hallit, Infernal, Shadowtongue

Occupation

Brewer

Strength 14
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 10
Charisma 10

About Hakon "Hooch Clown"

Hakon "Hooch Clown" Fairweather CR 1/2
Male Halfling Magus (Hexcrafter) 1 (Ultimate Magic pg )
N (NE) Small Humanoid (Halfling) (PRPG Core Rulebook)
Hero Points 0 (Anti-hero) (APG pg 324)
Init +2; Senses Perception +2
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DEFENSE
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AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +2 (+2 vs. fear)
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OFFENSE
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Spd 20 ft.
Melee Dagger, silver +3 (1d3+1/19-20/x2) (+1 damage when flanking) and
.. Dagger, cold iron +3 (1d3+2/19-20/x2) (+1 damage when flanking) and
.. Rapier +3 (1d4+2/18-20/x2) (+1 damage when flanking)
Ranged Dagger +3 (1d3+2/19-20/x2) (loaded into spring loaded wrist sheath) and
.. Staffsling, Halfling +3 (1d6+2/x3) (4 bullets loaded into wrist sheath)
Special Attacks Jinx (Will save DC 13)
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STATISTICS
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Str 14, Dex 14, Con 14, Int 16, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Ability Focus (Jinx), Light Armour Proficiency, Magus Weapon Proficiencies, Paired Opportunist
Traits Backstabber (Halflings of Golarion pg 24), Uskwood Hunter (Inner Sea Primer pg 15)
Skills Acrobatics +3, Climb +3, Craft: (alchemy) +7, Intimidate +4 Fly +2, Perception +2, Profession: Brewer +7, Ride +2, Stealth +10, Swim +1, Use Magic Device +4 Racial Bonuses +2 Acrobatics, Climb, Perception Size Bonus +4 Stealth
Languages Common, Halfling, Hallit, Infernal, Shadowtongue
Spells
0 Level Acid Splash, Arcane Mark, Dancing Lights ,Daze, Detect Magic, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation
Ray of Frost, Read Magic, Spark

1st Level Chill Touch, Hydraulic Push, Magic Missile, Shocking Grasp, Stone Fist, True Strike
SQ Compass, Earplugs, Fearless, Keen Senses
Combat Gear Acid (3) [handcrafted], Alchemist's Fire (3) [handcrafted], Barbed Vest, Bullets, Sling (20), Bullets, Groaning (20), Dagger, Dagger, Alchemical Silver, Dagger, Cold Iron, Staffsling, Halfling, Rapier, Studded Leather,
Other Gear Alchemist's Lab, Portable, Backpack, Bedroll, Blanket, winter, Case, map or scroll (empty), Cauldron, Compass, Earplugs, Firework, Desnan Candle, Firework, Paper Candle (3), Fishhook, Flask, Flint and steel, Grappling hook, Invisible Ink, Simple (vial), Invisible Ink, Average (vial), Keros Oil, Marker Dye, Pouch, Belt, Rope, Hemp 50', Smoke Pellet, Spellbook, Sunrod (2), Tindertwig (11), Torch, Twine (50'), Vermin Repellant (8), Waterskin, Whetstone, Whistle, Signal, Wrist Sheath, Wrist Sheath, Spring Loaded
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TRANSPORTATION
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Cart, Donkey, Feed x6
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SPECIAL ABILITIES
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Anti-hero Begin play knowing an additional feat: Outflank
Arcane Pool (Su) Add +1 enhancement bonus to a held weapon for 1 minute; 4 times per day.
Cantrips Can prepare 4 cantrips, or 0 level spells, per day. There is no limit to the number of times they can be cast per day.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 morale bonus vs Fear saves.
Halfling Jinx Curse another creature within 30' with bad luck at will as a standard action. Will save (DC 11)
Spell Combat (Ex) Can cast spells while fighting with a weapon so long as one hand is free for spellcasting. As a full round action, he can take a -2 to his weapon attack rolls and cast a spell with a casting time of up to a standard action. If casting defensively, he may choose to take an additional penalty to his weapon attack rolls up to his Intelligence modifier and add it as a circumstance bonus to his concentration check.
Swift as Shadows reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.

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BACKGROUND
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Hakon was born to a family of halfling toymakers in Pangolais, capital of the shadowy Nidal. Descended from a family that had followed the conquering Chelaxians into Nidal, the Fairweather family prospered for two centuries before the death of Aroden and the rise of House Thrune.

The rise of diabolism and the worship of Asmodeus rekindled an appreciation, and acceptance, of Zon-Kuthon. The restoration of that foul culture meant hardship for many good and honest people. Even in such a dark and evil country, the Fairweather family thrived. Keeping their heads down, they continued to make their living crafting fine porcelain dolls for the children of well-to-do Nidalese families. Where the bone powder for the porcelain came from, no one ever asked.

When a local necromancer's apprentice was sent to retrieve a receptacle for his master to house a captured soul, he found that it was broken and thus unsuitable. In a near panic, he came across Fairweather's Doll Shoppe and seeing the fine craftmanship lit upon a desperate idea. Rushing in, he gave everything he had for one doll and rushed to his master with the replacement vessel. Furious, the necromancer would have utterly destroyed his young apprentice if not for the difficulty in maintaining control of the erstwhile soul. Recognizing his options, he thrust the spirit into the porcelain figure. Within moments, the toy began to move of it's own accord. Amazement crossed the wizard's face as he realized what he had on his hands. A new kind of homonculus!

Pressing the apprentice on where he bought the doll, he went to the shop and began making purchases. In time, his discovery was revealed and eventually others learned what was necessary to bind souls to dolls and where to get the best specimens. Business boomed for the halflings. Yet every cloud casts a shadow.

The rise of Thrune brought about a renewed interest in Nidal. Cheliax sent in new overlords and their courts filled with sycophants of the new regime. Too, came the new codices of laws, vastly reducing the liberties and rights of many people, especially non-humans such as halflings. In Cheliax proper, it had become the height of fashion to have halflings as servants, which meant many were being enslaved for petty crimes; often on trumped up charges.

One such hanger on of the new court learned of the china dolls and went to purchase one for herself. Taking her children with her, she entered the shop and while perusing the selection of dolls, her children began playing with the shopkeep's young son. Hakon was a delightful little halfling, always smiling and instantly friends with anyone he met. To him, these human children were just new playmates.

The woman spied a doll sitting on a workbench in the backroom through the open doorway. She told the shopkeep that was the one she wanted. He demurred, stating that it was a special order for another client. Outraged, she demanded the doll. Again, he declined saying that it was paid for in advance. The woman then claimed that the halfling was trying to cheat her by holding back in an effort to make her offer to pay more. She screamed for help and when the guard came, she spun her tale and demanded the halfling be arrested. The halfling tried to explain, but was shouted down by the human guards.

He pled with the Chelaxian woman not to do this to him. In a pique of petty vindictiveness, the woman pointed to the shopkeep's son who was silently watching the proceedings, his hand still holding that of the woman's daughter. She would take that doll instead if he did not want to be arrested and enslaved. The man was aghast, but ultimately seeing no way out of it, slumped his shoulders and agreed.

Taking Hakon with her, she expected him to be all smiles and happy entertainment for her children, but all he did was cry and whine for his family. After weeks of this behaviour and with her kids throwing temper tantrums about their "dollie" not smiling or playing with them, she took matters in hand. She had the halfling taken to an artist where they drew rosy cheeks, high eyebrows a red button nose and a wide smile onto his face. She then had another man tattoo those features onto his face so that never again would he not smile for her children.

For years, the children played with "Mr. Biddles". Over time though, they grew up and he was left behind in the nursery along with all of their other forgotten toys. Some years later, one of the house servants found him stealing scraps of food. Near starving and completely forgotten, Hakon had become feral. The halfling slave got him to a member of the Bellflower Network who spirited him away.

The network was able to secure a home for Hakon with other halflings among the network. An older couple, retired now, with no children of their own took him in and taught him their ways. Being retired adventurers, a magus and witch, he learned the skills of magecraft and sword fighting while learning that he could channel his inner power to lay curses upon others. As innkeepers, they also taught the art of brewing alcohol to distill uisge, ales, meads, and other, esoteric halfling brews.

It was during this time that he met Abitan, another under the wing of his foster parents. They became inseparable. When the settlement was attacked and everyone was driven out, they fled too. In the refugee camp, the priests of Pharasma extolled how it was fate and there was always the possibility of meeting again in the afterlife. Hakon listened to their words but did not feel the truth of their message. He also heard the whispers of some of the Pharasmin priests and how they talked of revenge, murdering those who murdered and assassinating the leaders who propogated such destruction. The refugees muttered about Norgorber, but among the halflings in the camp were whispers of Thamir Gixx, Shadow of the Grey Master. This caught his interest and the more he found out about it, the more it seemed true and right.

It was during one of the local authority's purges of the refugee camp that Hakon and Abitan were approached by some grizzled old men talking of the glory of battle, fighting outnumbering armies and overcoming insurmountable odds to snatch victory from the jaws of defeat. Grinning, they looked to one another and signed the book, falling in with the Blood Hawks.

Traits:
Backstabber (Thamir Gixx) +1 damage when flanking
Uskwood Hunter +1 on stealth checks and Stealth is always a clas skill.