Post Apocalyptic Pathfinder


Conversions


So I was thinking of doing a post apocalyptic game using Pathfinder. I'm thinking basically the non magic classes being available (Barbarian, Fighter, Monk, Ranger, Rogue, and Cavalier) as well as a few caster classes who aren't casters (Bard, and Alchemist) as well as maybe the Gunslinger. The flavor changes here would be that alchemists work as is, except they aren't magic just chemical. Bards would be badass six-string samurai types I think with their magic being powders and "stage tricks" more than spells. Bard would need a few more thoughts. Races would be human, and then maybe a few other races that are engineered or mutated humans (Orcs and elves?) with basically any monster from the bestairies could exust as mutated critters. Also this would use pathfinder level adjusted bonuses since thered be no magic items... Thoughts?..

Also I heard mentioned theres a version of this coming along called Warlords of the apocolypse or something. Heard its kind of in limbo, and not much else. For the sake of ease Im looking to do what I can wholesale homebrew here, ideas and the like for inspiration as much to see whats been done. I wouldnt mind hearing impressions of other attempts and reviews.


The product you are talking about is by Adament Entertainment, and there is a thread running here about it. Looks like the current expectation is it will be released in June.

Also I think there are alot of things on the bard list that cant be attributed to 'stage tricks'. They have some serious magic that just wouldnt make sense if you are going a no magic world.

What if anything do you plan to do about things like healing? Clearly you want a very low magic game, but the system in general assumes you have access to considerable magic healing either through spells or through items. I dont think HP works very well without it.


Well healing could be done through the "wonders of medicine" and the alchemist is decent at it, as is the bard. Make "potions" easier to make it might even out if not be tough, which is ok given the PA pedigree is tough to survive. As for the Bard spell list, I plan on looking into reworking what is too out of flavor for tricks and give them something back, Im thinking a better base attack or cool abilities that are based on music, dunno yet but I like the concept of the six string samurai and the Bard could be that guy....


Stewart Perkins wrote:
Well healing could be done through the "wonders of medicine" and the alchemist is decent at it, as is the bard. Make "potions" easier to make it might even out if not be tough, which is ok given the PA pedigree is tough to survive. As for the Bard spell list, I plan on looking into reworking what is too out of flavor for tricks and give them something back, Im thinking a better base attack or cool abilities that are based on music, dunno yet but I like the concept of the six string samurai and the Bard could be that guy....

For making a six string samurai I strongly recommend taking a look at the super genius archetype products. Their purpose is to trade out 'packages' or sets of abilities from any class and add in new stuff for a different take on the class. For instance, you could take the Minstrel Archetype from the Arcane Archetypes and give it to any class to give it the six string samurai kind of feel with a far more controlable level of 'magic' that could be explained by 'stage tricks'. Or you could take the bard, trade out his spell casting abilities for one of the martial archetypes such as the Youxia, which I think would achieve a great six string samurai kind of feel.

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