The Scribbler

Caern Stern's page

44 posts. Alias of Guru_of_the_Sands.


Full Name

Caern Stern

Race

Human

Classes/Levels

Inquisitor (Sin Eater)/1

Gender

Male

Size

Medium (5'8" 170lbs)

Age

24

Alignment

N

Deity

Pharasma

Languages

Common, Varisian, Elven

Occupation

Mercenary

Strength 14
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 16
Charisma 10

About Caern Stern

Combat:
HP: 11 (8+2con+1FC)
BAB: +0
CMB: +2
CMD: 14
Init: +2
AC: 19, Touch 12, FF 16

Dagger: +2, 1d4+2, 19-20x2 Crit
Spear: +2, 1d8+2, x3 Crit, 20ft range
Light Crossbow: +2, 1d8, 19-20x2, 80ft range

Saves:
Fort: +4
Reflex: +2
WIll: +6

Spells:
Spells per day: Level 1 - 2

0(Save dc:13): Guidance, Detect Magic, Stabilize, Brand(APG pg:207)
1(save dc:14): Cure Light Wounds, Wrath(APG pg:257)

Skills:

Knowledge - Nature: Rank 1+ Int 2+ Trained 3= 6 (9 to identify monster abilities)
Knowledge - Religion: Rank 1+ Int 2+ Trained 3= 6 (9 to identify monster abilities)
Knowledge - Dungeoneering: Rank 1+ Int 2+ Trained 3= 6 (9 to identify monster abilities)
Knowledge - Arcana: Rank 1+ Int 2+ Trained 3= 6 (9 to identify monster abilities)
Intimidate: Rank 1+ Cha 0+ Trained 3+ Class 1= 5
Profession - Fortune Teller: Rank 1+ Wis 3+ Trained 3= 7
Perception: Rank 1+ Wis 3+ Trained 3= 7
Stealth: Rank 1+ Dex 2+ Trained 3= 6
Sense Motive: Rank 1+ Wis 3+ Trained 3+ Class 1= 8

Class Features:
Eat Sin(UM pg:46): Free Action - When the inquisitor kills an enemy at least 1/2 her inquisitor level. This creature must have been killed in the last hour, must not be Mindless, and have an Intelligence above 2. she may eat the sins of the enemy by spending 1 minute adjacent to the corpse. This action provokes attacks of opportunity. this ritual can be rushed to a full-round action provoking attacks of opportunity but she only receives half of the benefit.

Eating the sins of a creature heals the inquisitor 1d8+inquisitor level (max +5). This may be used 1 time per enemy killed. this replaces the Inquisitor's domain. (Other effects apply as level increases. I will edit appropriately.)

Judgement: 1/day, Swift Action, Duration 1 combat. the inquisitor must participate in combat to gain the bonuses. If frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating, the ability does not end but the bonuses are suppressed until the fight is resumed by her.

Choose 1. This may be changed as a swift action. (Since Neutral I choose Sacred bonuses.)
Destruction - +1 Sacred bonus on Weapon Damage rolls.
Healing - Gain Fast Healing 1.
Justice - +1 Sacred bonus to Attack Rolls.
Piercing - +1 Sacred bonus on Concentration and spell penetration.
Protection - +1 Sacred bonus to AC.
Purity - +1 Sacred bonus on saves.
Resiliency - Gain DR 1/magic
Resistance - Gain 2 points of energy protection (Choose type on use)
Smiting - Weapons count as magic to bypass DR

Monster Lore: Add wisdom bonus on Knowledge checks to identify the abilities and weaknesses of a creature.

Stern Gaze: Add 1/2 Inquisitor Level to Intimidate and Sense Motive.

Feats:
Dodge: +1 dodge bonus to AC
Combat Expertise: -1 to melee attack and CMB to gain +1 dodge bonus to AC

Traits:
Killer: add crit modifier to crit damage rolls.
Indomitable Faith: +1 to Will saves

Money:
PP: 0
GP: 0
SP: 0
CP: 0

Equipment:

Load: 0-58, 59-116, 117-175 (Current: 102.5 medium)

Dagger, Spear, Light Crossbow, 30 bolts, 10 Alchemical Silver bolts, Chainmail, Quality Fortune-teller cards, Wooden Holy Symbol, 2x sunrod, 50ft Hempen Rope, Grappling hook, Small Tent, Belt Pouch, 8x Rations

Backstory:
Caern was born into church life. raised as a hand of Pharasma. Since he could walk he has been training with a small cult that hunted those that unnaturally sought to extend their lives beyond Pharasma's wishes.

He was given his first mission at the age of 16 and slew a young alchemist researching methods of immortality. He believes he sees each individual's threads of fate and has works the fortune cards to hear the wishes of the Lady of Graves.

He joined up with the Company and has since been assigned to the Tempest Company for his mystical abilities. He claimed he was guided by the cards to join and has been given a task of unknown needs with the company.

Description:
This man is on Raven hair and pale complexion. His hair hangs low in his hood passing beneath his shoulder-blades in a tight pony tail. A scar marrs his face from forehead to cheek crossing his right eye. His eyes are an icy blue and always seem to be judging the soul of those in front of him.

He keeps his face masked over the mouth unless eating. He prefers to keep quiet and is quite often seen pouring over his fortune teller's deck. His accent betrays his Ustalavian decent.