Eat Sin(UM pg:46): Free Action - When the inquisitor kills an enemy at least 1/2 her inquisitor level. This creature must have been killed in the last hour, must not be Mindless, and have an Intelligence above 2. she may eat the sins of the enemy by spending 1 minute adjacent to the corpse. This action provokes attacks of opportunity. this ritual can be rushed to a full-round action provoking attacks of opportunity but she only receives half of the benefit.
Eating the sins of a creature heals the inquisitor 1d8+inquisitor level (max +5). This may be used 1 time per enemy killed. this replaces the Inquisitor's domain. (Other effects apply as level increases. I will edit appropriately.)
Judgement: 1/day, Swift Action, Duration 1 combat. the inquisitor must participate in combat to gain the bonuses. If frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating, the ability does not end but the bonuses are suppressed until the fight is resumed by her.
Choose 1. This may be changed as a swift action. (Since Neutral I choose Sacred bonuses.)
Destruction - +1 Sacred bonus on Weapon Damage rolls.
Healing - Gain Fast Healing 1.
Justice - +1 Sacred bonus to Attack Rolls.
Piercing - +1 Sacred bonus on Concentration and spell penetration.
Protection - +1 Sacred bonus to AC.
Purity - +1 Sacred bonus on saves.
Resiliency - Gain DR 1/magic
Resistance - Gain 2 points of energy protection (Choose type on use)
Smiting - Weapons count as magic to bypass DR
Monster Lore: Add wisdom bonus on Knowledge checks to identify the abilities and weaknesses of a creature.
Stern Gaze: Add 1/2 Inquisitor Level to Intimidate and Sense Motive.