Thousand Bones

Colross "Smoke Raven" Sormul's page

80 posts. Alias of Rakshasa.


Full Name

Colross "Smoke Raven" Sormul

Race

Human, Shoanti, Shriikirri-Quah (Hawk Clan)

Classes/Levels

Ninja/1

Gender

Male

Size

Medium

Age

22

Special Abilities

Poison Use, Sneak Attack 1D6

Alignment

Chaotic Neutral

Deity

Anamistic, The Four Horsemen

Location

Nex, Quantium

Occupation

Pale Blade, The Tempest Coven, 4th Squad

Strength 14
Dexterity 17
Constitution 13
Intelligence 14
Wisdom 13
Charisma 12

About Colross "Smoke Raven" Sormul

Ninja Level 1
Human, Shoanti, Shriikirri-Quah (Hawk Clan)

Defense:
Defense_________________________________________
Initiative: +6; Senses: Perception +5
AC: 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
Hp: 10 [Max.1HD (8), +1 Con, +1FC]
Fort +2, Ref +5, Will +1

Offense:
Offense_________________________________________
Speed: 30 ft.
Melee: +2 Kama ~ 1d6+2 (x2)
+0/+0 Kama ~ 1d6+2 / 1d6+2 (x2)
Ranged: +3 Shortbow ~ 1d6 (x3) or +3 Shuriken ~ 1d2
Special Attacks: Sneak Attack +1d6

Statistics:
Statistics____________________________________
Str 14, Dex 17, Con 13, Int 14, Wis 13, Cha 12
Base Atk: +0; CMB: +2; CMD: 15
Traits: Resilient (+1 Fortitude), Reactionary (+1 Initiative)
Feats: Two Weapon Fighting, Two Weapon Defense
(+1 Shield Bonus to AC/+2 when FD or AoD), Anti-Hero: Paired Opportunist (TW)

Skills:
Skills:__________________________________________
Acrobatics (Dex)(1)+7
Appraise (Int)
Bluff (Cha)(1)+5
Climb (Str)(1)+6
Craft (Int)
Diplomacy (Cha)(1)+5
Disable Device (Dex)(1)+7
Disguise (Cha)(1)+5
Escape Artist (Dex)(1)+7
Intimidate (Cha)
Knowledge (local)(Int)(1)+6
Knowledge (nobility)(Int)
Linguistics (Int)
Perception (Wis)(1)+5
Perform (Cha)
Profession (Wis)
Sense Motive (Wis)(1)+5
Sleight of Hand (Dex)
Stealth (Dex)(1)+7
Swim (Str)
Use Magic Device (Cha)

Basics:
Basics___________________________________________
Languages: Common (Varisian), Orc, Goblin
SQ: Poison use, Shoanti (Hawk Clan, +2 Initiative, +2 Ride Checks)
Combat Gear: Raptor Talons ~ Kamas (2), Shurikens (10), Shortbow, (40 Arrows)
Other Gear:Explorer’s Outfit,Warm Weather Outfit,
Chain Shirt (+4AC, -2 Check Pen.), Canvas Shoulder Bag,
Bedroll, Pack Mule, 10' Poles (3), 5 sq. yds. Canvas, 30 days of feed for mule,
Ale (5 Gallons), Cheese Hunks (10), Candles (2), Chalk (2), Salt Tablets,
Crowbar, Flint & Steel, Small Steel Mirror, Oil (3), Belt Pouches (3), Silk Rope 50’,
Thieves Tools, Trail Rations (30 days), Signal Whistle, Waterskin (4), Weapon Chords (2 Kamas),
Whetstone. $5gp, 85sp$

Notes: Poles and Canvas used to rig a travois where food and water is to be stored and pulled behind the mule.

Background Story:
High atop the southern peaks of the Stony Mountains of Avistan overlooking Velashu Uplands, the Curchain Hills and the throat of the Varisian Gulf sits the eyrie of the Shriikirri-Quah, Hawk Clan of the Shoanti. The Shriikirri are a people of great patience. They are animistic and pay homage to the avian creatures of the sky that they dwell among. The Hawk most revered above all others.
They are led by The Preymanee who is chosen by the peoples of the Hawk as their Guide. Any person of worth can be selected to serve this role whether they are a Senan (Shaman/Oracle/Diviner), Shoulderman or Shoulderwoman (Cleric/Druid), Warrior, Raider (Rouge/Ninja) or any that rise to the top and can take the wings of the Hawk People and guide them to the drafts so they may soar.

Corvass was a Senan, a very accomplished one, and he bred two sons. The oldest was named Colross and the younger Kargava. Kargava was born meek. Unlike many fathers if the Hawk Clan, the Senan did not push him from the nest and let the world take him.

Colross tended his younger brother his entire life and fought his brother battles for him when others tried to ostracize him. Colross learned to fight and fight dirty. His talent was noted and on his naming day he was called Smoke Raven and was added to the "Murder" the Hawk Clans Raiders. Raiders were always given the names of scavengers for when the Preymanee decided to deploy a Murder the enemies where already considered dead.

Smoke Ravens brother was not meek in body but meek in mind. Plagued with his father’s gift of sight he would become one of the most prophetic of all the Senan's. Where other Senan’s gained their knowledge by punching through the veil of the spirit world by ritual, Kargava visions came unbidden.

Kargava was added to the ranks of the Senan and on his naming day was called "Pale Sky". One day Corvass had a vision during his spirit travels. He told his sons that he and his brood and of his seed that shall follow had been cursed. The Four Horsemen would come for them all. He told his sons to spread wings and take flight so that no harm would befall the Hawk. After he watched his sons depart to the south for Riddleport he flew north to draw the Horsemen away.

When Smoke Raven and Pale Sky reached outskirts of Riddleport they made camp and discussed their plans for survival. They decided they should stay on the move, forever in flight never to go to ground for too long with the hope to keep The Horsemen at their heels.
Pale Sky awoke the next morning and told Smoke Raven that he had a wakeful dream. He did not elaborate on the dream but told Smoke Raven that if for any chance they were separated, that Smoke Raven should continue moving, not to actively search him out and that eventually their paths will cross again.

Smoke Raven and Pale Sky went into Riddleport and were separated by the throng of people at the wharf. Smoke Raven searched for a day to find his brother only to catch up with him as he watched the yellow sailed slave ship sail away.

Smoke Raven wept, and then remembered his brother’s words to keep moving. He decided to sign on with a group of merchants or a privateering vessel, some group that would take him far and wide when he stumbled upon the recruiter. The Blood Hawk. It was a sign for sure. He felt the presence of the Hawk shadow in his path, and set sail for Nex.