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About Khair ColbadCombat::
HP: 12 (10+1Con+1FC) BAB: +1 CMB: +2 CMD: 15 Init: +6 (4 Dex+2 Trait) AC: 18 (10+4dex+4armor) Dagger: +5, 1d4+1, 19-20x2 Crit
Grit: 3/Day Saves::
Fort: 3 Reflex: 6 Will: 2 Languages::
Common, Kelish, Osiriani Skills::
Acrobatics: 8 (1 Rank+4 Abil+3 Trained) Climb: 5 (1 Rank+1 Abil+3 Trained) Craft (Alchemy): 6 (1 Rank+2 Abil+3 Trained Slight of Hand: 8 (1 Rank+3 Abil+4 Trained) Survival: 6 (1 Rank+2 Abil+3 Trained) Class Features::
Weapons and Armor Proficiency: Gunslingers are proficient with all simple and martial weapons, and with all firearms. They are proficient with all light and medium armor. Gunsmith: At 1st level, a gunslinger gains one of the
Grit (Ex): A gunslinger makes her mark upon the world
Critical Hit with a Firearm: Each time the gunslinger
Killing Blow with a Firearm: When the gunslinger reduces
Deeds: Gunslingers spend grit points to accomplish
Deadeye (Ex): At 1st level, the gunslinger can resolve an
Gunslinger’s Dodge (Ex): At 1st level, the gunslinger
Quick Clear (Ex): At 1st level, as a standard action,
Feats::
Rapid Reload (Pistol) - Reload pistol as a move action. Gunsmithing -
At your GM’s discretion, you can craft advanced firearms
Crafting Ammunition: You can craft bullets, pellets, and
Restoring a Broken Firearm: Each day, with an hour’s worth
Special: If you are a gunslinger, this feat grants the
Weapon Finesse: Use Dex to calculate attack bonus. Traits::
Reactionary: +2 Init Canter:Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt. Equipment::
Chain Shirt, Pistol, Dagger, 50xPowder/Bullets, 5x Paper cartridge, Backpack, Bedroll, Caltrops, Crowbar, 2x Flask, Flint and Steel, Grappling hook, Lantern (Bulls eye), 4x Oil Flask, 50 Ft Silk Rope, Spade, Tent (Small), 5x Water skin, Whetstone, 2x Weapon Cords. Currency: 6 Plat, 2 GP, 8SP, 2CP Load/Weight 108/130
Background::
It's a shame really, people tend to forget the fact that real life teaches more valuable lessons then any class room.
What is the "right thing to do"? That's a hell of a lesson, and you have to learn it quickly. What is the "right thing", when you're being put out in the field and the other side is mind controlling children? Have you ever had a child walk up to you, only to see a second later that some bastard has implanted a bomb on their back? If you're out on patrol and you run into an enemy village, what is the "right" course of action? So I did what had to be done. I wasn't proud, but it was the right thing to do. Us or them...us or them. They put me back at HQ and sat me down, asked me how I felt. I wasn't sure what they wanted to hear...I felt like I had done my job. I was alive, and most of my squad made it out. I requested transfer back but they denied it, something about "to high profile". I admit, I was starting to shut down to their commentary. I ended up getting demoted, tossed into a training squad for a while, showing new recruits which end of the sword to poke the other side with. I kept putting in for transfer to a line company, kept getting denied. But that's changing, another life lesson learned. "Persistence is key". Just got word that they have accepted my request and will be sending me to a new squad. They warned me to keep my nose clean or I'll be drummed right out entirely this time. I know I'll do the right thing. |